文件名称:lfpe_0.2.0
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 7.02mb
- 下载次数:
- 0次
- 提 供 者:
- z**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl图形引擎和物理引擎结合的原代码
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 15883873lfpe_0.2.0.zip 列表 lfpe_0.2.0/ lfpe_0.2.0/AUTHORS lfpe_0.2.0/build/ lfpe_0.2.0/build/codeblocks/ lfpe_0.2.0/build/codeblocks/linux/ lfpe_0.2.0/build/codeblocks/linux/lfpe.cbp lfpe_0.2.0/build/codeblocks/linux/lfpe.workspace lfpe_0.2.0/build/codeblocks/linux/tankGame.cbp lfpe_0.2.0/build/codeblocks/linux/test01_Basics.cbp lfpe_0.2.0/build/codeblocks/linux/test02_Joint.cbp lfpe_0.2.0/build/codeblocks/linux/test03_TriMesh.cbp lfpe_0.2.0/build/codeblocks/linux/test04_ForceAffector.cbp lfpe_0.2.0/build/codeblocks/linux/tutorial01_Basics.cbp lfpe_0.2.0/build/codeblocks/windows/ lfpe_0.2.0/build/codeblocks/windows/lfpe.cbp lfpe_0.2.0/build/codeblocks/windows/lfpe.workspace lfpe_0.2.0/build/codeblocks/windows/tankGame.cbp lfpe_0.2.0/build/codeblocks/windows/test01_Basics.cbp lfpe_0.2.0/build/codeblocks/windows/test02_Joint.cbp lfpe_0.2.0/build/codeblocks/windows/test03_TriMesh.cbp lfpe_0.2.0/build/codeblocks/windows/test04_ForceAffector.cbp lfpe_0.2.0/build/codeblocks/windows/tutorial01_Basics.cbp lfpe_0.2.0/build/DevC++/ lfpe_0.2.0/build/DevC++/lfpe.dev lfpe_0.2.0/build/DevC++/lfpe.mak lfpe_0.2.0/build/DevC++/tankGame.dev lfpe_0.2.0/build/DevC++/tankGame.mak lfpe_0.2.0/build/DevC++/test01_Basics.dev lfpe_0.2.0/build/DevC++/test01_Basics.mak lfpe_0.2.0/build/DevC++/test02_Joint.dev lfpe_0.2.0/build/DevC++/test02_Joint.mak lfpe_0.2.0/build/DevC++/test03_TriMesh.dev lfpe_0.2.0/build/DevC++/test03_TriMesh.mak lfpe_0.2.0/build/DevC++/test04_ForceAffector.dev lfpe_0.2.0/build/DevC++/test04_ForceAffector.mak lfpe_0.2.0/build/DevC++/tutorial01_Basics.dev lfpe_0.2.0/build/DevC++/tutorial01_Basics.mak lfpe_0.2.0/build/VisualStudio6/ lfpe_0.2.0/build/VisualStudio6/lfpe.dsp lfpe_0.2.0/build/VisualStudio6/lfpe.dsw lfpe_0.2.0/build/VisualStudio6/tankGame.dsp lfpe_0.2.0/build/VisualStudio6/test01_Basics.dsp lfpe_0.2.0/build/VisualStudio6/test02_Joint.dsp lfpe_0.2.0/build/VisualStudio6/test03_TriMesh.dsp lfpe_0.2.0/build/VisualStudio6/test04_ForceAffector.dsp lfpe_0.2.0/build/VisualStudio6/tutorial01_Basics.dsp lfpe_0.2.0/build/VisualStudio8/ lfpe_0.2.0/build/VisualStudio8/lfpe.ncb lfpe_0.2.0/build/VisualStudio8/lfpe.sln lfpe_0.2.0/build/VisualStudio8/lfpe.suo lfpe_0.2.0/build/VisualStudio8/lfpe.vcproj lfpe_0.2.0/build/VisualStudio8/lfpe.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/tankGame.vcproj lfpe_0.2.0/build/VisualStudio8/tankGame.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/test01_Basics.vcproj lfpe_0.2.0/build/VisualStudio8/test01_Basics.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/test02_Joint.vcproj lfpe_0.2.0/build/VisualStudio8/test02_Joint.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/test03_TriMesh.vcproj lfpe_0.2.0/build/VisualStudio8/test03_TriMesh.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/test04_ForceAffector.vcproj lfpe_0.2.0/build/VisualStudio8/test04_ForceAffector.