文件名称:GLScene
介绍说明--下载内容均来自于网络,请自行研究使用
BCB下的一个插件,用于2D、3D图形设计,游戏开发,语言是OPENGL-BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 647193glscene.rar 列表 BCB6\GLS_SDL_BCB6.bpk BCB6\GLS_SDL_BCB6.cpp BCB6\GLS_SDL_BCB6.res BCB6\GLCg_BCB6.bpk BCB6\GLCg_BCB6.cpp BCB6\GLCg_BCB6.res BCB6\GLS_ODE_BCB6.bpk BCB6\GLS_ODE_BCB6.cpp BCB6\GLS_ODE_BCB6.res BCB6\GLSS_FMOD_BCB6.bpk BCB6\GLSS_FMOD_BCB6.cpp BCB6\GLSS_FMOD_BCB6.res BCB6\GLSceneBCB6.bpk BCB6\GLSceneBCB6.cpp BCB6\GLSceneBCB6.res BCB6\GLSS_BASS_BCB6.bpk BCB6\GLSS_BASS_BCB6.cpp BCB6\GLSS_BASS_BCB6.res BCB6 bcb6_include.txt Source\GLSMBASS.pas Source\Base\SpatialPartitioning.pas Source\Base\CurvesAndSurfaces.pas Source\Base\Spline.pas Source\Base\PersistentClasses.pas Source\Base\ScreenSaver.pas Source\Base\AsyncTimer.pas Source\Base\VectorTypes.pas Source\Base\XOpenGL.pas Source\Base\Keyboard.pas Source\Base\ApplicationFileIO.pas Source\Base\RegisterXCollection.pas Source\Base\VerletClasses.pas Source\Base\Joystick.pas Source\Base\HeightTileFile.pas Source\Base\OpenGL12.pas Source\Base\VerletHairClasses.pas Source\Base\VectorGeometry.pas Source\Base\MeshUtils.pas Source\Base\Polynomials.pas Source\Base\OpenGL1x.pas Source\Base\GeometryCoordinates.pas Source\Base\GeometryBB.pas Source\Base\VectorLists.pas Source\Base\XCollection.pas Source\Base\PerlinNoise.pas Source\Base\Octree.pas Source\Base\BumpMapping.pas Source\Base\GLCanvas.pas Source\Base\GLTextureCombiners.pas Source\Base Source\GLWindows.pas Source\GLTexture.pas Source\GLMirror.pas Source\GLLensFlare.pas Source\GLTeapot.pas Source\GLObjects.pas Source\GLSMFMOD.pas Source\GLVerletSkeletonColliders.pas Source\GLSpecials.pas Source\GLTilePlane.pas Source\GLODEManager.pas Source\GLContext.pas Source\GLShadowPlane.pas Source\GLPerlinPFX.pas Source\GLCollision.pas Source\GLShadowVolume.pas Source\SoundAPIs\GLSceneVCLFMod.dcr Source\SoundAPIs\bass_lib.lib Source\SoundAPIs\readme_bass.txt Source\SoundAPIs\readme_fmod.txt Source\SoundAPIs\Bass.pas Source\SoundAPIs\GLSceneVCLBass.dcr Source\SoundAPIs\fmod_lib.lib Source\SoundAPIs\bass.dll Source\SoundAPIs\fmod.dll Source\SoundAPIs\fmod.pas Source\SoundAPIs Source\CgShaders\cgGL_lib.lib Source\CgShaders\GLCgShader.pas Source\CgShaders\cg.pas Source\CgShaders\GLSceneVCLCg.dcr Source\CgShaders\cg_lib.lib Source\CgShaders\cgGL.pas Source\CgShaders Source\GLTerrainRenderer.pas Source\GLMeshCSG.pas Source\GLGeomObjects.pas Source\GLScreen.pas Source\GLParametricSurfaces.pas Source\GLODECustomColliders.pas Source\GLSound.pas Source\PhysicsAPIs\delphiode.inc Source\PhysicsAPIs\moduleloader.pas Source\PhysicsAPIs\dynodegl.pas Source\PhysicsAPIs\ODEGL.pas Source\PhysicsAPIs\ODE-README.TXT Source\PhysicsAPIs\ODEImport.pas Source\PhysicsAPIs\ODE-LICENSE-BSD.TXT Source\PhysicsAPIs\InstallDLL.bat Source\PhysicsAPIs\ode.dll Source\PhysicsAPIs\ode.lib Source\PhysicsAPIs\dynode.pas Source\PhysicsAPIs\GLSceneVCLODE.dcr Source\PhysicsAPIs Source\PlugIn\PlugInManager.pas Source\PlugIn\PlugInManagerPropEditor.dfm Source\PlugIn\PlugInManagerPropEditor.pas Source\PlugIn\PlugInIntf.pas Source\PlugIn Source\GLMeshBuilder.pas Source\GLROAMPatch.pas Source\GLPerlinBase.pas Source\GLProcTextures.pas Source\GLMeshOptimizer.pas Source\GLGraph.pas Source\GLTree.pas Source\GLMesh.pas Source\GLGLUTesselation.pas Source\GLBSP.pas Source\FileFormats\GLStarRecord.pas Source\FileFormats\FileOCT.pas Source\FileFormats\GLFileQ3BSP.pas Source\FileFormats\Q3BSP.pas Source\FileFormats\TypesSTL.pas Source\FileFormats\Types3DS.pas Source\FileFormats\GLFileMS3D.pas Source\FileFormats\TGA.pas Source\FileFormats\GLFileNurbs.pas Source\FileFormats\GLFileMD2.pas Source\FileFormats\GLFileMD3.pas Source\FileFormats\GLFileMDC.pas Source\FileFormats\GLFileSMD.pas Source\FileFormats\Q3MD3.pas Source\FileFormats\GLFileSTL.pas Source\FileFormats\GLFileTIN.pas Source\FileFormats\GLFileLWO.pas Source\FileFormats\GLFileGL2.pas Source\FileFormats\GLFile3DS.pas Source\FileFormats\GLVfsPAK.pas