文件名称:雷神之锤3游戏源代码

介绍说明--下载内容均来自于网络,请自行研究使用

还记得吗,绚丽的效果,劲爆的场面。却只需要386就能运行的极品游戏。著名的雷神之锤3游戏源码,里面没一个function都是经典。
相关搜索: quake3
游戏

(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : quake3-1.32b-source.zip 列表
quake3-1.32b/
quake3-1.32b/code/
quake3-1.32b/code/botlib/
quake3-1.32b/code/botlib/aasfile.h
quake3-1.32b/code/botlib/be_aas_bsp.h
quake3-1.32b/code/botlib/be_aas_bspq3.c
quake3-1.32b/code/botlib/be_aas_cluster.c
quake3-1.32b/code/botlib/be_aas_cluster.h
quake3-1.32b/code/botlib/be_aas_debug.c
quake3-1.32b/code/botlib/be_aas_debug.h
quake3-1.32b/code/botlib/be_aas_def.h
quake3-1.32b/code/botlib/be_aas_entity.c
quake3-1.32b/code/botlib/be_aas_entity.h
quake3-1.32b/code/botlib/be_aas_file.c
quake3-1.32b/code/botlib/be_aas_file.h
quake3-1.32b/code/botlib/be_aas_funcs.h
quake3-1.32b/code/botlib/be_aas_main.c
quake3-1.32b/code/botlib/be_aas_main.h
quake3-1.32b/code/botlib/be_aas_move.c
quake3-1.32b/code/botlib/be_aas_move.h
quake3-1.32b/code/botlib/be_aas_optimize.c
quake3-1.32b/code/botlib/be_aas_optimize.h
quake3-1.32b/code/botlib/be_aas_reach.c
quake3-1.32b/code/botlib/be_aas_reach.h
quake3-1.32b/code/botlib/be_aas_route.c
quake3-1.32b/code/botlib/be_aas_route.h
quake3-1.32b/code/botlib/be_aas_routealt.c
quake3-1.32b/code/botlib/be_aas_routealt.h
quake3-1.32b/code/botlib/be_aas_sample.c
quake3-1.32b/code/botlib/be_aas_sample.h
quake3-1.32b/code/botlib/be_ai_char.c
quake3-1.32b/code/botlib/be_ai_chat.c
quake3-1.32b/code/botlib/be_ai_gen.c
quake3-1.32b/code/botlib/be_ai_goal.c
quake3-1.32b/code/botlib/be_ai_move.c
quake3-1.32b/code/botlib/be_ai_weap.c
quake3-1.32b/code/botlib/be_ai_weight.c
quake3-1.32b/code/botlib/be_ai_weight.h
quake3-1.32b/code/botlib/be_ea.c
quake3-1.32b/code/botlib/be_interface.c
quake3-1.32b/code/botlib/be_interface.h
quake3-1.32b/code/botlib/botlib.vcproj
quake3-1.32b/code/botlib/lcc.mak
quake3-1.32b/code/botlib/linux-i386.mak
quake3-1.32b/code/botlib/l_crc.c
quake3-1.32b/code/botlib/l_crc.h
quake3-1.32b/code/botlib/l_libvar.c
quake3-1.32b/code/botlib/l_libvar.h
quake3-1.32b/code/botlib/l_log.c
quake3-1.32b/code/botlib/l_log.h
quake3-1.32b/code/botlib/l_memory.c
quake3-1.32b/code/botlib/l_memory.h
quake3-1.32b/code/botlib/l_precomp.c
quake3-1.32b/code/botlib/l_precomp.h
quake3-1.32b/code/botlib/l_script.c
quake3-1.32b/code/botlib/l_script.h
quake3-1.32b/code/botlib/l_struct.c
quake3-1.32b/code/botlib/l_struct.h
quake3-1.32b/code/botlib/l_utils.h
quake3-1.32b/code/bspc/
quake3-1.32b/code/bspc/aasfile.h
quake3-1.32b/code/bspc/aas_areamerging.c
quake3-1.32b/code/bspc/aas_areamerging.h
quake3-1.32b/code/bspc/aas_cfg.c
quake3-1.32b/code/bspc/aas_cfg.h
quake3-1.32b/code/bspc/aas_create.c
quake3-1.32b/code/bspc/aas_create.h
quake3-1.32b/code/bspc/aas_edgemelting.c
quake3-1.32b/code/bspc/aas_edgemelting.h
quake3-1.32b/code/bspc/aas_facemerging.c
quake3-1.32b/code/bspc/aas_facemerging.h
quake3-1.32b/code/bspc/aas_file.c
quake3-1.32b/code/bspc/aas_file.h
quake3-1.32b/code/bspc/aas_gsubdiv.c
quake3-1.32b/code/bspc/aas_gsubdiv.h
quake3-1.32b/code/bspc/aas_map.c
quake3-1.32b/code/bspc/aas_map.h