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/VisualStudio8/tutorial01_Basics.vcproj lfpe_0.2.0/build/VisualStudio8/tutorial01_Basics.vcproj.DELL-1.Reinhard.user lfpe_0.2.0/build/xcode/ lfpe_0.2.0/ChangeLog lfpe_0.2.0/ChangeLog.bak lfpe_0.2.0/configure.ac lfpe_0.2.0/COPYING lfpe_0.2.0/doxygen.conf lfpe_0.2.0/doxygen.conf.win lfpe_0.2.0/examples/ lfpe_0.2.0/examples/base/ lfpe_0.2.0/examples/base/CTestAppBase.cpp lfpe_0.2.0/examples/base/CTestAppBase.h lfpe_0.2.0/examples/games/ lfpe_0.2.0/examples/games/tankGame/ lfpe_0.2.0/examples/games/tankGame/CControllerJoint.cpp lfpe_0.2.0/examples/games/tankGame/CControllerJoint.h lfpe_0.2.0/examples/games/tankGame/CGameObject.cpp lfpe_0.2.0/examples/games/tankGame/CGameObject.h lfpe_0.2.0/examples/games/tankGame/CScene.cpp lfpe_0.2.0/examples/games/tankGame/CScene.h lfpe_0.2.0/examples/games/tankGame/CSceneObject.cpp lfpe_0.2.0/examples/games/tankGame/CSceneObject.h lfpe_0.2.0/examples/games/tankGame/CTankGame.cpp lfpe_0.2.0/examples/games/tankGame/CTankGame.h lfpe_0.2.0/examples/games/tankGame/tankGame.cpp lfpe_0.2.0/examples/media/ lfpe_0.2.0/examples/media/diamond.lfm lfpe_0.2.0/examples/media/diamond.lfmg lfpe_0.2.0/examples/media/diamond.png lfpe_0.2.0/examples/media/gui/ lfpe_0.2.0/examples/media/gui/efflanti.ttf lfpe_0.2.0/examples/media/gui/efflanti.txt lfpe_0.2.0/examples/media/gui/fontpattern9.jpg lfpe_0.2.0/examples/media/gui/lacuna.ttf lfpe_0.2.0/examples/media/gui/lacuna_info.doc lfpe_0.2.0/examples/media/gui/plastique.lfgs lfpe_0.2.0/examples/media/gui/plastique.lfgt lfpe_0.2.0/examples/media/gui/plastique.png lfpe_0.2.0/examples/media/gui/plastique_info.txt lfpe_0.2.0/examples/media/gui/proggy_tiny.ttf lfpe_0.2.0/examples/media/gui/ptr_volta_ringlets.png lfpe_0.2.0/examples/media/gui/simple.lfgs lfpe_0.2.0/examples/media/gui/simple.lfgt lfpe_0.2.0/examples/media/gui/simple.png lfpe_0.2.0/examples/media/gui/simple_info.txt lfpe_0.2.0/examples/media/gui/Tuffy.ttf lfpe_0.2.0/examples/media/gui/Vera.ttf lfpe_0.2.0/examples/media/gui/Vera.txt lfpe_0.2.0/examples/media/gui/volta_ringlets_info.txt lfpe_0.2.0/examples/media/irrlicht2_bk.jpg lfpe_0.2.0/examples/media/irrlicht2_dn.jpg lfpe_0.2.0/examples/media/irrlicht2_ft.jpg lfpe_0.2.0/examples/media/irrlicht2_lf.jpg lfpe_0.2.0/examples/media/irrlicht2_rt.jpg lfpe_0.2.0/examples/media/irrlicht2_up.jpg lfpe_0.2.0/examples/media/lightfeather.png lfpe_0.2.0/examples/media/tankGame/ lfpe_0.2.0/examples/media/tankGame/box.lfm lfpe_0.2.0/examples/media/tankGame/box.lfmg lfpe_0.2.0/examples/media/tankGame/debugGui.lfm lfpe_0.2.0/examples/media/tankGame/defObjects1.png lfpe_0.2.0/examples/media/tankGame/foliage1.png lfpe_0.2.0/examples/media/tankGame/objects1.tgo lfpe_0.2.0/examples/media/tankGame/scene1.tgo lfpe_0.2.0/examples/media/tankGame/tank1/ lfpe_0.2.0/examples/media/tankGame/tank1/backWheel.lfm lfpe_0.2.0/examples/media/tankGame/tank1/backWheel.lfmg lfpe_0.2.0/examples/media/tankGame/tank1/gun.lfm lfpe_0.2.0/examples/media/tankGame/tank1/gun.lfmg lfpe_0.2.0/examples/media/tankGame/tank1/gunFixture.lfm lfpe_0.2.0/examples/media/tankGame/tank1/gunFixture.lfmg lfpe_0.2.0/examples/media/tankGame/tank1/tankBody.lfm lfpe_0.2.0/examples/media/tankGame/tank1/tankBody.lfmg lfpe_0.2.0/examples/media/tankGame/tank1/turret.lfm lfpe_0.2.0/examples/media/tankGame/tank1/turret.lfmg lfpe_0.2.0/examples/media/tankGame/tank1/wheel.lfm lfpe_0.2.0/examples/media/tankGame/tank1/wheel.lfmg