Source\FileFormats\GLFileNMF.pas Source\FileFormats\GLFileOBJ.pas Source\FileFormats\Const3DS.pas Source\FileFormats\GLFileOCT.pas Source\FileFormats\FileMD2.pas Source\FileFormats\FileMD3.pas Source\FileFormats\TypesMS3D.pas Source\FileFormats\GLFileGTS.pas Source\FileFormats\Utils3DS.pas Source\FileFormats\FileGL2.pas Source\FileFormats\File3DS.pas Source\FileFormats\TypesMD2.pas Source\FileFormats\GLFilePLY.pas Source\FileFormats\TypesMDC.pas Source\FileFormats\FileNMF.pas Source\FileFormats\LWObjects.pas Source\FileFormats\LWObjects.txt Source\FileFormats Source\GLExtrusion.pas Source\GLHUDObjects.pas Source\GLAVIRecorder.pas Source\DesignTime\FLibMaterialPicker.dfm Source\DesignTime\FLibMaterialPicker.pas Source\DesignTime\FRFaceEditor.ddp Source\DesignTime\FRFaceEditor.dfm Source\DesignTime\FRFaceEditor.pas Source\DesignTime\GuiSkinEditorFormUnit.ddp Source\DesignTime\GuiSkinEditorFormUnit.dfm Source\DesignTime\GuiSkinEditorFormUnit.pas Source\DesignTime\GLSceneObjects.dcr Source\DesignTime\GLSceneEdit.ddp Source\DesignTime\GLSceneEdit.dfm Source\DesignTime\GLSceneEdit.pas Source\DesignTime\nonGLSceneVCL.dcr Source\DesignTime\GLTextureImageEditors.pas Source\DesignTime\GLSceneVCL.dcr Source\DesignTime\Resources\vcl\glscene_icon_TGLWindowsBitmapFont.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomSpritePFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomHDS.bmp Source\DesignTime\Resources\vcl\glscene_icon_TAVIRecorder.bmp Source\DesignTime\Resources\vcl\glscene_icon_TCollisionManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLPolygonPFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLTexCombineShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLFireFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSMBASS.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSDLViewer.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSMFMOD.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLStaticImposterBuilder.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLHiddenlineShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLGuiLayout.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLAnimationControler.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLOutlineShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TAsyncTimer.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapFont.bmp Source\DesignTime\Resources\vcl\glscene_icon_TSDLWindow.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLMultiMaterialShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLHeightTileFileHDS.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLUserShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSceneViewer.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLODEJointlist.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpmapHDS.bmp Source\DesignTime\Resources\vcl\glscene_icon_TCGShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSoundLibrary.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLFPSMovementManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLTimeEventsMGR.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLPointLightPFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLUserInterface.bmp Source\DesignTime\Resources\vcl\glscene_icon_TScreenSaver.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLFullScreenViewer.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLPerlinPFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TJoystick.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLNavigator.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLCelShader.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLVfsPAK.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLScene.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLMemoryViewer.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapHDS.bmp Source\DesignTime\Resources\vcl\glscene_icon_TApplicationFileIO.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLSMWaveOut.