文件名称:rtotex
- 所属分类:
- 视频捕捉/采集
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 124kb
- 下载次数:
- 0次
- 提 供 者:
- he***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pbuffer is used to texture a single rectangle. The camera can be moved around this rectangle.-It is a simple project which creates a rende r-to-texture-enabled pbuffer. and a texture object related to it. When renderi Vi, the pbuffer is made the current context. and two wire tori are rendered into it. The windo w is then made current, and the pbuffer is used to texture a single recta ngle. The camera can be moved around this rectan Le.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Render to texture
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.sln
.................\Project.vcproj
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h
.................\extensions
.................\..........\EXT_texture_filter_anisotropic_extension.cpp
.................\..........\EXT_texture_filter_anisotropic_extension.h
.................\..........\SGIS_generate_mipmap_extension.cpp
.................\..........\SGIS_generate_mipmap_extension.h
.................\..........\WGL_ARB_extensions_string_extension.cpp
.................\..........\WGL_ARB_extensions_string_extension.h
.................\..........\WGL_ARB_pbuffer_extension.cpp
.................\..........\WGL_ARB_pbuffer_extension.h
.................\..........\WGL_ARB_pixel_format_extension.cpp
.................\..........\WGL_ARB_pixel_format_extension.h
.................\..........\WGL_ARB_render_texture_extension.cpp
.................\..........\WGL_ARB_render_texture_extension.h
.................\FPS_COUNTER.cpp
.................\FPS_COUNTER.h
.................\IMAGE.cpp
.................\IMAGE.h
.................\INTERACTOR.cpp
.................\INTERACTOR.h
.................\License.txt
.................\LOG.cpp
.................\LOG.h
.................\Main.cpp
.................\Main.h
.................\Maths
.................\.....\COLOR.cpp
.................\.....\COLOR.h
.................\.....\Maths.h
.................\.....\MATRIX4X4.cpp
.................\.....\MATRIX4X4.h
.................\.....\PLANE.cpp
.................\.....\PLANE.h
.................\.....\Release
.................\.....\VECTOR2D.cpp
.................\.....\VECTOR2D.h
.................\.....\VECTOR3D.cpp
.................\.....\VECTOR3D.h
.................\.....\VECTOR4D.cpp
.................\.....\VECTOR4D.h
.................\PBUFFER.cpp
.................\PBUFFER.h
.................\Project.sln
.................\Project.vcproj
.................\Readme.txt
.................\Render To Texture.exe
.................\TIMER.cpp
.................\TIMER.h
.................\WINDOW.cpp
.................\WINDOW.h