文件名称:MVR_20050121_StencilLevel
- 所属分类:
- 行业发展研究
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 911kb
- 下载次数:
- 0次
- 提 供 者:
- Son ****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
virtual reality project. This algorithm for building large image to Volume rendering. Using directx
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MVR_20050121_StencilLevel
.........................\arrow.x
.........................\d3dapp.cpp
.........................\d3dapp.h
.........................\d3denumeration.cpp
.........................\d3denumeration.h
.........................\d3dfont.cpp
.........................\d3dfont.h
.........................\d3dsettings.cpp
.........................\d3dsettings.h
.........................\d3dutil.cpp
.........................\d3dutil.h
.........................\Debug
.........................\dxutil.cpp
.........................\dxutil.h
.........................\MeshRender.cpp
.........................\MeshRender.h
.........................\mssccprj.scc
.........................\MVolumeRender.aps
.........................\MVolumeRender.clw
.........................\MVolumeRender.cpp
.........................\MVolumeRender.dsp
.........................\MVolumeRender.dsw
.........................\MVolumeRender.h
.........................\MVolumeRender.ncb
.........................\MVolumeRender.opt
.........................\MVolumeRender.plg
.........................\MVolumeRender.rc
.........................\MV_swapSpeedTest.exe
.........................\ps_passMesh.phl
.........................\ps_passMesh.phl~
.........................\ps_passMPR.phl
.........................\ps_passMPR.phl~
.........................\Release
.........................\resource.h
.........................\shaders
.........................\.......\mv_render.fx
.........................\.......\mv_render.fx.bak
.........................\.......\mv_render.fx~
.........................\.......\vssver.scc
.........................\StdAfx.cpp
.........................\StdAfx.h
.........................\tiger.x
.........................\Vector3.H
.........................\vssver.scc
.........................\vs_passMesh.vhl
.........................\vs_passMesh.vhl~
.........................\vs_passMPR.vhl
.........................\vs_passMPR.vhl~
.........................\arrow.x
.........................\d3dapp.cpp
.........................\d3dapp.h
.........................\d3denumeration.cpp
.........................\d3denumeration.h
.........................\d3dfont.cpp
.........................\d3dfont.h
.........................\d3dsettings.cpp
.........................\d3dsettings.h
.........................\d3dutil.cpp
.........................\d3dutil.h
.........................\Debug
.........................\dxutil.cpp
.........................\dxutil.h
.........................\MeshRender.cpp
.........................\MeshRender.h
.........................\mssccprj.scc
.........................\MVolumeRender.aps
.........................\MVolumeRender.clw
.........................\MVolumeRender.cpp
.........................\MVolumeRender.dsp
.........................\MVolumeRender.dsw
.........................\MVolumeRender.h
.........................\MVolumeRender.ncb
.........................\MVolumeRender.opt
.........................\MVolumeRender.plg
.........................\MVolumeRender.rc
.........................\MV_swapSpeedTest.exe
.........................\ps_passMesh.phl
.........................\ps_passMesh.phl~
.........................\ps_passMPR.phl
.........................\ps_passMPR.phl~
.........................\Release
.........................\resource.h
.........................\shaders
.........................\.......\mv_render.fx
.........................\.......\mv_render.fx.bak
.........................\.......\mv_render.fx~
.........................\.......\vssver.scc
.........................\StdAfx.cpp
.........................\StdAfx.h
.........................\tiger.x
.........................\Vector3.H
.........................\vssver.scc
.........................\vs_passMesh.vhl
.........................\vs_passMesh.vhl~
.........................\vs_passMPR.vhl
.........................\vs_passMPR.vhl~