文件名称:crystal-ball
- 所属分类:
- Windows CE
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.8mb
- 下载次数:
- 0次
- 提 供 者:
- 赵*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
嵌入式程序,可以在智能手机中运行
安装方法:
1.直接将Exe Files 中cab的文件拷入手机,找到此文件执行,安装完之后在安装目录下找到一个叫DiamondPet.exe的文件,双击执行。
2.打开DataSousce中的项目采用Debug或Release模式真机调试程序,这是可将程序拷入手机中运行。-Embedded procedures, in the smart phone running installation methods : 1. Exe Files directly to the cab of documents which it is copyed into the phone, find the implementation of this document, After installing the installation directory to find a document called DiamondPet.exe, double-click implementation. 2. DataSousce open the item or using Debug mode Release real machine debugging process sequence, which is to process it is copyed into phone operation.
安装方法:
1.直接将Exe Files 中cab的文件拷入手机,找到此文件执行,安装完之后在安装目录下找到一个叫DiamondPet.exe的文件,双击执行。
2.打开DataSousce中的项目采用Debug或Release模式真机调试程序,这是可将程序拷入手机中运行。-Embedded procedures, in the smart phone running installation methods : 1. Exe Files directly to the cab of documents which it is copyed into the phone, find the implementation of this document, After installing the installation directory to find a document called DiamondPet.exe, double-click implementation. 2. DataSousce open the item or using Debug mode Release real machine debugging process sequence, which is to process it is copyed into phone operation.
相关搜索: 智能手机
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Data Source
...........\DiamondPet
...........\..........\AssemblyInfo.cs
...........\..........\bin
...........\..........\...\Debug
...........\..........\...\.....\DiamondPet.exe
...........\..........\...\.....\DiamondPet.pdb
...........\..........\...\.....\HS.xml
...........\..........\...\Release
...........\..........\...\.......\DiamondPet.exe
...........\..........\cab
...........\..........\...\Debug
...........\..........\...\Release
...........\..........\DiamondPet.cs
...........\..........\DiamondPet.csdproj
...........\..........\DiamondPet.csdproj.user
...........\..........\DiamondPet.csdproj.vspscc
...........\..........\DiamondPet.resx
...........\..........\DiamondPet.sln
...........\..........\DiamondPet.vsd
...........\..........\DiamondPet.vssscc
...........\..........\Draw.cs
...........\..........\GameConstResource.cs
...........\..........\GameStrategy.cs
...........\..........\HighScore.cs
...........\..........\HS.xml
...........\..........\HScore.xml
...........\..........\LogicLayer
...........\..........\..........\BlockObject.cs
...........\..........\..........\Command.cs
...........\..........\..........\GameDate.cs
...........\..........\..........\GameItems.cs
...........\..........\..........\GameObject.cs
...........\..........\..........\GameQueue.cs
...........\..........\..........\GameScore.cs
...........\..........\..........\GameStateRunLogic
...........\..........\..........\.................\ClearBlock.cs
...........\..........\..........\.................\ClearBlockCommand
...........\..........\..........\.................\.................\ClearBlockCommand.cs
...........\..........\..........\.................\.................\vssver.scc
...........\..........\..........\.................\DownFast.cs
...........\..........\..........\.................\DownFastCommand
...........\..........\..........\.................\...............\DownFastCommand.cs
...........\..........\..........\.................\...............\vssver.scc
...........\..........\..........\.................\DownSlow.cs
...........\..........\..........\.................\DownSlowCommand
...........\..........\..........\.................\...............\DownSlowCommand.cs
...........\..........\..........\.................\...............\vssver.scc
...........\..........\..........\.................\GameFrame.cs
...........\..........\..........\.................\ItemsQueue.cs
...........\..........\..........\.................\JudgeStateChange.cs
...........\..........\..........\.................\LevelUp.cs
...........\..........\..........\.................\Pause
...........\..........\..........\.................\.....\LostOrWin.cs
...........\..........\..........\.................\.....\NormalPause.cs
...........\..........\..........\.................\.....\OtherQuit.cs
...........\..........\..........\.................\.....\Pause.cs
...........\..........\..........\.................\.....\PauseCommand
...........\..........\..........\.................\.....\............\NormalPauseCommand.cs
...........\..........\..........\.................\.....\............\PauseCommand.cs
...........\..........\..........\.................\.....\............\vssver.scc
...........\..........\..........\.................\.....\vssver.scc
...........\..........\..........\.................\RunningState.cs
...........\..........\..........\.................\SelectBlock.cs
...........\..........\..........\.................\vssver.scc
...........\..........\..........\GameStateStartLogic
...........\..........\..........\...................\CommandQueue.cs
...........\..........\..........\...................\SelectState.cs
...........\..........\..........\...................\StartCommand
...........\..........\..........\...................\............\StartCommand.cs
...........\..........\..........\...................\............\vssver.scc
...........\..........\..........\...................\StartState.cs
...........\..........\..........\...................\vssver.scc
...........\..........
