文件名称:GLScene
介绍说明--下载内容均来自于网络,请自行研究使用
BCB下的一个插件,用于2D、3D图形设计,游戏开发,语言是OPENGL-BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BCB6
....\GLCg_BCB6.bpk
....\GLCg_BCB6.cpp
....\GLCg_BCB6.res
....\GLSceneBCB6.bpk
....\GLSceneBCB6.cpp
....\GLSceneBCB6.res
....\GLSS_BASS_BCB6.bpk
....\GLSS_BASS_BCB6.cpp
....\GLSS_BASS_BCB6.res
....\GLSS_FMOD_BCB6.bpk
....\GLSS_FMOD_BCB6.cpp
....\GLSS_FMOD_BCB6.res
....\GLS_ODE_BCB6.bpk
....\GLS_ODE_BCB6.cpp
....\GLS_ODE_BCB6.res
....\GLS_SDL_BCB6.bpk
....\GLS_SDL_BCB6.cpp
....\GLS_SDL_BCB6.res
bcb6_include.txt
Delphi7
.......\GLCg7.dpk
.......\GLCg7.res
.......\GLScene7.dpk
.......\GLScene7.res
.......\GLSS_BASS7.dpk
.......\GLSS_BASS7.res
.......\GLSS_FMOD7.dpk
.......\GLSS_FMOD7.res
.......\GLS_ODE7.dpk
.......\GLS_ODE7.res
.......\GLS_SDL7.dpk
.......\GLS_SDL7.res
Source
......\Base
......\....\ApplicationFileIO.pas
......\....\AsyncTimer.pas
......\....\BumpMapping.pas
......\....\CurvesAndSurfaces.pas
......\....\GeometryBB.pas
......\....\GeometryCoordinates.pas
......\....\GLCanvas.pas
......\....\GLTextureCombiners.pas
......\....\HeightTileFile.pas
......\....\Joystick.pas
......\....\Keyboard.pas
......\....\MeshUtils.pas
......\....\Octree.pas
......\....\OpenGL12.pas
......\....\OpenGL1x.pas
......\....\PerlinNoise.pas
......\....\PersistentClasses.pas
......\....\Polynomials.pas
......\....\RegisterXCollection.pas
......\....\ScreenSaver.pas
......\....\SpatialPartitioning.pas
......\....\Spline.pas
......\....\VectorGeometry.pas
......\....\VectorLists.pas
......\....\VectorTypes.pas
......\....\VerletClasses.pas
......\....\VerletHairClasses.pas
......\....\XCollection.pas
......\....\XOpenGL.pas
......\CgShaders
......\.........\cg.pas
......\.........\cgGL.pas
......\.........\cgGL_lib.lib
......\.........\cg_lib.lib
......\.........\GLCgShader.pas
......\.........\GLSceneVCLCg.dcr
......\DesignTime
......\..........\FLibMaterialPicker.dfm
......\..........\FLibMaterialPicker.pas
......\..........\FMaterialEditorForm.dfm
......\..........\FMaterialEditorForm.pas
......\..........\FRColorEditor.ddp
......\..........\FRColorEditor.dfm
......\..........\FRColorEditor.pas
......\..........\FRFaceEditor.ddp
......\..........\FRFaceEditor.dfm
......\..........\FRFaceEditor.pas
......\..........\FRMaterialPreview.ddp
......\..........\FRMaterialPreview.dfm
......\..........\FRMaterialPreview.pas
......\..........\FRTextureEdit.dfm
......\..........\FRTextureEdit.pas
......\..........\FRTrackBarEdit.dfm
......\..........\FRTrackBarEdit.pas
......\..........\FVectorEditor.ddp
......\..........\FVectorEditor.dfm
......\..........\FVectorEditor.pas
......\..........\FXCollectionEditor.dfm
......\..........\FXCollectionEditor.pas
......\..........\GLODERegister.pas
......\..........\GLSceneEdit.ddp
......\..........\GLSceneEdit.dfm
......\..........\GLSceneEdit.pas