quake3-1.32b/code/bspc/aas_prunenodes.c
quake3-1.32b/code/bspc/aas_prunenodes.h
quake3-1.32b/code/bspc/aas_store.c
quake3-1.32b/code/bspc/aas_store.h
quake3-1.32b/code/bspc/be_aas_bspc.c
quake3-1.32b/code/bspc/be_aas_bspc.h
quake3-1.32b/code/bspc/brushbsp.c
quake3-1.32b/code/bspc/bspc.c
quake3-1.32b/code/bspc/bspc.sln
quake3-1.32b/code/bspc/bspc.vcproj
quake3-1.32b/code/bspc/cfgq3.c
quake3-1.32b/code/bspc/Conscript
quake3-1.32b/code/bspc/csg.c
quake3-1.32b/code/bspc/faces.c
quake3-1.32b/code/bspc/gldraw.c
quake3-1.32b/code/bspc/glfile.c
quake3-1.32b/code/bspc/lcc.mak
quake3-1.32b/code/bspc/leakfile.c
quake3-1.32b/code/bspc/linux-i386.mak
quake3-1.32b/code/bspc/l_bsp_ent.c
quake3-1.32b/code/bspc/l_bsp_ent.h
quake3-1.32b/code/bspc/l_bsp_hl.c
quake3-1.32b/code/bspc/l_bsp_hl.h
quake3-1.32b/code/bspc/l_bsp_q1.c
quake3-1.32b/code/bspc/l_bsp_q1.h
quake3-1.32b/code/bspc/l_bsp_q2.c
quake3-1.32b/code/bspc/l_bsp_q2.h
quake3-1.32b/code/bspc/l_bsp_q3.c
quake3-1.32b/code/bspc/l_bsp_q3.h
quake3-1.32b/code/bspc/l_bsp_sin.c
quake3-1.32b/code/bspc/l_bsp_sin.h
quake3-1.32b/code/bspc/l_cmd.c
quake3-1.32b/code/bspc/l_cmd.h
quake3-1.32b/code/bspc/l_log.c
quake3-1.32b/code/bspc/l_log.h
quake3-1.32b/code/bspc/l_math.c
quake3-1.32b/code/bspc/l_math.h
quake3-1.32b/code/bspc/l_mem.c
quake3-1.32b/code/bspc/l_mem.h
quake3-1.32b/code/bspc/l_poly.c
quake3-1.32b/code/bspc/l_poly.h
quake3-1.32b/code/bspc/l_qfiles.c
quake3-1.32b/code/bspc/l_qfiles.h
quake3-1.32b/code/bspc/l_threads.c
quake3-1.32b/code/bspc/l_threads.h
quake3-1.32b/code/bspc/l_utils.c
quake3-1.32b/code/bspc/l_utils.h
quake3-1.32b/code/bspc/Makefile
quake3-1.32b/code/bspc/map.c
quake3-1.32b/code/bspc/map_hl.c
quake3-1.32b/code/bspc/map_q1.c
quake3-1.32b/code/bspc/map_q2.c
quake3-1.32b/code/bspc/map_q3.c
quake3-1.32b/code/bspc/map_sin.c
quake3-1.32b/code/bspc/nodraw.c
quake3-1.32b/code/bspc/portals.c
quake3-1.32b/code/bspc/prtfile.c
quake3-1.32b/code/bspc/q2files.h
quake3-1.32b/code/bspc/q3files.h
quake3-1.32b/code/bspc/qbsp.h
quake3-1.32b/code/bspc/qfiles.h
quake3-1.32b/code/bspc/sinfiles.h
quake3-1.32b/code/bspc/tetrahedron.c
quake3-1.32b/code/bspc/tetrahedron.h
quake3-1.32b/code/bspc/textures.c
quake3-1.32b/code/bspc/tree.c
quake3-1.32b/code/bspc/writebsp.c
quake3-1.32b/code/bspc/_files.c
quake3-1.32b/code/cgame/
quake3-1.32b/code/cgame/cgame.bat
quake3-1.32b/code/cgame/cgame.def
quake3-1.32b/code/cgame/cgame.plg
quake3-1.32b/code/cgame/cgame.q3asm
quake3-1.32b/code/cgame/cgame.sh
quake3-1.32b/code/cgame/cgame.vcproj
quake3-1.32b/code/cgame/cgame_ta.bat
quake3-1.32b/code/cgame/cgame_ta.q3asm
quake3-1.32b/code/cgame/cgame_ta.sh
quake3-1.32b/code/cgame/cg_consolecmds.c
quake3-1.32b/code/cgame/cg_draw.c
quake3-1.32b/code/cgame/cg_drawtools.c
quake3-1.32b/code/cgame/cg_effects.c
quake3-1.32b/code/cgame/cg_ents.c
quake3-1.32b/code/cgame/cg_event.c
quake3-1.32b/code/cgame/cg_info.c
quake3-1.32b/code/cgame/cg_local.h
quake3-1.32b/code/cgame/cg_localents.c
quake3-1.32b/code/cgame/cg_main.c
quake3-1.32b/code/cgame/cg_marks.c
quake3-1.32b/code/cgame/cg_newdraw.c
quake3-1.32b/code/cgame/cg_particles.c
