文件名称:es3d-0.4
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用VC编写的OpenGL三位地形程序,可以借鉴一下,-VC prepared using OpenGL terrain three procedures, can learn from you,
相关搜索: ES3D
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CVSROOT
Data
....\attacker.esad
....\axe.tga
....\cube.ms3d
....\defender.esad
....\detailmap.tga
....\dwarf1.esad
....\dwarf1.ms3d
....\dwarf1.tga
....\dwarf2.ms3d
....\dwarf2.tga
....\ground.tga
....\heightmap.tga
....\highestTile.tga
....\highTile.tga
....\lowestTile.tga
....\lowTile.tga
....\ninja_blue.ms3d
....\ninja_idle.esad
....\ninja_red.ms3d
....\nskinbl.tga
....\nskinrd.tga
ES3D
....\AnimationLoaderf.cpp
....\AnimationLoaderf.h
....\AnimationLoaderx.cpp
....\AnimationLoaderx.h
....\BoundingSpheref.cpp
....\BoundingSpheref.h
....\BoundingSpherex.cpp
....\BoundingSpherex.h
....\Cameraf.cpp
....\Cameraf.h
....\Camerax.cpp
....\Camerax.h
....\DistanceMethodsf.cpp
....\DistanceMethodsf.h
....\DistanceMethodsx.cpp
....\DistanceMethodsx.h
....\DynamicBoundingSpheref.cpp
....\DynamicBoundingSpheref.h
....\DynamicBoundingSpherex.cpp
....\DynamicBoundingSpherex.h
....\Error.h
....\ES3Df.h
....\ES3Dx.h
....\FixedPointMathx.cpp
....\FixedPointMathx.h
....\GameBase.cpp
....\GameBase.h
....\GameTime.cpp
....\GameTime.h
....\GluSubsetf.cpp
....\GluSubsetf.h
....\GluSubsetx.cpp
....\GluSubsetx.h
....\IntersectionMethodsf.cpp
....\IntersectionMethodsf.h
....\IntersectionMethodsx.cpp
....\IntersectionMethodsx.h
....\List.h
....\Loader.cpp
....\Loader.h
....\Map.h
....\ModelCoref.cpp
....\ModelCoref.h
....\ModelCoreLoaderf.cpp
....\ModelCoreLoaderf.h
....\ModelCoreLoaderMS3Df.cpp
....\ModelCoreLoaderMS3Df.h
....\ModelCoreLoaderMS3Dx.cpp
....\ModelCoreLoaderMS3Dx.h
....\ModelCoreLoaderx.cpp
....\ModelCoreLoaderx.h
....\ModelCorex.cpp
....\ModelCorex.h
....\Modelf.cpp
....\Modelf.h
....\ModelManagerf.cpp
....\ModelManagerf.h
....\ModelManagerx.cpp
....\ModelManagerx.h
....\Modelx.cpp
....\Modelx.h
....\Primitivesf.cpp
....\Primitivesf.h
....\Primitivesx.cpp
....\Primitivesx.h
....\QuaternionMathf.cpp
....\QuaternionMathf.h
....\QuaternionMathx.cpp
....\QuaternionMathx.h
....\SimpleString.cpp
....\SimpleString.h
....\Terrainf.cpp
....\Terrainf.h
....\Terrainx.cpp
....\Terrainx.h
....\Texture.cpp
Data
....\attacker.esad
....\axe.tga
....\cube.ms3d
....\defender.esad
....\detailmap.tga
....\dwarf1.esad
....\dwarf1.ms3d
....\dwarf1.tga
....\dwarf2.ms3d
....\dwarf2.tga
....\ground.tga
....\heightmap.tga
....\highestTile.tga
....\highTile.tga
....\lowestTile.tga
....\lowTile.tga
....\ninja_blue.ms3d
....\ninja_idle.esad
....\ninja_red.ms3d
....\nskinbl.tga
....\nskinrd.tga
ES3D
....\AnimationLoaderf.cpp
....\AnimationLoaderf.h
....\AnimationLoaderx.cpp
....\AnimationLoaderx.h
....\BoundingSpheref.cpp
....\BoundingSpheref.h
....\BoundingSpherex.cpp
....\BoundingSpherex.h
....\Cameraf.cpp
....\Cameraf.h
....\Camerax.cpp
....\Camerax.h
....\DistanceMethodsf.cpp
....\DistanceMethodsf.h
....\DistanceMethodsx.cpp
....\DistanceMethodsx.h
....\DynamicBoundingSpheref.cpp
....\DynamicBoundingSpheref.h
....\DynamicBoundingSpherex.cpp
....\DynamicBoundingSpherex.h
....\Error.h
....\ES3Df.h
....\ES3Dx.h
....\FixedPointMathx.cpp
....\FixedPointMathx.h
....\GameBase.cpp
....\GameBase.h
....\GameTime.cpp
....\GameTime.h
....\GluSubsetf.cpp
....\GluSubsetf.h
....\GluSubsetx.cpp
....\GluSubsetx.h
....\IntersectionMethodsf.cpp
....\IntersectionMethodsf.h
....\IntersectionMethodsx.cpp
....\IntersectionMethodsx.h
....\List.h
....\Loader.cpp
....\Loader.h
....\Map.h
....\ModelCoref.cpp
....\ModelCoref.h
....\ModelCoreLoaderf.cpp
....\ModelCoreLoaderf.h
....\ModelCoreLoaderMS3Df.cpp
....\ModelCoreLoaderMS3Df.h
....\ModelCoreLoaderMS3Dx.cpp
....\ModelCoreLoaderMS3Dx.h
....\ModelCoreLoaderx.cpp
....\ModelCoreLoaderx.h
....\ModelCorex.cpp
....\ModelCorex.h
....\Modelf.cpp
....\Modelf.h
....\ModelManagerf.cpp
....\ModelManagerf.h
....\ModelManagerx.cpp
....\ModelManagerx.h
....\Modelx.cpp
....\Modelx.h
....\Primitivesf.cpp
....\Primitivesf.h
....\Primitivesx.cpp
....\Primitivesx.h
....\QuaternionMathf.cpp
....\QuaternionMathf.h
....\QuaternionMathx.cpp
....\QuaternionMathx.h
....\SimpleString.cpp
....\SimpleString.h
....\Terrainf.cpp
....\Terrainf.h
....\Terrainx.cpp
....\Terrainx.h
....\Texture.cpp