lfpe_0.2.0/examples/media/tankGame/tankGui.lfm lfpe_0.2.0/examples/media/tankGame/Thumbs.db lfpe_0.2.0/examples/tests/ lfpe_0.2.0/examples/tests/01.Basics/ lfpe_0.2.0/examples/tests/01.Basics/CTestBasics.cpp lfpe_0.2.0/examples/tests/01.Basics/CTestBasics.h lfpe_0.2.0/examples/tests/01.Basics/Makefile lfpe_0.2.0/examples/tests/01.Basics/test01_Basics.cpp lfpe_0.2.0/examples/tests/02.Joints/ lfpe_0.2.0/examples/tests/02.Joints/CTestJoints.cpp lfpe_0.2.0/examples/tests/02.Joints/CTestJoints.h lfpe_0.2.0/examples/tests/02.Joints/Makefile lfpe_0.2.0/examples/tests/02.Joints/test02_Joints.cpp lfpe_0.2.0/examples/tests/03.TriMesh/ lfpe_0.2.0/examples/tests/03.TriMesh/CTestTriMesh.cpp lfpe_0.2.0/examples/tests/03.TriMesh/CTestTriMesh.h lfpe_0.2.0/examples/tests/03.TriMesh/Makefile lfpe_0.2.0/examples/tests/03.TriMesh/test03_TriMesh.cpp lfpe_0.2.0/examples/tests/04.ForceAffector/ lfpe_0.2.0/examples/tests/04.ForceAffector/CTestForceAffector.cpp lfpe_0.2.0/examples/tests/04.ForceAffector/ctestforceaffector.h lfpe_0.2.0/examples/tests/04.ForceAffector/Makefile lfpe_0.2.0/examples/tests/04.ForceAffector/test04_ForceAffector.cpp lfpe_0.2.0/examples/tutorials/ lfpe_0.2.0/examples/tutorials/01.Basics/ lfpe_0.2.0/examples/tutorials/01.Basics/CTutorialBasics.cpp lfpe_0.2.0/examples/tutorials/01.Basics/CTutorialBasics.h lfpe_0.2.0/examples/tutorials/01.Basics/tutorial01_Basics.cpp lfpe_0.2.0/ext/ lfpe_0.2.0/ext/ode/ lfpe_0.2.0/ext/ode/CHANGELOG.txt lfpe_0.2.0/ext/ode/docs/ lfpe_0.2.0/ext/ode/docs/annotated.html lfpe_0.2.0/ext/ode/docs/collision_8h-source.html lfpe_0.2.0/ext/ode/docs/collision__space_8h-source.html lfpe_0.2.0/ext/ode/docs/collision__trimesh_8h-source.html lfpe_0.2.0/ext/ode/docs/common_8h-source.html lfpe_0.2.0/ext/ode/docs/compatibility_8h-source.html lfpe_0.2.0/ext/ode/docs/config_8h-source.html lfpe_0.2.0/ext/ode/docs/contact_8h-source.html lfpe_0.2.0/ext/ode/docs/doxygen.css lfpe_0.2.0/ext/ode/docs/doxygen.png lfpe_0.2.0/ext/ode/docs/drawstuff_8h-source.html lfpe_0.2.0/ext/ode/docs/error_8h-source.html lfpe_0.2.0/ext/ode/docs/export-dif_8h-source.html lfpe_0.2.0/ext/ode/docs/files.html lfpe_0.2.0/ext/ode/docs/functions.html lfpe_0.2.0/ext/ode/docs/functions_vars.html lfpe_0.2.0/ext/ode/docs/group__bodies.html lfpe_0.2.0/ext/ode/docs/group__collide.html lfpe_0.2.0/ext/ode/docs/group__collide__box.html lfpe_0.2.0/ext/ode/docs/group__collide__sphere.html lfpe_0.2.0/ext/ode/docs/group__disable.html lfpe_0.2.0/ext/ode/docs/group__drawstuff.html lfpe_0.2.0/ext/ode/docs/group__joints.html lfpe_0.2.0/ext/ode/docs/group__world.html lfpe_0.2.0/ext/ode/docs/index.html lfpe_0.2.0/ext/ode/docs/mass_8h-source.html lfpe_0.2.0/ext/ode/docs/matrix_8h-source.html lfpe_0.2.0/ext/ode/docs/memory_8h-source.html lfpe_0.2.0/ext/ode/docs/misc_8h-source.html lfpe_0.2.0/ext/ode/docs/modules.html lfpe_0.2.0/ext/ode/docs/objects_8h-source.html lfpe_0.2.0/ext/ode/docs/odecpp_8h-source.html lfpe_0.2.0/ext/ode/docs/odecpp__collision_8h-source.html lfpe_0.2.0/ext/ode/docs/odemath_8h-source.html lfpe_0.2.0/ext/ode/docs/ode_8h-source.html lfpe_0.2.0/ext/ode/docs/rotation_8h-source.html lfpe_0.2.0/ext/ode/docs/structds_functions.html lfpe_0.2.0/ext/ode/docs/structd_contact_geom.html lfpe_0.2.0/ext/ode/docs/tabs.css lfpe_0.2.0/ext/ode/docs/tab_b.gif lfpe_0.2.0/ext/ode/docs/tab_l.gif lfpe_0.2.0/ext/ode/docs/tab_r.gif lfpe_0.2.0/ext/ode/docs/timer_8h-source.html lfpe_0.2.0/ext/ode/docs/version_8h-source.html lfpe_0.2.0/ext/ode/GIMPACT/ lfpe_0.2.0/ext/ode/GIMPACT/GIMPACT-LICENSE-BSD.TXT lfpe_0.2.0/ext/ode/GIMPACT/GIMPACT-LICENSE-LGPL.TXT lfpe_0.2.0/ext/ode/GIMPACT/include/ lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/ lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gimpact.