quake3-1.32b/code/cgame/cg_players.c
quake3-1.32b/code/cgame/cg_playerstate.c
quake3-1.32b/code/cgame/cg_predict.c
quake3-1.32b/code/cgame/cg_public.h
quake3-1.32b/code/cgame/cg_scoreboard.c
quake3-1.32b/code/cgame/cg_servercmds.c
quake3-1.32b/code/cgame/cg_snapshot.c
quake3-1.32b/code/cgame/cg_syscalls.asm
quake3-1.32b/code/cgame/cg_syscalls.c
quake3-1.32b/code/cgame/cg_view.c
quake3-1.32b/code/cgame/cg_weapons.c
quake3-1.32b/code/cgame/Conscript
quake3-1.32b/code/cgame/tr_types.h
quake3-1.32b/code/cgame.lnt
quake3-1.32b/code/clean.bat
quake3-1.32b/code/client/
quake3-1.32b/code/client/client.h
quake3-1.32b/code/client/cl_cgame.c
quake3-1.32b/code/client/cl_cin.c
quake3-1.32b/code/client/cl_console.c
quake3-1.32b/code/client/cl_input.c
quake3-1.32b/code/client/cl_keys.c
quake3-1.32b/code/client/cl_main.c
quake3-1.32b/code/client/cl_net_chan.c
quake3-1.32b/code/client/cl_parse.c
quake3-1.32b/code/client/cl_scrn.c
quake3-1.32b/code/client/cl_ui.c
quake3-1.32b/code/client/keys.h
quake3-1.32b/code/client/snd_adpcm.c
quake3-1.32b/code/client/snd_dma.c
quake3-1.32b/code/client/snd_local.h
quake3-1.32b/code/client/snd_mem.c
quake3-1.32b/code/client/snd_mix.c
quake3-1.32b/code/client/snd_public.h
quake3-1.32b/code/client/snd_wavelet.c
quake3-1.32b/code/Construct
quake3-1.32b/code/game/
quake3-1.32b/code/game/ai_chat.c
quake3-1.32b/code/game/ai_chat.h
quake3-1.32b/code/game/ai_cmd.c
quake3-1.32b/code/game/ai_cmd.h
quake3-1.32b/code/game/ai_dmnet.c
quake3-1.32b/code/game/ai_dmnet.h
quake3-1.32b/code/game/ai_dmq3.c
quake3-1.32b/code/game/ai_dmq3.h
quake3-1.32b/code/game/ai_main.c
quake3-1.32b/code/game/ai_main.h
quake3-1.32b/code/game/ai_team.c
quake3-1.32b/code/game/ai_team.h
quake3-1.32b/code/game/ai_vcmd.c
quake3-1.32b/code/game/ai_vcmd.h
quake3-1.32b/code/game/be_aas.h
quake3-1.32b/code/game/be_ai_char.h
quake3-1.32b/code/game/be_ai_chat.h
quake3-1.32b/code/game/be_ai_gen.h
quake3-1.32b/code/game/be_ai_goal.h
quake3-1.32b/code/game/be_ai_move.h
quake3-1.32b/code/game/be_ai_weap.h
quake3-1.32b/code/game/be_ea.h
quake3-1.32b/code/game/bg_lib.c
quake3-1.32b/code/game/bg_lib.h
quake3-1.32b/code/game/bg_local.h
quake3-1.32b/code/game/bg_misc.c
quake3-1.32b/code/game/bg_pmove.c
quake3-1.32b/code/game/bg_public.h
quake3-1.32b/code/game/bg_slidemove.c
quake3-1.32b/code/game/botlib.h
quake3-1.32b/code/game/chars.h
quake3-1.32b/code/game/Conscript
quake3-1.32b/code/game/game.bat
quake3-1.32b/code/game/game.def
quake3-1.32b/code/game/game.q3asm
quake3-1.32b/code/game/game.sh
quake3-1.32b/code/game/game.vcproj
quake3-1.32b/code/game/game_ta.bat
quake3-1.32b/code/game/game_ta.q3asm
quake3-1.32b/code/game/game_ta.sh
quake3-1.32b/code/game/g_active.c
quake3-1.32b/code/game/g_arenas.c
quake3-1.32b/code/game/g_bot.c
quake3-1.32b/code/game/g_client.c
quake3-1.32b/code/game/g_cmds.c
quake3-1.32b/code/game/g_combat.c
quake3-1.32b/code/game/g_items.c
quake3-1.32b/code/game/g_local.h
quake3-1.32b/code/game/g_main.c
quake3-1.32b/code/game/g_mem.c
quake3-1.32b/code/game/g_misc.c
quake3-1.32b/code/game/g_missile.c
quake3-1.32b/code/game/g_mover.c
