文件名称:LunaGPGems
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.5mb
- 下载次数:
- 0次
- 提 供 者:
- wu***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
应用Vertex shader3.0,通过GPU通用计算技术实现对流体的物理和渲染,实现高效率的流体模拟-Application of Vertex shader3.0, adopted GPU computing technology to achieve universal fluid physics and rendering, to achieve high efficiency of fluid simulation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Luna GPGems
...........\Bin
...........\...\fluidphysics.fx
...........\...\fluidrendering.fx
...........\...\GPUFluid.exe
...........\...\grassenvmap.dds
...........\...\sky.fx
...........\...\terrain.fx
...........\...\Terrain.x
...........\...\wave0.dds
...........\...\wave1.dds
...........\GPUFluid
...........\........\d3dApp.cpp
...........\........\d3dApp.h
...........\........\d3dUtil.h
...........\........\d3dUtility.cpp
...........\........\DirectInput.cpp
...........\........\DirectInput.h
...........\........\DrawableTex2D.cpp
...........\........\DrawableTex2D.h
...........\........\Fluid.cpp
...........\........\Fluid.h
...........\........\FluidPhysics.cpp
...........\........\fluidphysics.fx
...........\........\FluidPhysics.h
...........\........\fluidrendering.fx
...........\........\GfxStats.cpp
...........\........\GfxStats.h
...........\........\GPUFluid.ncb
...........\........\GPUFluid.sln
...........\........\GPUFluid.suo
...........\........\GPUFluid.vcproj
...........\........\GPUFluidDemo.cpp
...........\........\grassenvmap.dds
...........\........\sky.fx
...........\........\terrain.fx
...........\........\Terrain.x
...........\........\Vertex.cpp
...........\........\Vertex.h
...........\........\wave0.dds
...........\........\wave1.dds
...........\README.txt
...........\Bin
...........\...\fluidphysics.fx
...........\...\fluidrendering.fx
...........\...\GPUFluid.exe
...........\...\grassenvmap.dds
...........\...\sky.fx
...........\...\terrain.fx
...........\...\Terrain.x
...........\...\wave0.dds
...........\...\wave1.dds
...........\GPUFluid
...........\........\d3dApp.cpp
...........\........\d3dApp.h
...........\........\d3dUtil.h
...........\........\d3dUtility.cpp
...........\........\DirectInput.cpp
...........\........\DirectInput.h
...........\........\DrawableTex2D.cpp
...........\........\DrawableTex2D.h
...........\........\Fluid.cpp
...........\........\Fluid.h
...........\........\FluidPhysics.cpp
...........\........\fluidphysics.fx
...........\........\FluidPhysics.h
...........\........\fluidrendering.fx
...........\........\GfxStats.cpp
...........\........\GfxStats.h
...........\........\GPUFluid.ncb
...........\........\GPUFluid.sln
...........\........\GPUFluid.suo
...........\........\GPUFluid.vcproj
...........\........\GPUFluidDemo.cpp
...........\........\grassenvmap.dds
...........\........\sky.fx
...........\........\terrain.fx
...........\........\Terrain.x
...........\........\Vertex.cpp
...........\........\Vertex.h
...........\........\wave0.dds
...........\........\wave1.dds
...........\README.txt