文件名称:opengl_bsp
- 所属分类:
- 嵌入式/单片机编程
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.21mb
- 下载次数:
- 0次
- 提 供 者:
- sno****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
opengl_bsp
..........\BspLoader6.exe
..........\BspLoader6.sln
..........\BspLoader6.vcproj
..........\Camera.cpp
..........\Camera.h
..........\Config.ini
..........\Frustum.cpp
..........\Frustum.h
..........\Image.cpp
..........\Image.h
..........\Init.cpp
..........\jpeg.lib
..........\jpeglib.h
..........\Main.cpp
..........\Main.h
..........\maps
..........\....\Tutorial.bsp
..........\Quake3Bsp.cpp
..........\Quake3Bsp.h
..........\Quake3Format.htm
..........\ReadMe - BSPLoader6.txt
..........\textures
..........\........\egyptians
..........\........\.........\gold_trim01.jpg
..........\........\.........\gold_trim02.jpg
..........\........\.........\gold_trim03.jpg
..........\........\.........\heiro_01.jpg
..........\........\.........\leaf.tga
..........\........\.........\oldbrk_01.jpg
..........\........\.........\oldbrk_01broken13.jpg
..........\........\.........\oldbrk_03.jpg
..........\........\.........\oldbrk_03_bloody.jpg
..........\........\.........\oldstone2.jpg
..........\........\.........\oldstone2grooved.jpg
..........\........\.........\oldstone2_bas01.jpg
..........\........\.........\oldstone2_bas03.jpg
..........\........\.........\oldstone2_bas04.jpg
..........\........\.........\oldstone2_bas05.jpg
..........\........\.........\oldstone2_bas06.jpg
..........\........\.........\oldstone2_bas07.jpg
..........\........\.........\oldstone2_step.jpg
..........\........\.........\oldstone2_trim01.jpg
..........\........\.........\oldstone2_trim02.jpg
..........\........\.........\oldstone_ramses.jpg
..........\........\.........\plant_egy.tga
..........\........\.........\sand_egy.jpg
..........\........\.........\stei_tele2.jpg
..........\BspLoader6.exe
..........\BspLoader6.sln
..........\BspLoader6.vcproj
..........\Camera.cpp
..........\Camera.h
..........\Config.ini
..........\Frustum.cpp
..........\Frustum.h
..........\Image.cpp
..........\Image.h
..........\Init.cpp
..........\jpeg.lib
..........\jpeglib.h
..........\Main.cpp
..........\Main.h
..........\maps
..........\....\Tutorial.bsp
..........\Quake3Bsp.cpp
..........\Quake3Bsp.h
..........\Quake3Format.htm
..........\ReadMe - BSPLoader6.txt
..........\textures
..........\........\egyptians
..........\........\.........\gold_trim01.jpg
..........\........\.........\gold_trim02.jpg
..........\........\.........\gold_trim03.jpg
..........\........\.........\heiro_01.jpg
..........\........\.........\leaf.tga
..........\........\.........\oldbrk_01.jpg
..........\........\.........\oldbrk_01broken13.jpg
..........\........\.........\oldbrk_03.jpg
..........\........\.........\oldbrk_03_bloody.jpg
..........\........\.........\oldstone2.jpg
..........\........\.........\oldstone2grooved.jpg
..........\........\.........\oldstone2_bas01.jpg
..........\........\.........\oldstone2_bas03.jpg
..........\........\.........\oldstone2_bas04.jpg
..........\........\.........\oldstone2_bas05.jpg
..........\........\.........\oldstone2_bas06.jpg
..........\........\.........\oldstone2_bas07.jpg
..........\........\.........\oldstone2_step.jpg
..........\........\.........\oldstone2_trim01.jpg
..........\........\.........\oldstone2_trim02.jpg
..........\........\.........\oldstone_ramses.jpg
..........\........\.........\plant_egy.tga
..........\........\.........\sand_egy.jpg
..........\........\.........\stei_tele2.jpg