quake3-1.32b/code/game/g_public.h
quake3-1.32b/code/game/g_rankings.c
quake3-1.32b/code/game/g_rankings.h
quake3-1.32b/code/game/g_session.c
quake3-1.32b/code/game/g_spawn.c
quake3-1.32b/code/game/g_svcmds.c
quake3-1.32b/code/game/g_syscalls.asm
quake3-1.32b/code/game/g_syscalls.c
quake3-1.32b/code/game/g_target.c
quake3-1.32b/code/game/g_team.c
quake3-1.32b/code/game/g_team.h
quake3-1.32b/code/game/g_trigger.c
quake3-1.32b/code/game/g_utils.c
quake3-1.32b/code/game/g_weapon.c
quake3-1.32b/code/game/inv.h
quake3-1.32b/code/game/match.h
quake3-1.32b/code/game/q_math.c
quake3-1.32b/code/game/q_shared.c
quake3-1.32b/code/game/q_shared.h
quake3-1.32b/code/game/surfaceflags.h
quake3-1.32b/code/game/syn.h
quake3-1.32b/code/game.lnt
quake3-1.32b/code/installdebug.bat
quake3-1.32b/code/installrelease.bat
quake3-1.32b/code/installvms.bat
quake3-1.32b/code/jpeg-6/
quake3-1.32b/code/jpeg-6/jcapimin.c
quake3-1.32b/code/jpeg-6/jcapistd.c
quake3-1.32b/code/jpeg-6/jccoefct.c
quake3-1.32b/code/jpeg-6/jccolor.c
quake3-1.32b/code/jpeg-6/jcdctmgr.c
quake3-1.32b/code/jpeg-6/jchuff.c
quake3-1.32b/code/jpeg-6/jchuff.h
quake3-1.32b/code/jpeg-6/jcinit.c
quake3-1.32b/code/jpeg-6/jcmainct.c
quake3-1.32b/code/jpeg-6/jcmarker.c
quake3-1.32b/code/jpeg-6/jcmaster.c
quake3-1.32b/code/jpeg-6/jcomapi.c
quake3-1.32b/code/jpeg-6/jconfig.h
quake3-1.32b/code/jpeg-6/jcparam.c
quake3-1.32b/code/jpeg-6/jcphuff.c
quake3-1.32b/code/jpeg-6/jcprepct.c
quake3-1.32b/code/jpeg-6/jcsample.c
quake3-1.32b/code/jpeg-6/jctrans.c
quake3-1.32b/code/jpeg-6/jdapimin.c
quake3-1.32b/code/jpeg-6/jdapistd.c
quake3-1.32b/code/jpeg-6/jdatadst.c
quake3-1.32b/code/jpeg-6/jdatasrc.c
quake3-1.32b/code/jpeg-6/jdcoefct.c
quake3-1.32b/code/jpeg-6/jdcolor.c
quake3-1.32b/code/jpeg-6/jdct.h
quake3-1.32b/code/jpeg-6/jddctmgr.c
quake3-1.32b/code/jpeg-6/jdhuff.c
quake3-1.32b/code/jpeg-6/jdhuff.h
quake3-1.32b/code/jpeg-6/jdinput.c
quake3-1.32b/code/jpeg-6/jdmainct.c
quake3-1.32b/code/jpeg-6/jdmarker.c
quake3-1.32b/code/jpeg-6/jdmaster.c
quake3-1.32b/code/jpeg-6/jdmerge.c
quake3-1.32b/code/jpeg-6/jdphuff.c
quake3-1.32b/code/jpeg-6/jdpostct.c
quake3-1.32b/code/jpeg-6/jdsample.c
quake3-1.32b/code/jpeg-6/jdtrans.c
quake3-1.32b/code/jpeg-6/jerror.c
quake3-1.32b/code/jpeg-6/jerror.h
quake3-1.32b/code/jpeg-6/jfdctflt.c
quake3-1.32b/code/jpeg-6/jfdctfst.c
quake3-1.32b/code/jpeg-6/jfdctint.c
quake3-1.32b/code/jpeg-6/jidctflt.c
quake3-1.32b/code/jpeg-6/jidctfst.c
quake3-1.32b/code/jpeg-6/jidctint.c
quake3-1.32b/code/jpeg-6/jidctred.c
quake3-1.32b/code/jpeg-6/jinclude.h
quake3-1.32b/code/jpeg-6/jload.c
quake3-1.32b/code/jpeg-6/jmemansi.c
quake3-1.32b/code/jpeg-6/jmemdos.c
quake3-1.32b/code/jpeg-6/jmemmgr.c
quake3-1.32b/code/jpeg-6/jmemname.c
quake3-1.32b/code/jpeg-6/jmemnobs.c
quake3-1.32b/code/jpeg-6/jmemsys.h
quake3-1.32b/code/jpeg-6/jmorecfg.h
quake3-1.32b/code/jpeg-6/jpegint.h
quake3-1.32b/code/jpeg-6/jpeglib.h
quake3-1.32b/code/jpeg-6/jpegtran.c
quake3-1.32b/code/jpeg-6/jquant1.c
quake3-1.32b/code/jpeg-6/jquant2.c
quake3-1.32b/code/jpeg-6/jutils.c
quake3-1.32b/code/jpeg-6/jversion.h
quake3-1.32b/code/jpeg-6/README