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_boxpruning.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_contact.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_geometry.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_math.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_memory.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_radixsort.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_trimesh.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_capsule_collision.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_collision.h lfpe_0.2.0/ext/ode/GIMPACT/include/GIMPACT/gim_tri_sphere_collision.h lfpe_0.2.0/ext/ode/GIMPACT/src/ lfpe_0.2.0/ext/ode/GIMPACT/src/gimpact.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_boxpruning.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_contact.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_math.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_memory.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_capsule_collision.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_ray_collision.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_sphere_collision.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_trimesh_trimesh_collision.cpp lfpe_0.2.0/ext/ode/GIMPACT/src/gim_tri_tri_overlap.cpp lfpe_0.2.0/ext/ode/include/ lfpe_0.2.0/ext/ode/include/drawstuff/ lfpe_0.2.0/ext/ode/include/drawstuff/drawstuff.h lfpe_0.2.0/ext/ode/include/drawstuff/version.h lfpe_0.2.0/ext/ode/include/Makefile.am lfpe_0.2.0/ext/ode/include/Makefile.in lfpe_0.2.0/ext/ode/include/ode/ lfpe_0.2.0/ext/ode/include/ode/collision.h lfpe_0.2.0/ext/ode/include/ode/collision_space.h lfpe_0.2.0/ext/ode/include/ode/collision_trimesh.h lfpe_0.2.0/ext/ode/include/ode/common.h lfpe_0.2.0/ext/ode/include/ode/compatibility.h lfpe_0.2.0/ext/ode/include/ode/config.h lfpe_0.2.0/ext/ode/include/ode/config.h.in lfpe_0.2.0/ext/ode/include/ode/contact.h lfpe_0.2.0/ext/ode/include/ode/error.h lfpe_0.2.0/ext/ode/include/ode/export-dif.h lfpe_0.2.0/ext/ode/include/ode/Makefile.am lfpe_0.2.0/ext/ode/include/ode/Makefile.in lfpe_0.2.0/ext/ode/include/ode/mass.h lfpe_0.2.0/ext/ode/include/ode/matrix.h lfpe_0.2.0/ext/ode/include/ode/memory.h lfpe_0.2.0/ext/ode/include/ode/misc.h lfpe_0.2.0/ext/ode/include/ode/objects.h lfpe_0.2.0/ext/ode/include/ode/ode.h lfpe_0.2.0/ext/ode/include/ode/odecpp.h lfpe_0.2.0/ext/ode/include/ode/odecpp_collision.h lfpe_0.2.0/ext/ode/include/ode/odemath.h lfpe_0.2.0/ext/ode/include/ode/README lfpe_0.2.0/ext/ode/include/ode/rotation.h lfpe_0.2.0/ext/ode/include/ode/timer.h lfpe_0.2.0/ext/ode/INSTALL.txt lfpe_0.2.0/ext/ode/LICENSE-BSD.TXT lfpe_0.2.0/ext/ode/LICENSE.TXT lfpe_0.2.0/ext/ode/ode/ lfpe_0.2.0/ext/ode/ode/Makefile.am lfpe_0.2.0/ext/ode/ode/Makefile.in lfpe_0.2.0/ext/ode/ode/README