文件名称:game
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.08mb
- 下载次数:
- 0次
- 提 供 者:
- 陈*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本程序为一基于opengl技术的三维射击游戏,其环境下已建立了一个开发游戏的3D引擎-This procedure is a technology based on opengl three-dimensional shooting game, the environment has created a 3D game development engine
(系统自动生成,下载前可以参看下载内容)
下载文件列表
game
....\ambient.wav
....\audio.cpp
....\audio.h
....\audiosystem.cpp
....\audiosystem.h
....\camera.cpp
....\camera.h
....\enemy.h
....\engine.cpp
....\engine.h
....\entity.cpp
....\entity.h
....\explode.wav
....\explosion.cpp
....\explosion.h
....\font.cpp
....\font.h
....\game.dsp
....\game.dsw
....\game.exe
....\game.ncb
....\game.opt
....\game.plg
....\ground.tga
....\gui.cpp
....\gui.h
....\HiResTimer.h
....\InputSystem.cpp
....\InputSystem.h
....\md2.cpp
....\md2.h
....\models
....\......\Ogro
....\......\....\igdosh.pcx
....\......\....\Ogro.txt
....\......\....\Ogrobase.pcx
....\......\....\Tris.MD2
....\......\....\Weapon.md2
....\......\....\Weapon.pcx
....\......\Rocket.PCX
....\......\rocketair.MD2
....\......\Sodf8
....\......\.....\Abarlith.pcx
....\......\.....\SFOD8.txt
....\......\.....\Tris.MD2
....\......\.....\Weapon.md2
....\......\.....\Weapon.PCX
....\object.h
....\oglwindow.cpp
....\oglwindow.h
....\ogro.cpp
....\ogro.h
....\Particles.cpp
....\Particles.h
....\player.cpp
....\player.h
....\rocket.cpp
....\rocket.h
....\simpengine.cpp
....\simpengine.h
....\sod.cpp
....\sod.h
....\terrain.cpp
....\terrain.h
....\texture.cpp
....\texture.h
....\tree.h
....\vector.h
....\winmain.cpp
....\world.cpp
....\world.h
....\ambient.wav
....\audio.cpp
....\audio.h
....\audiosystem.cpp
....\audiosystem.h
....\camera.cpp
....\camera.h
....\enemy.h
....\engine.cpp
....\engine.h
....\entity.cpp
....\entity.h
....\explode.wav
....\explosion.cpp
....\explosion.h
....\font.cpp
....\font.h
....\game.dsp
....\game.dsw
....\game.exe
....\game.ncb
....\game.opt
....\game.plg
....\ground.tga
....\gui.cpp
....\gui.h
....\HiResTimer.h
....\InputSystem.cpp
....\InputSystem.h
....\md2.cpp
....\md2.h
....\models
....\......\Ogro
....\......\....\igdosh.pcx
....\......\....\Ogro.txt
....\......\....\Ogrobase.pcx
....\......\....\Tris.MD2
....\......\....\Weapon.md2
....\......\....\Weapon.pcx
....\......\Rocket.PCX
....\......\rocketair.MD2
....\......\Sodf8
....\......\.....\Abarlith.pcx
....\......\.....\SFOD8.txt
....\......\.....\Tris.MD2
....\......\.....\Weapon.md2
....\......\.....\Weapon.PCX
....\object.h
....\oglwindow.cpp
....\oglwindow.h
....\ogro.cpp
....\ogro.h
....\Particles.cpp
....\Particles.h
....\player.cpp
....\player.h
....\rocket.cpp
....\rocket.h
....\simpengine.cpp
....\simpengine.h
....\sod.cpp
....\sod.h
....\terrain.cpp
....\terrain.h
....\texture.cpp
....\texture.h
....\tree.h
....\vector.h
....\winmain.cpp
....\world.cpp
....\world.h