文件名称:VolumeFog
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 28kb
- 下载次数:
- 0次
- 提 供 者:
- Phoebus*******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
The Volume Fog sample shows the per-pixel density volumetric rendering
technique. The fog volume is modeled as a polygonal mesh, and the
density of the fog at every pixel is computed by subtracting the front
side of the fog volume from the back side. The fog is mixed with the
scene by accumulating an in/out test at every pixel -- that is, back-facing
fog polygons will add, while front-facing ones will subtract. If the value
is non zero, then the scene intersects the fog and the scene s depth value
is used. In order to get better results, this demo uses 12 bits of precision
by encoding high and low bits in different color channels. -The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
technique. The fog volume is modeled as a polygonal mesh, and the
density of the fog at every pixel is computed by subtracting the front
side of the fog volume from the back side. The fog is mixed with the
scene by accumulating an in/out test at every pixel -- that is, back-facing
fog polygons will add, while front-facing ones will subtract. If the value
is non zero, then the scene intersects the fog and the scene s depth value
is used. In order to get better results, this demo uses 12 bits of precision
by encoding high and low bits in different color channels. -The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the back side. The fog is mixed with the scene by accumulating an in/out test at every pixel that is, back-facing fog polygons will add, while front-facing ones will subtract. If the value is non zero, then the scene intersects the fog and the scene s depth value is used. In order to get better results, this demo uses 12 bits of precision by encoding high and low bits in different color channels.
相关搜索: volume
rendering
fog
mesh
rendering
pixel
volume
fog
per-pixel
volumetric
fog
volumetric
volume
VolumeFog
rendering
fog
mesh
rendering
pixel
volume
fog
per-pixel
volumetric
fog
volumetric
volume
VolumeFog
(系统自动生成,下载前可以参看下载内容)
下载文件列表
VolumeFog
.........\main.cpp
.........\readme.txt
.........\resource.h
.........\VolumeFog.dsp
.........\VolumeFog.dsw
.........\VolumeFog.manifest
.........\VolumeFog.sln
.........\VolumeFog.vcproj
.........\winmain.rc
.........\main.cpp
.........\readme.txt
.........\resource.h
.........\VolumeFog.dsp
.........\VolumeFog.dsw
.........\VolumeFog.manifest
.........\VolumeFog.sln
.........\VolumeFog.vcproj
.........\winmain.rc