lfpe_0.2.0/ext/ode/ode/src/ lfpe_0.2.0/ext/ode/ode/src/array.cpp lfpe_0.2.0/ext/ode/ode/src/array.h lfpe_0.2.0/ext/ode/ode/src/box.cpp lfpe_0.2.0/ext/ode/ode/src/capsule.cpp lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_box.cpp lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_plane.cpp lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_sphere.cpp lfpe_0.2.0/ext/ode/ode/src/collision_cylinder_trimesh.cpp lfpe_0.2.0/ext/ode/ode/src/collision_kernel.cpp lfpe_0.2.0/ext/ode/ode/src/collision_kernel.h lfpe_0.2.0/ext/ode/ode/src/collision_quadtreespace.cpp lfpe_0.2.0/ext/ode/ode/src/collision_space.cpp lfpe_0.2.0/ext/ode/ode/src/collision_space_internal.h lfpe_0.2.0/ext/ode/ode/src/collision_std.h lfpe_0.2.0/ext/ode/ode/src/collision_transform.cpp lfpe_0.2.0/ext/ode/ode/src/collision_transform.h lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_box.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_ccylinder.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_distance.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_gimpact.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_internal.h lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_opcode.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_plane.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_ray.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_sphere.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_trimesh.cpp lfpe_0.2.0/ext/ode/ode/src/collision_trimesh_trimesh_new.cpp lfpe_0.2.0/ext/ode/ode/src/collision_util.cpp lfpe_0.2.0/ext/ode/ode/src/collision_util.h lfpe_0.2.0/ext/ode/ode/src/convex.cpp lfpe_0.2.0/ext/ode/ode/src/cylinder.cpp lfpe_0.2.0/ext/ode/ode/src/error.cpp lfpe_0.2.0/ext/ode/ode/src/export-dif.cpp lfpe_0.2.0/ext/ode/ode/src/fastdot.c lfpe_0.2.0/ext/ode/ode/src/fastldlt.c lfpe_0.2.0/ext/ode/ode/src/fastlsolve.c lfpe_0.2.0/ext/ode/ode/src/fastltsolve.c lfpe_0.2.0/ext/ode/ode/src/heightfield.cpp lfpe_0.2.0/ext/ode/ode/src/heightfield.h lfpe_0.2.0/ext/ode/ode/src/joint.cpp lfpe_0.2.0/ext/ode/ode/src/joint.h lfpe_0.2.0/ext/ode/ode/src/lcp.cpp lfpe_0.2.0/ext/ode/ode/src/lcp.h lfpe_0.2.0/ext/ode/ode/src/Makefile.am lfpe_0.2.0/ext/ode/ode/src/Makefile.in lfpe_0.2.0/ext/ode/ode/src/mass.cpp lfpe_0.2.0/ext/ode/ode/src/mat.cpp lfpe_0.2.0/ext/ode/ode/src/mat.h lfpe_0.2.0/ext/ode/ode/src/matrix.cpp lfpe_0.2.0/ext/ode/ode/src/memory.cpp lfpe_0.2.0/ext/ode/ode/src/misc.cpp lfpe_0.2.0/ext/ode/ode/src/objects.h lfpe_0.2.0/ext/ode/ode/src/obstack.cpp lfpe_0.2.0/ext/ode/ode/src/obstack.h lfpe_0.2.0/ext/ode/ode/src/ode.cpp lfpe_0.2.0/ext/ode/ode/src/odemath.cpp lfpe_0.2.0/ext/ode/ode/src/plane.cpp lfpe_0.2.0/ext/ode/ode/src/quickstep.cpp lfpe_0.2.0/ext/ode/ode/src/quickstep.h lfpe_0.2.0/ext/ode/ode/src/ray.cpp lfpe_0.2.0/ext/ode/ode/src/rotation.cpp lfpe_0.2.0/ext/ode/ode/src/scrapbook.cpp lfpe_0.2.0/ext/ode/ode/src/sphere.cpp lfpe_0.2.0/ext/ode/ode/src/stack.cpp lfpe_0.2.0/ext/ode/ode/src/stack.h lfpe_0.2.0/ext/ode/ode/src/step.cpp lfpe_0.2.0/ext/ode/ode/src/step.h lfpe_0.2.0/ext/ode/ode/src/stepfast.cpp lfpe_0.2.0/ext/ode/ode/src/testing.cpp lfpe_0.2.0/ext/ode/ode/src/testing.h lfpe_0.2.0/ext/ode/ode/src/timer.cpp lfpe_0.2.0/ext/ode/ode/src/util.cpp lfpe_0.2.0/ext/ode/ode/src/util.h lfpe_0.2.0/ext/ode/ode/TODO lfpe_0.2.0/ext/ode/OPCODE/ lfpe_0.2.0/ext/ode/OPCODE/Ice/ lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAABB.