文件名称:传奇3.0源代码
- 所属分类:
- 通讯编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2010-11-04
- 文件大小:
- 4.42mb
- 下载次数:
- 0次
- 提 供 者:
- lauryprincess@126.com
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
传奇3.0的源代码,对于研究高性能,大负载的网络服务器有很大的帮助
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 传奇3.0.rar 列表 _Obj_Debug _Obj_Debug\GameSvr _Obj_Debug\GameSvr\BuildLog.htm _Obj_Debug\GameSvr\ConfigDlgFunc.obj _Obj_Debug\GameSvr\ConfigDlgFunc.sbr _Obj_Debug\GameSvr\database.obj _Obj_Debug\GameSvr\database.sbr _Obj_Debug\GameSvr\EnDecode.obj _Obj_Debug\GameSvr\EnDecode.sbr _Obj_Debug\GameSvr\GameSvr.obj _Obj_Debug\GameSvr\GameSvr.res _Obj_Debug\GameSvr\GameSvr.sbr _Obj_Debug\GameSvr\GateInfo.obj _Obj_Debug\GameSvr\GateInfo.sbr _Obj_Debug\GameSvr\Global.obj _Obj_Debug\GameSvr\Global.sbr _Obj_Debug\GameSvr\Handler_CommonDB.obj _Obj_Debug\GameSvr\Handler_CommonDB.sbr _Obj_Debug\GameSvr\Handler_Item.obj _Obj_Debug\GameSvr\Handler_Item.sbr _Obj_Debug\GameSvr\Handler_Magic.obj _Obj_Debug\GameSvr\Handler_Magic.sbr _Obj_Debug\GameSvr\Handler_Map.obj _Obj_Debug\GameSvr\Handler_Map.sbr _Obj_Debug\GameSvr\MainWndProc.obj _Obj_Debug\GameSvr\MainWndProc.sbr _Obj_Debug\GameSvr\Misc.obj _Obj_Debug\GameSvr\Misc.sbr _Obj_Debug\GameSvr\ObjectEngine.obj _Obj_Debug\GameSvr\ObjectEngine.sbr _Obj_Debug\GameSvr\ObjectEvent.obj _Obj_Debug\GameSvr\ObjectEvent.sbr _Obj_Debug\GameSvr\ObjectMerchant.obj _Obj_Debug\GameSvr\ObjectMerchant.sbr _Obj_Debug\GameSvr\ObjectMonster.obj _Obj_Debug\GameSvr\ObjectMonster.sbr _Obj_Debug\GameSvr\ObjectNPC.obj _Obj_Debug\GameSvr\ObjectNPC.sbr _Obj_Debug\GameSvr\ObjectPlayer.obj _Obj_Debug\GameSvr\ObjectPlayer.sbr _Obj_Debug\GameSvr\ObjectPlayerAdmin.obj _Obj_Debug\GameSvr\ObjectPlayerAdmin.sbr _Obj_Debug\GameSvr\ObjectPlayerAdminSaid.obj _Obj_Debug\GameSvr\ObjectPlayerAdminSaid.sbr _Obj_Debug\GameSvr\ObjectPlayerClone.obj _Obj_Debug\GameSvr\ObjectPlayerClone.sbr _Obj_Debug\GameSvr\ObjectPlayerSaid.obj _Obj_Debug\GameSvr\ObjectPlayerSaid.sbr _Obj_Debug\GameSvr\ObjectScripter.obj _Obj_Debug\GameSvr\ObjectScripter.sbr _Obj_Debug\GameSvr\ProcessEvents.obj _Obj_Debug\GameSvr\ProcessEvents.sbr _Obj_Debug\GameSvr\ProcessLogin.obj _Obj_Debug\GameSvr\ProcessLogin.sbr _Obj_Debug\GameSvr\ProcessMerchants.obj _Obj_Debug\GameSvr\ProcessMerchants.sbr _Obj_Debug\GameSvr\ProcessMonster.obj _Obj_Debug\GameSvr\ProcessMonster.sbr _Obj_Debug\GameSvr\ProcessNPC.obj _Obj_Debug\GameSvr\ProcessNPC.sbr _Obj_Debug\GameSvr\ProcessUserHuman.obj _Obj_Debug\GameSvr\ProcessUserHuman.sbr _Obj_Debug\GameSvr\ProcessUserMsg.obj _Obj_Debug\GameSvr\ProcessUserMsg.sbr _Obj_Debug\GameSvr\RegstryHandler.obj _Obj_Debug\GameSvr\RegstryHandler.sbr _Obj_Debug\GameSvr\ServerSockHandler.obj _Obj_Debug\GameSvr\ServerSockHandler.sbr _Obj_Debug\GameSvr\SockMsg_DBSrv.obj _Obj_Debug\GameSvr\SockMsg_DBSrv.sbr _Obj_Debug\GameSvr\SockMsg_GateComm.obj _Obj_Debug\GameSvr\SockMsg_GateComm.sbr _Obj_Debug\GameSvr\SockMsg_LogSvr.obj _Obj_Debug\GameSvr\SockMsg_LogSvr.sbr _Obj_Debug\GameSvr\StdAfx.obj _Obj_Debug\GameSvr\StdAfx.sbr _Obj_Debug\GameSvr\syncobj.obj _Obj_Debug\GameSvr\syncobj.sbr _Obj_Debug\GameSvr\ThreadFuncForComm.obj _Obj_Debug\GameSvr\ThreadFuncForComm.sbr _Obj_Debug\GameSvr\UserInfo.obj _Obj_Debug\GameSvr\UserInfo.sbr _Obj_Debug\GameSvr\vc70.idb _Obj_Debug\GameSvr\vc70.pdb _bin _bin\debug _bin\debug\GameSvr.exe _bin\debug\GameSvr.ilk AdminCmd AdminCmd\AdminCmd.aps AdminCmd\AdminCmd.cpp AdminCmd\AdminCmd.dsp AdminCmd\AdminCmd.plg AdminCmd\AdminCmd.rc AdminCmd\AdminCmd.vcproj AdminCmd\AdminCmd.vcproj.old AdminCmd\Debug AdminCmd\ReadMe.txt AdminCmd\Release AdminCmd\Release\AdminCmd.dll AdminCmd\Release\AdminCmd.obj AdminCmd\Release\AdminCmd.pch AdminCmd\Release\AdminCmd.res AdminCmd\Release\BuildLog.htm AdminCmd\Release\StdAfx.obj AdminCmd\Release\vc70.idb AdminCmd\resource.h AdminCmd\resource.h.bak AdminCmd\StdAfx.cpp AdminCmd\StdAfx.h Def Def\dbmgr.cpp Def\dbmgr.h Def\DynamicArray.cpp Def\DynamicArray.h Def\EnDecode.cpp Def\EnDecode.h Def\List.cpp Def\List.h Def\Misc.cpp Def\Misc.h Def\Protocol.h Def\Queue.cpp Def\Queue.h Def\RegstryHandler.cpp Def\ServerSockHandler.cpp Def\ServerSockHandler.h Def\StaticArray.h Def\TableColumn.h Def\_OrzEx Def\_OrzEx\bstree.h Def\_OrzEx\database.cpp Def\_OrzEx\database.h Def\_OrzEx\datatype.h Def\_OrzEx\error.cpp Def\_OrzEx\error.h Def\_OrzEx\fsa.h Def\_OrzEx\indexmap.h Def\_OrzEx\list.h Def\_OrzEx\map.h Def\_OrzEx\pqueue.h Def\_OrzEx\prime.cpp Def\_OrzEx\prime.h Def\_OrzEx\queue.h Def\_OrzEx\stack.h Def\_OrzEx\streambf.h Def\_OrzEx\stringex.cpp Def\_OrzEx\stringex.h Def\_OrzEx\syncobj.cpp Def\_OrzEx\syncobj.h Def\_OrzEx\util.cpp Def\_OrzEx\util.h GameSvr GameSvr\capture.txt GameSvr\ConfigDlgFunc.cpp GameSvr\DataHandler.h GameSvr\FrontEngine.h GameSvr\GameSvr.aps GameSvr\GameSvr.cpp GameSvr\GameSvr.dsp GameSvr\GameSvr.dsw GameSvr\GameSvr.h GameSvr\GameSvr.plg GameSvr\GameSvr.positions GameSvr\GameSvr.rc GameSvr\GameSvr.vcproj GameSvr\GameSvr.vcproj.old GameSvr\GateInfo.cpp GameSvr\Global.cpp GameSvr\Global.h GameSvr\Handler_CommonDB.cpp GameSvr\Handler_Item.cpp GameSvr\Handler_Magic.cpp GameSvr\Handler_Map.cpp GameSvr\ItemHandler.h GameSvr\MagicHandler.h GameSvr\MainWndProc.cpp GameSvr\ObjectEngine.cpp GameSvr\ObjectEngine.h GameSvr\ObjectEvent.cpp GameSvr\ObjectEvent.h GameSvr\ObjectMerchant.cpp GameSvr\ObjectMonster.cpp GameSvr\ObjectMonster.h GameSvr\ObjectNPC.cpp GameSvr\ObjectNPC.h GameSvr\ObjectPlayer.cpp GameSvr\ObjectPlayer.h Game