文件名称:terrainEngine
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.48mb
- 下载次数:
- 0次
- 提 供 者:
- 郭*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-fr a me and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-fr a me and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
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下载文件列表
terrain engine
..............\bin
..............\...\Terrain.exe
..............\data
..............\....\SkyBox
..............\....\......\SkyBox5.bmp
..............\readme.txt
..............\source
..............\......\GLEXT.h
..............\......\imgLoadBMP.cpp
..............\......\imgLoadBMP.h
..............\......\IOFile.cpp
..............\......\IOFile.h
..............\......\OGLCMainHeader.h
..............\......\PTypes.h
..............\......\RImage.cpp
..............\......\RImage.h
..............\......\RTexture.cpp
..............\......\RTexture.h
..............\......\Std.h
..............\......\Win32Framework.cpp
..............\......\YourCode.cpp
..............\tools
..............\.....\texgen
..............\.....\......\ijl.h
..............\.....\......\my_jpg_interface.cpp
..............\.....\......\my_jpg_interface.h
..............\.....\......\texgen.cpp
..............\.....\......\texgen.dsp
..............\.....\......\texgen.dsw
..............\.....\......\texgen.h
..............\.....\......\textures
..............\VC6Project
..............\..........\base.h
..............\..........\DynamicCamera.cpp
..............\..........\DynamicCamera.h
..............\..........\ending.cpp
..............\..........\ending.h
..............\..........\matrix.cpp
..............\..........\matrix.h
..............\..........\Terrain.cpp
..............\..........\Terrain.h
..............\..........\VCProject.dsp
..............\..........\VCProject.dsw
..............\..........\VCProject.sln
..............\..........\VCProject.vcproj
..............\..........\vector.cpp
..............\..........\vector.h
..............\..........\YourCode.cpp
..............\..........\YourCode.h
..............\bin
..............\...\Terrain.exe
..............\data
..............\....\SkyBox
..............\....\......\SkyBox5.bmp
..............\readme.txt
..............\source
..............\......\GLEXT.h
..............\......\imgLoadBMP.cpp
..............\......\imgLoadBMP.h
..............\......\IOFile.cpp
..............\......\IOFile.h
..............\......\OGLCMainHeader.h
..............\......\PTypes.h
..............\......\RImage.cpp
..............\......\RImage.h
..............\......\RTexture.cpp
..............\......\RTexture.h
..............\......\Std.h
..............\......\Win32Framework.cpp
..............\......\YourCode.cpp
..............\tools
..............\.....\texgen
..............\.....\......\ijl.h
..............\.....\......\my_jpg_interface.cpp
..............\.....\......\my_jpg_interface.h
..............\.....\......\texgen.cpp
..............\.....\......\texgen.dsp
..............\.....\......\texgen.dsw
..............\.....\......\texgen.h
..............\.....\......\textures
..............\VC6Project
..............\..........\base.h
..............\..........\DynamicCamera.cpp
..............\..........\DynamicCamera.h
..............\..........\ending.cpp
..............\..........\ending.h
..............\..........\matrix.cpp
..............\..........\matrix.h
..............\..........\Terrain.cpp
..............\..........\Terrain.h
..............\..........\VCProject.dsp
..............\..........\VCProject.dsw
..............\..........\VCProject.sln
..............\..........\VCProject.vcproj
..............\..........\vector.cpp
..............\..........\vector.h
..............\..........\YourCode.cpp
..............\..........\YourCode.h