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAABB.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceAxes.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceBoundingSphere.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceContainer.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceContainer.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceFPU.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceHPoint.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceHPoint.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceIndexedTriangle.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceIndexedTriangle.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceLSS.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix3x3.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix3x3.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix4x4.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMatrix4x4.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceMemoryMacros.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceOBB.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceOBB.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePairs.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePlane.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePlane.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePoint.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePoint.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IcePreprocessor.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRandom.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRandom.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRay.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRay.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRevisitedRadix.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceRevisitedRadix.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceSegment.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceSegment.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriangle.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriangle.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTriList.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceTypes.h lfpe_0.2.0/ext/ode/OPCODE/Ice/IceUtils.cpp lfpe_0.2.0/ext/ode/OPCODE/Ice/IceUtils.h lfpe_0.2.0/ext/ode/OPCODE/Opcode.cpp lfpe_0.2.0/ext/ode/OPCODE/Opcode.dsp lfpe_0.2.0/ext/ode/OPCODE/Opcode.dsw lfpe_0.2.0/ext/ode/OPCODE/Opcode.h lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBTree.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_AABBTree.h lfpe_0.2.0/ext/ode/OPCODE/OPC_BaseModel.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_BaseModel.h lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxBoxOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxPruning.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_BoxPruning.h lfpe_0.2.0/ext/ode/OPCODE/OPC_Collider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_Collider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_Common.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_Common.h lfpe_0.2.0/ext/ode/OPCODE/OPC_HybridModel.