quake3-1.32b/code/macosx/
quake3-1.32b/code/macosx/banner.jpg
quake3-1.32b/code/macosx/botlib.log
quake3-1.32b/code/macosx/BuildRelease
quake3-1.32b/code/macosx/CGMouseDeltaFix.h
quake3-1.32b/code/macosx/CGMouseDeltaFix.m
quake3-1.32b/code/macosx/CGPrivateAPI.h
quake3-1.32b/code/macosx/GenerateQGL.pl
quake3-1.32b/code/macosx/macosx_display.h
quake3-1.32b/code/macosx/macosx_display.m
quake3-1.32b/code/macosx/macosx_glimp.h
quake3-1.32b/code/macosx/macosx_glimp.m
quake3-1.32b/code/macosx/macosx_glsmp_mutex.m
quake3-1.32b/code/macosx/macosx_glsmp_null.m
quake3-1.32b/code/macosx/macosx_glsmp_ports.m
quake3-1.32b/code/macosx/macosx_input.m
quake3-1.32b/code/macosx/macosx_local.h
quake3-1.32b/code/macosx/macosx_qgl.h
quake3-1.32b/code/macosx/macosx_sndcore.m
quake3-1.32b/code/macosx/macosx_snddma.m
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quake3-1.32b/libs/
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quake3-1.32b/libs/jpeg6/
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quake3-1.32b/libs/jpeg6/jdapistd.cpp
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quake3-1.32b/libs/jpeg6/jddctmgr.cpp
quake3-1.32b/libs/jpeg6/jdhuff.cpp
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quake3-1.32b/libs/jpeg6/jdinput.cpp
quake3-1.32b/libs/jpeg6/jdmainct.cpp
quake3-1.32b/libs/jpeg6/jdmarker.cpp
quake3-1.32b/libs/jpeg6/jdmaster.cpp
quake3-1.32b/libs/jpeg6/jdpostct.cpp
quake3-1.32b/libs/jpeg6/jdsample.cpp
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quake3-1.32b/libs/jpeg6/jerror.cpp
quake3-1.32b/libs/jpeg6/jerror.h
quake3-1.32b/libs/jpeg6/jfdctflt.cpp
quake3-1.32b/libs/jpeg6/jidctflt.cpp
quake3-1.32b/libs/jpeg6/jinclude.h
quake3-1.32b/libs/jpeg6/jmemmgr.cpp
quake3-1.32b/libs/jpeg6/jmemnobs.cpp
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quake3-1.32b/libs/jpeg6/jpeg6.vcproj
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quake3-1.32b/libs/jpeg6/jversion.h
quake3-1.32b/libs/jpeg6/README
quake3-1.32b/libs/jpeglib.h
quake3-1.32b/libs/pak/
quake3-1.32b/libs/pak/pak.vcproj
quake3-1.32b/libs/pak/pakstuff.cpp
quake3-1.32b/libs/pak/unzip.cpp
quake3-1.32b/libs/pak/unzip.h
quake3-1.32b/libs/pakstuff.h
quake3-1.32b/libs/str.h
quake3-1.32b/q3asm/
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quake3-1.32b/q3asm/cmdlib.h
quake3-1.32b/q3asm/lib.txt
quake3-1.32b/q3asm/Makefile
quake3-1.32b/q3asm/mathlib.h
quake3-1.32b/q3asm/notes.txt
quake3-1.32b/q3asm/ops.txt
quake3-1.32b/q3asm/opstrings.h
quake3-1.32b/q3asm/q3asm.c
quake3-1.32b/q3asm/q3asm.sln
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quake3-1.32b/q3asm/qfiles.h
quake3-1.32b/q3asm/README.Id
quake3-1.32b/q3map/
quake3-1.32b/q3map/brush.c
quake3-1.32b/q3map/brush_primit.c
quake3-1.32b/q3map/bsp.c
quake3-1.32b/q3map/facebsp.c
quake3-1.32b/q3map/fog.c
quake3-1.32b/q3map/gldraw.c
quake3-1.32b/q3map/glfile.c
quake3-1.32b/q3map/leakfile.c
quake3-1.32b/q3map/light.c
quake3-1.32b/q3map/light.h
quake3-1.32b/q3map/lightmaps.c
quake3-1.32b/q3map/lightv.c
quake3-1.32b/q3map/light_trace.c
quake3-1.32b/q3map/makefile
quake3-1.32b/q3map/map.c
