文件名称:small_rpg_3DnetGame_ver1.0
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.61mb
- 下载次数:
- 0次
- 提 供 者:
- 关**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个服务端/客户端模式的小型网络游戏,1.0版。可连接多玩家,最多连多少个玩家视各位电脑的配置而定啰。根据Andre LaMothe游戏大师的 DirectX RPG Game Programming著作编成。比上次上存的版本有所完善。-This is a server/client model of a small network games, version 1.0. Multi-player can be connected up even as the number of players you computer configuration which 1,10. According to Andre LaMothe master of the game DirectX RPG Game Program ming organization works. On deposit from the last version is perfect.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Client
......\CharacterController.cpp
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Client.aps
......\Client.cpp
......\Client.dsp
......\Client.dsw
......\Client.exe
......\Client.h
......\Client.ncb
......\Client.opt
......\Client.plg
......\Client.rc
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp
......\Frustum.h
......\Game_Chars.cpp
......\Game_Chars.h
......\Game_Script.cpp
......\Game_Script.h
......\Global.h
......\MapICS.cpp
......\MapICS.h
......\MCL.h
......\MIL.h
......\MSL.h
......\NodeTree.cpp
......\NodeTree.h
......\resource.h
......\Save
......\Script.cpp
......\Script.h
......\Spell.cpp
......\Spell.h
......\Window.cpp
......\Window.h
......\WinMain.cpp
......\WinMain.h
Data
....\Arena.x
....\ArenaCM.x
....\axe.x
....\Bomb.x
....\c1.mls
....\c2.mls
....\c3.mls
....\c4.mls
....\Char0.ci
....\Chars.mla
....\Default.MCL
....\Default.mil
....\Default.MSL
....\Explosion.x
....\Fireball.x
....\Force.bmp
....\grass.bmp
....\Groundball.x
....\ice.bmp
....\ice.x
....\MapItems.mi
....\MPotion.bmp
....\MPotion.x
....\ms3d.log
....\Pillar.bmp
....\potion.bmp
....\potion.x
....\Rock.bmp
....\room.bmp
....\shingle.bmp
....\Stars.bmp
....\Startup.mls
....\StartupClient.mls
....\stone.bmp
....\Sword.bmp
....\Sword.x
....\Warrior.bmp
....\Warrior.x
....\Wood.bmp
....\Yodan.bmp
....\Yodan.x
GameCore
........\Core_Global.h
........\Core_Graphics.cpp
........\Core_Graphics.h
........\Core_Input.cpp
........\Core_Input.h
........\Core_Network.cpp
........\Core_Network.h
........\Core_Sound.cpp
........\Core_Sound.h
......\CharacterController.cpp
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Client.aps
......\Client.cpp
......\Client.dsp
......\Client.dsw
......\Client.exe
......\Client.h
......\Client.ncb
......\Client.opt
......\Client.plg
......\Client.rc
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp
......\Frustum.h
......\Game_Chars.cpp
......\Game_Chars.h
......\Game_Script.cpp
......\Game_Script.h
......\Global.h
......\MapICS.cpp
......\MapICS.h
......\MCL.h
......\MIL.h
......\MSL.h
......\NodeTree.cpp
......\NodeTree.h
......\resource.h
......\Save
......\Script.cpp
......\Script.h
......\Spell.cpp
......\Spell.h
......\Window.cpp
......\Window.h
......\WinMain.cpp
......\WinMain.h
Data
....\Arena.x
....\ArenaCM.x
....\axe.x
....\Bomb.x
....\c1.mls
....\c2.mls
....\c3.mls
....\c4.mls
....\Char0.ci
....\Chars.mla
....\Default.MCL
....\Default.mil
....\Default.MSL
....\Explosion.x
....\Fireball.x
....\Force.bmp
....\grass.bmp
....\Groundball.x
....\ice.bmp
....\ice.x
....\MapItems.mi
....\MPotion.bmp
....\MPotion.x
....\ms3d.log
....\Pillar.bmp
....\potion.bmp
....\potion.x
....\Rock.bmp
....\room.bmp
....\shingle.bmp
....\Stars.bmp
....\Startup.mls
....\StartupClient.mls
....\stone.bmp
....\Sword.bmp
....\Sword.x
....\Warrior.bmp
....\Warrior.x
....\Wood.bmp
....\Yodan.bmp
....\Yodan.x
GameCore
........\Core_Global.h
........\Core_Graphics.cpp
........\Core_Graphics.h
........\Core_Input.cpp
........\Core_Input.h
........\Core_Network.cpp
........\Core_Network.h
........\Core_Sound.cpp
........\Core_Sound.h