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_HybridModel.h lfpe_0.2.0/ext/ode/OPCODE/OPC_IceHook.h lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSAABBOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_LSSTriOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_MeshInterface.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_MeshInterface.h lfpe_0.2.0/ext/ode/OPCODE/OPC_Model.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_Model.h lfpe_0.2.0/ext/ode/OPCODE/OPC_OBBCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_OBBCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_OptimizedTree.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_OptimizedTree.h lfpe_0.2.0/ext/ode/OPCODE/OPC_Picking.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_Picking.h lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesAABBOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_PlanesTriOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_RayAABBOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_RayCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_RayCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_RayTriOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_Settings.h lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereAABBOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_SphereTriOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_SweepAndPrune.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_SweepAndPrune.h lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeBuilders.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeBuilders.h lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_TreeCollider.h lfpe_0.2.0/ext/ode/OPCODE/OPC_TriBoxOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_TriTriOverlap.h lfpe_0.2.0/ext/ode/OPCODE/OPC_VolumeCollider.cpp lfpe_0.2.0/ext/ode/OPCODE/OPC_VolumeCollider.h lfpe_0.2.0/ext/ode/OPCODE/README-ODE.txt lfpe_0.2.0/ext/ode/OPCODE/ReadMe.txt lfpe_0.2.0/ext/ode/OPCODE/StdAfx.cpp lfpe_0.2.0/ext/ode/OPCODE/Stdafx.h lfpe_0.2.0/ext/ode/OPCODE/TemporalCoherence.txt lfpe_0.2.0/ext/ode/README.txt lfpe_0.2.0/howToBuild lfpe_0.2.0/include/ lfpe_0.2.0/include/lfpe/ lfpe_0.2.0/include/lfpe/collision/ lfpe_0.2.0/include/lfpe/collision/CCollisionSystem.h lfpe_0.2.0/include/lfpe/collision/CGeom.h lfpe_0.2.0/include/lfpe/collision/CGeomBox.h lfpe_0.2.0/include/lfpe/collision/CGeomCapsule.h lfpe_0.2.0/include/lfpe/collision/CGeomCylinder.h lfpe_0.2.0/include/lfpe/collision/CGeomEvent.h lfpe_0.2.0/include/lfpe/collision/CGeomPlane.h lfpe_0.2.0/include/lfpe/collision/CGeomRay.h lfpe_0.2.0/include/lfpe/collision/CGeomSpace.h lfpe_0.2.0/include/lfpe/collision/CGeomSphere.h lfpe_0.2.0/include/lfpe/collision/CGeomTransform.h lfpe_0.2.0/include/lfpe/collision/CGeomTrimesh.h lfpe_0.2.0/include/lfpe/collision/CTrimeshData.h lfpe_0.2.0/include/lfpe/collision/IGeomAttacher.h lfpe_0.2.0/include/lfpe/collision/IGeomListener.h lfpe_0.2.0/include/lfpe/lfpe.h lfpe_0.2.0/include/lfpe/lfpeConfig.h lfpe_0.2.0/include/lfpe/rigid/ lfpe_0.2.0/include/lfpe/rigid/CBody.h lfpe_0.2.0/include/lfpe/rigid/CBodyEvent.h lfpe_0.2.0/include/lfpe/rigid/CForceAffector.h lfpe_0.2.0/include/lfpe/rigid/CJoint.h lfpe_0.2.0/include/lfpe/rigid/CJointAMotor.h