quake3-1.32b/q3map/mesh.c
quake3-1.32b/q3map/mesh.h
quake3-1.32b/q3map/misc_model.c
quake3-1.32b/q3map/nodraw.c
quake3-1.32b/q3map/patch.c
quake3-1.32b/q3map/portals.c
quake3-1.32b/q3map/prtfile.c
quake3-1.32b/q3map/q3map.sln
quake3-1.32b/q3map/q3map.vcproj
quake3-1.32b/q3map/qbsp.h
quake3-1.32b/q3map/shaders.c
quake3-1.32b/q3map/shaders.h
quake3-1.32b/q3map/soundv.c
quake3-1.32b/q3map/surface.c
quake3-1.32b/q3map/terrain.c
quake3-1.32b/q3map/tjunction.c
quake3-1.32b/q3map/tree.c
quake3-1.32b/q3map/vis.c
quake3-1.32b/q3map/vis.h
quake3-1.32b/q3map/visflow.c
quake3-1.32b/q3map/writebsp.c
quake3-1.32b/q3radiant/
quake3-1.32b/q3radiant/Bmp.cpp
quake3-1.32b/q3radiant/BMP.H
quake3-1.32b/q3radiant/Brush.cpp
quake3-1.32b/q3radiant/BRUSH.H
quake3-1.32b/q3radiant/BrushScript.cpp
quake3-1.32b/q3radiant/brush_primit.cpp
quake3-1.32b/q3radiant/BSInput.cpp
quake3-1.32b/q3radiant/BSInput.h
quake3-1.32b/q3radiant/BSPFILE.H
quake3-1.32b/q3radiant/CAMERA.H
quake3-1.32b/q3radiant/cameratargetdlg.cpp
quake3-1.32b/q3radiant/cameratargetdlg.h
quake3-1.32b/q3radiant/CamWnd.cpp
quake3-1.32b/q3radiant/CamWnd.h
quake3-1.32b/q3radiant/CapDialog.cpp
quake3-1.32b/q3radiant/CapDialog.h
quake3-1.32b/q3radiant/cbrushstub.cpp
quake3-1.32b/q3radiant/CharBuffer.h
quake3-1.32b/q3radiant/ChildFrm.cpp
quake3-1.32b/q3radiant/ChildFrm.h
quake3-1.32b/q3radiant/CommandsDlg.cpp
quake3-1.32b/q3radiant/CommandsDlg.h
quake3-1.32b/q3radiant/CSG.CPP
quake3-1.32b/q3radiant/DialogInfo.cpp
quake3-1.32b/q3radiant/DialogInfo.h
quake3-1.32b/q3radiant/DialogTextures.cpp
quake3-1.32b/q3radiant/DialogTextures.h
quake3-1.32b/q3radiant/DialogThick.cpp
quake3-1.32b/q3radiant/DialogThick.h
quake3-1.32b/q3radiant/dlgcamera.cpp
quake3-1.32b/q3radiant/dlgcamera.h
quake3-1.32b/q3radiant/DlgEvent.cpp
quake3-1.32b/q3radiant/DlgEvent.h
quake3-1.32b/q3radiant/DRAG.CPP
quake3-1.32b/q3radiant/ECLASS.CPP
quake3-1.32b/q3radiant/EditWnd.cpp
quake3-1.32b/q3radiant/EditWnd.h
quake3-1.32b/q3radiant/ENTITY.CPP
quake3-1.32b/q3radiant/ENTITY.H
quake3-1.32b/q3radiant/EntityListDlg.cpp
quake3-1.32b/q3radiant/EntityListDlg.h
quake3-1.32b/q3radiant/ENTITYW.H
quake3-1.32b/q3radiant/EPAIRS.H
quake3-1.32b/q3radiant/EpairsWrapper.h
quake3-1.32b/q3radiant/FindTextureDlg.cpp
quake3-1.32b/q3radiant/FindTextureDlg.h
quake3-1.32b/q3radiant/FNMATCH.CPP
quake3-1.32b/q3radiant/FNMATCH.H
quake3-1.32b/q3radiant/GLINGR.H
quake3-1.32b/q3radiant/GLInterface.cpp
quake3-1.32b/q3radiant/GLW_WIN.H
quake3-1.32b/q3radiant/GroupBar.cpp
quake3-1.32b/q3radiant/GroupBar.h
quake3-1.32b/q3radiant/GroupDlg.cpp
quake3-1.32b/q3radiant/GroupDlg.h
quake3-1.32b/q3radiant/IBSPFrontend.h
quake3-1.32b/q3radiant/ICON1.ICO
quake3-1.32b/q3radiant/IEpairs.cpp
quake3-1.32b/q3radiant/IEpairs.h
quake3-1.32b/q3radiant/igl.h
quake3-1.32b/q3radiant/IMessaging.h
quake3-1.32b/q3radiant/IPluginEntities.h
quake3-1.32b/q3radiant/iscriplib.h
quake3-1.32b/q3radiant/ISelectedFace.h
quake3-1.32b/q3radiant/IShaders.cpp
quake3-1.32b/q3radiant/IShaders.h
quake3-1.32b/q3radiant/isurfaceplugin.h
quake3-1.32b/q3radiant/LBMLIB.CPP
quake3-1.32b/q3radiant/LBMLIB.H