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLODEManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomPFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLThorFXManager.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLMaterialLibrary.bmp Source\DesignTime\Resources\vcl\glscene_icon_TGLCadencer.bmp Source\DesignTime\Resources\vcl Source\DesignTime\Resources\glscene_icons_background_16x16.bmp Source\DesignTime\Resources\GLSceneVCLCg.rc Source\DesignTime\Resources\GLSceneVCLBass.rc Source\DesignTime\Resources\nonGLSceneVCL.rc Source\DesignTime\Resources\glscene_icons_background_24x24.bmp Source\DesignTime\Resources\GLSceneVCL.rc Source\DesignTime\Resources\GLSceneObjects.rc Source\DesignTime\Resources\GLSceneVCLFMod.rc Source\DesignTime\Resources\make_dcr_files.bat Source\DesignTime\Resources\GLSceneVCLODE.rc Source\DesignTime\Resources\GLSceneVCLSDL.rc Source\DesignTime\Resources Source\DesignTime\FVectorEditor.ddp Source\DesignTime\FVectorEditor.dfm Source\DesignTime\FVectorEditor.pas Source\DesignTime\FRColorEditor.ddp Source\DesignTime\FRColorEditor.dfm Source\DesignTime\FRColorEditor.pas Source\DesignTime\FRTextureEdit.dfm Source\DesignTime\FRTextureEdit.pas Source\DesignTime\GLSceneRegister.pas Source\DesignTime\Info.dfm Source\DesignTime\Info.pas Source\DesignTime\Info.res Source\DesignTime\FRMaterialPreview.ddp Source\DesignTime\FRMaterialPreview.dfm Source\DesignTime\FRMaterialPreview.pas Source\DesignTime\FRTrackBarEdit.dfm Source\DesignTime\FRTrackBarEdit.pas Source\DesignTime\FMaterialEditorForm.dfm Source\DesignTime\FMaterialEditorForm.pas Source\DesignTime\FXCollectionEditor.dfm Source\DesignTime\FXCollectionEditor.pas Source\DesignTime\GLODERegister.pas Source\DesignTime Source\GLPortal.pas Source\GLNavigator.pas Source\GLzBuffer.pas Source\_Cleanup.bat Source\GLSMOpenAL.pas Source\GLMultiPolygon.pas Source\GLState.pas Source\Platform\GLLCLViewer.pas Source\Platform\GLViewer.pas Source\Platform\GLWin32Viewer.pas Source\Platform\GLCrossPlatform.pas Source\Platform\GLSDLContext.pas Source\Platform\GLWin32Context.pas Source\Platform\GLLinuxContext.pas Source\Platform\GLWin32FullScreenViewer.pas Source\Platform\GLLinuxViewer.pas Source\Platform Source\GameAPIs\SDL.dll Source\GameAPIs\sdl.pas Source\GameAPIs\GLSceneVCLSDL.dcr Source\GameAPIs\README-SDL.txt Source\GameAPIs\sdl_lib.lib Source\GameAPIs\msvcrt.lib Source\GameAPIs\SDLWindow.pas Source\GameAPIs Source\GLGui.pas Source\GLProxyObjects.pas Source\readme.htm Source\GLODESkeletonColliders.pas Source\GLTimeEventsMgr.pas Source\Shaders\GLTexCombineShader.pas Source\Shaders\GLCelShader.pas Source\Shaders\GLMultiMaterialShader.pas Source\Shaders\GLUserShader.pas Source\Shaders\GLBumpShader.pas Source\Shaders\GLOutlineShader.pas Source\Shaders\GLHiddenLineShader.pas Source\Shaders Source\GLPolyhedron.pas Source\GLBitmapFont.pas Source\GLPerlin.pas Source\GLUtils.pas Source\GLMultiProxy.pas Source\GLGraphics.pas Source\GLParticles.pas Source\GLScene.inc Source\GLScene.pas Source\GLHeightTileFileHDS.pas Source\VideoAPIs\vfw.pas Source\VideoAPIs Source\vfw.hpp Source\GLVerletClothify.pas Source\GLSkydome.pas Source\GLFPSMovement.pas Source\GLSpaceText.pas Source\GLMovement.pas Source\GLImposter.pas Source\GLExplosionFx.pas Source\GLBaseMeshSilhouette.pas Source\GLVerletClasses.pas Source\GLHeightData.pas Source\GLBumpmapHDS.pas Source\GLBehaviours.pas Source\GLSilhouette.pas Source\GLThorFX.pas Source\GLFireFX.pas Source\GLVectorFileObjects.pas Source\GLSoundFileObjects.pas Source\GLMisc.pas Source\GLStrings.pas Source\GLWaterPlane.pas Source\GLTexLensFlare.pas Source\GLSkyBox.pas Source\GLCadencer.pas Source\GLWindowsFont.pas Source\GLParticleFX.pas Source Delphi7\GLS_ODE7.dpk Delphi7\GLS_ODE7.res Delphi7\GLScene7.dpk Delphi7\GLScene7.res Delphi7\GLSS_FMOD7.dpk Delphi7\GLSS_FMOD7.res Delphi7\GLCg7.dpk Delphi7\GLCg7.res Delphi7\GLS_SDL7.dpk Delphi7\GLS_SDL7.res Delphi7\GLSS_BASS7.dpk Delphi7\GLSS_BASS7.res Delphi7