lfpe_0.2.0/include/lfpe/rigid/CJointBall.h lfpe_0.2.0/include/lfpe/rigid/CJointFixed.h lfpe_0.2.0/include/lfpe/rigid/CJointGroup.h lfpe_0.2.0/include/lfpe/rigid/CJointHinge.h lfpe_0.2.0/include/lfpe/rigid/CJointHinge2.h lfpe_0.2.0/include/lfpe/rigid/CJointLMotor.h lfpe_0.2.0/include/lfpe/rigid/CJointPlane2D.h lfpe_0.2.0/include/lfpe/rigid/CJointPR.h lfpe_0.2.0/include/lfpe/rigid/CJointSlider.h lfpe_0.2.0/include/lfpe/rigid/CJointUniversal.h lfpe_0.2.0/include/lfpe/rigid/CMass.h lfpe_0.2.0/include/lfpe/rigid/CRigidSystem.h lfpe_0.2.0/include/lfpe/rigid/forceAffectors/ lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantAccelerationAffector.h lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantForceAffector.h lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CConstantWindAffector.h lfpe_0.2.0/include/lfpe/rigid/forceAffectors/CWindAffector.h lfpe_0.2.0/include/lfpe/rigid/IBodyListener.h lfpe_0.2.0/include/lfpe/rigid/IJointForces.h lfpe_0.2.0/include/lfpe/rigid/IJointMotorParams.h lfpe_0.2.0/include/lfpe/rigid/IJointStopParams.h lfpe_0.2.0/include/lfpe/rigid/IJointSuspensionParams.h lfpe_0.2.0/include/lfpe/rigid/IJointTorques.h lfpe_0.2.0/include/lfpe/world/ lfpe_0.2.0/include/lfpe/world/CPeSceneNodeController.h lfpe_0.2.0/include/lfpe/world/CPeSceneNodeControllerContainer.h lfpe_0.2.0/include/lfpe/world/CPeWorld.h lfpe_0.2.0/lfpe.build lfpe_0.2.0/lfpe.build.bak lfpe_0.2.0/Makefile.am lfpe_0.2.0/NEWS lfpe_0.2.0/obj/ lfpe_0.2.0/obj/Makefile.am lfpe_0.2.0/obj/Makefile.am.bak lfpe_0.2.0/README lfpe_0.2.0/src/ lfpe_0.2.0/src/collision/ lfpe_0.2.0/src/collision/CCollisionSystem.cpp lfpe_0.2.0/src/collision/CGeom.cpp lfpe_0.2.0/src/collision/CGeomBox.cpp lfpe_0.2.0/src/collision/CGeomCapsule.cpp lfpe_0.2.0/src/collision/CGeomCylinder.cpp lfpe_0.2.0/src/collision/CGeomCylinder.h lfpe_0.2.0/src/collision/CGeomEvent.cpp lfpe_0.2.0/src/collision/CGeomPlane.cpp lfpe_0.2.0/src/collision/CGeomRay.cpp lfpe_0.2.0/src/collision/CGeomSpace.cpp lfpe_0.2.0/src/collision/CGeomSphere.cpp lfpe_0.2.0/src/collision/CGeomTransform.cpp lfpe_0.2.0/src/collision/CGeomTrimesh.cpp lfpe_0.2.0/src/collision/CTrimeshData.cpp lfpe_0.2.0/src/lfpe.cpp lfpe_0.2.0/src/rigid/ lfpe_0.2.0/src/rigid/CBody.cpp lfpe_0.2.0/src/rigid/CBodyEvent.cpp lfpe_0.2.0/src/rigid/CForceAffector.cpp lfpe_0.2.0/src/rigid/CJoint.cpp lfpe_0.2.0/src/rigid/CJointAMotor.cpp lfpe_0.2.0/src/rigid/CJointBall.cpp lfpe_0.2.0/src/rigid/CJointFixed.cpp lfpe_0.2.0/src/rigid/CJointGroup.cpp lfpe_0.2.0/src/rigid/CJointHinge.cpp lfpe_0.2.0/src/rigid/CJointHinge2.cpp lfpe_0.2.0/src/rigid/CJointLMotor.cpp lfpe_0.2.0/src/rigid/CJointPlane2D.cpp lfpe_0.2.0/src/rigid/CJointPR.cpp lfpe_0.2.0/src/rigid/CJointSlider.cpp lfpe_0.2.0/src/rigid/CJointUniversal.cpp lfpe_0.2.0/src/rigid/CMass.cpp lfpe_0.2.0/src/rigid/CRigidSystem.cpp lfpe_0.2.0/src/rigid/forceAffectors/ lfpe_0.2.0/src/rigid/forceAffectors/CConstantAccelerationAffector.cpp lfpe_0.2.0/src/rigid/forceAffectors/CConstantForceAffector.cpp lfpe_0.2.0/src/rigid/forceAffectors/CConstantWindAffector.cpp lfpe_0.2.0/src/rigid/forceAffectors/CWindAffector.cpp lfpe_0.2.0/src/world/ lfpe_0.2.0/src/world/CPeSceneNodeController.cpp lfpe_0.2.0/src/world/CPeSceneNodeControllerContainer.cpp lfpe_0.2.0/src/world/CPeWorld.cpp lfpe_0.2.0/todo