quake3-1.32b/q3radiant/LstToolBar.cpp
quake3-1.32b/q3radiant/LstToolBar.h
quake3-1.32b/q3radiant/MainFrm.cpp
quake3-1.32b/q3radiant/MainFrm.h
quake3-1.32b/q3radiant/MAP.CPP
quake3-1.32b/q3radiant/MAP.H
quake3-1.32b/q3radiant/MapInfo.cpp
quake3-1.32b/q3radiant/MapInfo.h
quake3-1.32b/q3radiant/MATHLIB.CPP
quake3-1.32b/q3radiant/MATHLIB.H
quake3-1.32b/q3radiant/Messaging.cpp
quake3-1.32b/q3radiant/Messaging.h
quake3-1.32b/q3radiant/MRU.CPP
quake3-1.32b/q3radiant/MRU.H
quake3-1.32b/q3radiant/NameDlg.cpp
quake3-1.32b/q3radiant/NameDlg.h
quake3-1.32b/q3radiant/NewProjDlg.cpp
quake3-1.32b/q3radiant/NewProjDlg.h
quake3-1.32b/q3radiant/PARSE.CPP
quake3-1.32b/q3radiant/PARSE.H
quake3-1.32b/q3radiant/PatchDensityDlg.cpp
quake3-1.32b/q3radiant/PatchDensityDlg.h
quake3-1.32b/q3radiant/PatchDialog.cpp
quake3-1.32b/q3radiant/PatchDialog.h
quake3-1.32b/q3radiant/PlugIn.cpp
quake3-1.32b/q3radiant/PlugIn.h
quake3-1.32b/q3radiant/PluginEntities.cpp
quake3-1.32b/q3radiant/PlugInManager.cpp
quake3-1.32b/q3radiant/PlugInManager.h
quake3-1.32b/q3radiant/PMESH.CPP
quake3-1.32b/q3radiant/PMESH.H
quake3-1.32b/q3radiant/POINTS.CPP
quake3-1.32b/q3radiant/PrefsDlg.cpp
quake3-1.32b/q3radiant/PrefsDlg.h
quake3-1.32b/q3radiant/QE3.CPP
quake3-1.32b/q3radiant/QE3.H
quake3-1.32b/q3radiant/QEDEFS.H
quake3-1.32b/q3radiant/qerplugin.h
quake3-1.32b/q3radiant/QERTYPES.H
quake3-1.32b/q3radiant/QFILES.H
quake3-1.32b/q3radiant/QGL.H
quake3-1.32b/q3radiant/QGL_WIN.C
quake3-1.32b/q3radiant/QGL_WIN.CPP
quake3-1.32b/q3radiant/RADBSP.CPP
quake3-1.32b/q3radiant/RADEditView.cpp
quake3-1.32b/q3radiant/RADEditView.h
quake3-1.32b/q3radiant/RADEditWnd.cpp
quake3-1.32b/q3radiant/RADEditWnd.h
quake3-1.32b/q3radiant/Radiant.clw
quake3-1.32b/q3radiant/Radiant.cpp
quake3-1.32b/q3radiant/Radiant.h
quake3-1.32b/q3radiant/Radiant.rc
quake3-1.32b/q3radiant/Radiant.sln
quake3-1.32b/q3radiant/Radiant.vcproj
quake3-1.32b/q3radiant/RadiantDoc.cpp
quake3-1.32b/q3radiant/RadiantDoc.h
quake3-1.32b/q3radiant/RadiantView.cpp
quake3-1.32b/q3radiant/RadiantView.h
quake3-1.32b/q3radiant/RADKEYS.INI
quake3-1.32b/q3radiant/res/
quake3-1.32b/q3radiant/res/BEVEL.BMP
quake3-1.32b/q3radiant/res/BITMAP2.BMP
quake3-1.32b/q3radiant/res/BMP00001.BMP
quake3-1.32b/q3radiant/res/BMP00002.BMP
quake3-1.32b/q3radiant/res/bmp00003.bmp
quake3-1.32b/q3radiant/res/BMP0002.BMP
quake3-1.32b/q3radiant/res/DEFTEX.WAL
quake3-1.32b/q3radiant/res/ENDCAP.BMP
quake3-1.32b/q3radiant/res/IBEVEL.BMP
quake3-1.32b/q3radiant/res/icon2.ico
quake3-1.32b/q3radiant/res/IENDCAP.BMP
quake3-1.32b/q3radiant/res/logo_sm3dfx.bmp
quake3-1.32b/q3radiant/res/Q.BMP
quake3-1.32b/q3radiant/res/Radiant.ico
quake3-1.32b/q3radiant/res/Radiant.rc2
quake3-1.32b/q3radiant/res/RADIANT3.GIF
quake3-1.32b/q3radiant/res/RadiantDoc.ico
quake3-1.32b/q3radiant/res/shaderbar.bmp
quake3-1.32b/q3radiant/res/shaderdoc.ico
quake3-1.32b/q3radiant/res/shaderframe.ico
quake3-1.32b/q3radiant/res/Toolbar.bmp
quake3-1.32b/q3radiant/res/TOOLBAR1.BMP
quake3-1.32b/q3radiant/res/TOOLBAR2.BMP
quake3-1.32b/q3radiant/res/VIEWDEFA.BMP
quake3-1.32b/q3radiant/res/VIEWOPPO.BMP
