文件名称:simple_lighting
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.98mb
- 下载次数:
- 0次
- 提 供 者:
- 王**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
(系统自动生成,下载前可以参看下载内容)
下载文件列表
DEMOS
.....\OpenGL
.....\......\bin
.....\......\...\debug
.....\......\...\.....\glut32.dll
.....\......\...\release
.....\......\...\.......\glsl_simple_lighting.exe
.....\......\...\.......\glut32.dll
.....\......\inc
.....\......\...\glh
.....\......\...\...\glh_convenience.h
.....\......\...\...\glh_glut.h
.....\......\...\...\glh_linear.h
.....\......\...\shared
.....\......\...\......\data_path.h
.....\......\...\......\objload.h
.....\......\...\......\quitapp.h
.....\......\...\......\read_text_file.h
.....\......\src
.....\......\...\glsl_simple_lighting
.....\......\...\....................\docs
.....\......\...\....................\Makefile
.....\......\...\....................\simple_lighting.cpp
.....\......\...\....................\simple_lighting.sln
.....\......\...\....................\simple_lighting.vcproj
.....\......\...\shared
.....\......\...\......\data_path.cpp
.....\......\...\......\objload.cpp
.....\......\...\......\read_text_file.cpp
inc
...\GL
...\..\gl.h
...\..\glext.h
...\..\glut.h
...\..\wglext.h
...\glh
...\...\glh_extensions.h
...\...\glh_genext.h
LIBS
....\implib
....\......\debug
....\......\.....\glut32.lib
....\......\release
....\......\.......\glut32.lib
....\inc
....\...\nvIO
....\...\....\nvMeshIO.h
....\...\....\NVMeshMender.h
....\...\....\nvObjReader.h
....\lib
....\...\debug
....\...\.....\nvIO.lib
....\...\release
....\...\.......\nvIO.lib
MEDIA
.....\models
.....\......\Rayguns
.....\......\.......\Raygun_01.OBJ
.....\programs
.....\........\glsl_simple_lighting
.....\........\....................\fragment_lighting.glsl
.....\........\....................\passthrough_vp.glsl
.....\........\....................\vertex_lighting.glsl
.....\OpenGL
.....\......\bin
.....\......\...\debug
.....\......\...\.....\glut32.dll
.....\......\...\release
.....\......\...\.......\glsl_simple_lighting.exe
.....\......\...\.......\glut32.dll
.....\......\inc
.....\......\...\glh
.....\......\...\...\glh_convenience.h
.....\......\...\...\glh_glut.h
.....\......\...\...\glh_linear.h
.....\......\...\shared
.....\......\...\......\data_path.h
.....\......\...\......\objload.h
.....\......\...\......\quitapp.h
.....\......\...\......\read_text_file.h
.....\......\src
.....\......\...\glsl_simple_lighting
.....\......\...\....................\docs
.....\......\...\....................\Makefile
.....\......\...\....................\simple_lighting.cpp
.....\......\...\....................\simple_lighting.sln
.....\......\...\....................\simple_lighting.vcproj
.....\......\...\shared
.....\......\...\......\data_path.cpp
.....\......\...\......\objload.cpp
.....\......\...\......\read_text_file.cpp
inc
...\GL
...\..\gl.h
...\..\glext.h
...\..\glut.h
...\..\wglext.h
...\glh
...\...\glh_extensions.h
...\...\glh_genext.h
LIBS
....\implib
....\......\debug
....\......\.....\glut32.lib
....\......\release
....\......\.......\glut32.lib
....\inc
....\...\nvIO
....\...\....\nvMeshIO.h
....\...\....\NVMeshMender.h
....\...\....\nvObjReader.h
....\lib
....\...\debug
....\...\.....\nvIO.lib
....\...\release
....\...\.......\nvIO.lib
MEDIA
.....\models
.....\......\Rayguns
.....\......\.......\Raygun_01.OBJ
.....\programs
.....\........\glsl_simple_lighting
.....\........\....................\fragment_lighting.glsl
.....\........\....................\passthrough_vp.glsl
.....\........\....................\vertex_lighting.glsl