......\..........\GLSceneObjects.dcr
......\..........\GLSceneRegister.pas
....\GLCg_BCB6.bpk
....\GLCg_BCB6.cpp
....\GLCg_BCB6.res
....\GLSceneBCB6.bpk
....\GLSceneBCB6.cpp
....\GLSceneBCB6.res
....\GLSS_BASS_BCB6.bpk
....\GLSS_BASS_BCB6.cpp
....\GLSS_BASS_BCB6.res
....\GLSS_FMOD_BCB6.bpk
....\GLSS_FMOD_BCB6.cpp
....\GLSS_FMOD_BCB6.res
....\GLS_ODE_BCB6.bpk
....\GLS_ODE_BCB6.cpp
....\GLS_ODE_BCB6.res
....\GLS_SDL_BCB6.bpk
....\GLS_SDL_BCB6.cpp
....\GLS_SDL_BCB6.res
bcb6_include.txt
Delphi7
.......\GLCg7.dpk
.......\GLCg7.res
.......\GLScene7.dpk
.......\GLScene7.res
.......\GLSS_BASS7.dpk
.......\GLSS_BASS7.res
.......\GLSS_FMOD7.dpk
.......\GLSS_FMOD7.res
.......\GLS_ODE7.dpk
.......\GLS_ODE7.res
.......\GLS_SDL7.dpk
.......\GLS_SDL7.res
Source
......\Base
......\....\ApplicationFileIO.pas
......\....\AsyncTimer.pas
......\....\BumpMapping.pas
......\....\CurvesAndSurfaces.pas
......\....\GeometryBB.pas
......\....\GeometryCoordinates.pas
......\....\GLCanvas.pas
......\....\GLTextureCombiners.pas
......\....\HeightTileFile.pas
......\....\Joystick.pas
......\....\Keyboard.pas
......\....\MeshUtils.pas
......\....\Octree.pas
......\....\OpenGL12.pas
......\....\OpenGL1x.pas
......\....\PerlinNoise.pas
......\....\PersistentClasses.pas
......\....\Polynomials.pas
......\....\RegisterXCollection.pas
......\....\ScreenSaver.pas
......\....\SpatialPartitioning.pas
......\....\Spline.pas
......\....\VectorGeometry.pas
......\....\VectorLists.pas
......\....\VectorTypes.pas
......\....\VerletClasses.pas
......\....\VerletHairClasses.pas
......\....\XCollection.pas
......\....\XOpenGL.pas
......\CgShaders
......\.........\cg.pas
......\.........\cgGL.pas
......\.........\cgGL_lib.lib
......\.........\cg_lib.lib
......\.........\GLCgShader.pas
......\.........\GLSceneVCLCg.dcr
......\DesignTime
......\..........\FLibMaterialPicker.dfm
......\..........\FLibMaterialPicker.pas
......\..........\FMaterialEditorForm.dfm
......\..........\FMaterialEditorForm.pas
......\..........\FRColorEditor.ddp
......\..........\FRColorEditor.dfm
......\..........\FRColorEditor.pas
......\..........\FRFaceEditor.ddp
......\..........\FRFaceEditor.dfm
......\..........\FRFaceEditor.pas
......\..........\FRMaterialPreview.ddp
......\..........\FRMaterialPreview.dfm
......\..........\FRMaterialPreview.pas
......\..........\FRTextureEdit.dfm
......\..........\FRTextureEdit.pas
......\..........\FRTrackBarEdit.dfm
......\..........\FRTrackBarEdit.pas
......\..........\FVectorEditor.ddp
......\..........\FVectorEditor.dfm
......\..........\FVectorEditor.pas
......\..........\FXCollectionEditor.dfm
......\..........\FXCollectionEditor.pas
......\..........\GLODERegister.pas
......\..........\GLSceneEdit.ddp
......\..........\GLSceneEdit.dfm
......\..........\GLSceneEdit.pas
......\..........\GLSceneObjects.dcr
......\..........\GLSceneRegister.pas