quake3-1.32b/q3radiant/resource.h
quake3-1.32b/q3radiant/RotateDlg.cpp
quake3-1.32b/q3radiant/RotateDlg.h
quake3-1.32b/q3radiant/ScaleDialog.cpp
quake3-1.32b/q3radiant/ScaleDialog.h
quake3-1.32b/q3radiant/ScriptDlg.cpp
quake3-1.32b/q3radiant/ScriptDlg.h
quake3-1.32b/q3radiant/SELECT.CPP
quake3-1.32b/q3radiant/SELECT.H
quake3-1.32b/q3radiant/SelectedFace.cpp
quake3-1.32b/q3radiant/ShaderEdit.cpp
quake3-1.32b/q3radiant/ShaderEdit.h
quake3-1.32b/q3radiant/ShaderInfo.cpp
quake3-1.32b/q3radiant/ShaderInfo.h
quake3-1.32b/q3radiant/splines/
quake3-1.32b/q3radiant/splines/math_angles.cpp
quake3-1.32b/q3radiant/splines/math_angles.h
quake3-1.32b/q3radiant/splines/math_matrix.cpp
quake3-1.32b/q3radiant/splines/math_matrix.h
quake3-1.32b/q3radiant/splines/math_quaternion.cpp
quake3-1.32b/q3radiant/splines/math_quaternion.h
quake3-1.32b/q3radiant/splines/math_vector.cpp
quake3-1.32b/q3radiant/splines/math_vector.h
quake3-1.32b/q3radiant/splines/q_parse.cpp
quake3-1.32b/q3radiant/splines/q_shared.cpp
quake3-1.32b/q3radiant/splines/q_shared.h
quake3-1.32b/q3radiant/splines/splines.cpp
quake3-1.32b/q3radiant/splines/splines.h
quake3-1.32b/q3radiant/splines/Splines.vcproj
quake3-1.32b/q3radiant/splines/util_list.h
quake3-1.32b/q3radiant/splines/util_str.cpp
quake3-1.32b/q3radiant/splines/util_str.h
quake3-1.32b/q3radiant/StdAfx.cpp
quake3-1.32b/q3radiant/StdAfx.h
quake3-1.32b/q3radiant/SurfaceDlg.cpp
quake3-1.32b/q3radiant/SurfaceDlg.h
quake3-1.32b/q3radiant/SurfacePlugin.cpp
quake3-1.32b/q3radiant/terrain.cpp
quake3-1.32b/q3radiant/terrain.h
quake3-1.32b/q3radiant/TexEdit.cpp
quake3-1.32b/q3radiant/TexEdit.h
quake3-1.32b/q3radiant/TextureBar.cpp
quake3-1.32b/q3radiant/TextureBar.h
quake3-1.32b/q3radiant/TextureLayout.cpp
quake3-1.32b/q3radiant/TextureLayout.h
quake3-1.32b/q3radiant/TextureLoad.cpp
quake3-1.32b/q3radiant/TextureLoad.h
quake3-1.32b/q3radiant/Textures.h
quake3-1.32b/q3radiant/TexWnd.cpp
quake3-1.32b/q3radiant/TexWnd.h
quake3-1.32b/q3radiant/ToolWnd.cpp
quake3-1.32b/q3radiant/ToolWnd.h
quake3-1.32b/q3radiant/Undo.cpp
quake3-1.32b/q3radiant/Undo.h
quake3-1.32b/q3radiant/VERTSEL.CPP
quake3-1.32b/q3radiant/VIEW.H
quake3-1.32b/q3radiant/WaveOpen.cpp
quake3-1.32b/q3radiant/WaveOpen.h
quake3-1.32b/q3radiant/Winding.cpp
quake3-1.32b/q3radiant/Winding.h
quake3-1.32b/q3radiant/WIN_CAM.CPP
quake3-1.32b/q3radiant/WIN_DLG.CPP
quake3-1.32b/q3radiant/Win_ent.cpp
quake3-1.32b/q3radiant/Win_main.cpp
quake3-1.32b/q3radiant/WIN_QE3.CPP
quake3-1.32b/q3radiant/WIN_QE3.RC2
quake3-1.32b/q3radiant/WIN_XY.CPP
quake3-1.32b/q3radiant/WIN_Z.CPP
quake3-1.32b/q3radiant/XY.H
quake3-1.32b/q3radiant/XYWnd.cpp
quake3-1.32b/q3radiant/XYWnd.h
quake3-1.32b/q3radiant/Z.CPP
quake3-1.32b/q3radiant/Z.H
quake3-1.32b/q3radiant/ZView.cpp
quake3-1.32b/q3radiant/ZView.h
quake3-1.32b/q3radiant/ZWnd.cpp
quake3-1.32b/q3radiant/ZWnd.h
quake3-1.32b/README.txt
quake3-1.32b/ui/
quake3-1.32b/ui/hud.txt
quake3-1.32b/ui/hud2.txt
quake3-1.32b/ui/ingame.txt
quake3-1.32b/ui/menudef.h
quake3-1.32b/ui/menus.txt
quake3-1.32b/GameRes Readme.txt

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