...........\DiamondPet
...........\..........\AssemblyInfo.cs
...........\..........\bin
...........\..........\...\Debug
...........\..........\...\.....\DiamondPet.exe
...........\..........\...\.....\DiamondPet.pdb
...........\..........\...\.....\HS.xml
...........\..........\...\Release
...........\..........\...\.......\DiamondPet.exe
...........\..........\cab
...........\..........\...\Debug
...........\..........\...\Release
...........\..........\DiamondPet.cs
...........\..........\DiamondPet.csdproj
...........\..........\DiamondPet.csdproj.user
...........\..........\DiamondPet.csdproj.vspscc
...........\..........\DiamondPet.resx
...........\..........\DiamondPet.sln
...........\..........\DiamondPet.vsd
...........\..........\DiamondPet.vssscc
...........\..........\Draw.cs
...........\..........\GameConstResource.cs
...........\..........\GameStrategy.cs
...........\..........\HighScore.cs
...........\..........\HS.xml
...........\..........\HScore.xml
...........\..........\LogicLayer
...........\..........\..........\BlockObject.cs
...........\..........\..........\Command.cs
...........\..........\..........\GameDate.cs
...........\..........\..........\GameItems.cs
...........\..........\..........\GameObject.cs
...........\..........\..........\GameQueue.cs
...........\..........\..........\GameScore.cs
...........\..........\..........\GameStateRunLogic
...........\..........\..........\.................\ClearBlock.cs
...........\..........\..........\.................\ClearBlockCommand
...........\..........\..........\.................\.................\ClearBlockCommand.cs
...........\..........\..........\.................\.................\vssver.scc
...........\..........\..........\.................\DownFast.cs
...........\..........\..........\.................\DownFastCommand
...........\..........\..........\.................\...............\DownFastCommand.cs
...........\..........\..........\.................\...............\vssver.scc
...........\..........\..........\.................\DownSlow.cs
...........\..........\..........\.................\DownSlowCommand
...........\..........\..........\.................\...............\DownSlowCommand.cs
...........\..........\..........\.................\...............\vssver.scc
...........\..........\..........\.................\GameFrame.cs
...........\..........\..........\.................\ItemsQueue.cs
...........\..........\..........\.................\JudgeStateChange.cs
...........\..........\..........\.................\LevelUp.cs
...........\..........\..........\.................\Pause
...........\..........\..........\.................\.....\LostOrWin.cs
...........\..........\..........\.................\.....\NormalPause.cs
...........\..........\..........\.................\.....\OtherQuit.cs
...........\..........\..........\.................\.....\Pause.cs
...........\..........\..........\.................\.....\PauseCommand
...........\..........\..........\.................\.....\............\NormalPauseCommand.cs
...........\..........\..........\.................\.....\............\PauseCommand.cs
...........\..........\..........\.................\.....\............\vssver.scc
...........\..........\..........\.................\.....\vssver.scc
...........\..........\..........\.................\RunningState.cs
...........\..........\..........\.................\SelectBlock.cs
...........\..........\..........\.................\vssver.scc
...........\..........\..........\GameStateStartLogic
...........\..........\..........\...................\CommandQueue.cs
...........\..........\..........\...................\SelectState.cs
...........\..........\..........\...................\StartCommand
...........\..........\..........\...................\............\StartCommand.cs
...........\..........\..........\...................\............\vssver.scc
...........\..........\..........\...................\StartState.cs
...........\..........\..........\...................\vssver.scc
...........\..........