文件名称:G5Engine
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 7.64mb
- 下载次数:
- 0次
- 提 供 者:
- 李**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
G5游戏引擎示例代码
引擎底层使用DirectX9实现。
引擎的制作方向是使逻辑层的编码量最小化。
游戏中常用的计数和状态值在引擎中会自动维护,逻辑层在任何时刻都可以方便的取出这些信息。 (如:游戏开始后的帧计数)
引擎底层使用DirectX9实现。
引擎的制作方向是使逻辑层的编码量最小化。
游戏中常用的计数和状态值在引擎中会自动维护,逻辑层在任何时刻都可以方便的取出这些信息。 (如:游戏开始后的帧计数)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 3970989g5engine.rar 列表 Sample.suo _Bin _Bin\d3dx9_28.dll _Bin\FMod.dll _Bin\G5Engine.dll _Bin\G5Engine.lib _Bin\G5Engine.log _Bin\G5Game.dll _Bin\G5Game.lib _Bin\G5Socket.dll _Bin\G5Socket.lib _Bin\G5UT.dll _Bin\G5UT.lib _Bin\Plane _Bin\Plane\Resource _Bin\Plane\Resource\Explode.res _Bin\Plane\Resource\Explode.res\000.bmp _Bin\Plane\Resource\Explode.res\001.bmp _Bin\Plane\Resource\Explode.res\002.bmp _Bin\Plane\Resource\Explode.res\003.bmp _Bin\Plane\Resource\Explode.res\004.bmp _Bin\Plane\Resource\Explode.res\005.bmp _Bin\Plane\Resource\Explode.res\006.bmp _Bin\Plane\Resource\Explode.res\007.bmp _Bin\Plane\Resource\Explode.res\008.bmp _Bin\Plane\Resource\Explode.res\009.bmp _Bin\Plane\Resource\Explode.res\Desc.ini _Bin\Plane\Resource\Sky.res _Bin\Plane\Resource\Sky.res\000.bmp _Bin\Plane\Resource\Sky.res\Desc.ini _Bin\Plane\Resource\UI.res _Bin\Plane\Resource\UI.res\000.png _Bin\Plane\Resource\UI.res\001.png _Bin\Plane\Resource\UI.res\Desc.ini _Bin\Plane\Resource\UI.res\jackal2封面结构.png _Bin\Plane\Sound _Bin\Plane\Sound\Bullet.wav _Bin\Plane\Sound\explode.WAV _Bin\Plane\Sound\Music.mid _Bin\Plane\Sprite _Bin\Plane\Sprite\EBullet.res _Bin\Plane\Sprite\EBullet.res\000.BMP _Bin\Plane\Sprite\EBullet.res\Desc.ini _Bin\Plane\Sprite\EBullet.spr _Bin\Plane\Sprite\EPlane.res _Bin\Plane\Sprite\EPlane.res\000.bmp _Bin\Plane\Sprite\EPlane.res\Desc.ini _Bin\Plane\Sprite\EPlane.spr _Bin\Plane\Sprite\PBullet.res _Bin\Plane\Sprite\PBullet.res\000.bmp _Bin\Plane\Sprite\PBullet.res\Desc.ini _Bin\Plane\Sprite\PBullet.spr _Bin\Plane\Sprite\PPlane.res _Bin\Plane\Sprite\PPlane.res\000.BMP _Bin\Plane\Sprite\PPlane.res\001.BMP _Bin\Plane\Sprite\PPlane.res\002.BMP _Bin\Plane\Sprite\PPlane.res\003.bmp _Bin\Plane\Sprite\PPlane.res\Desc.ini _Bin\Plane\Sprite\PPlane.spr _Bin\Plane.exe _Bin\Plane.pdb _Bin\ResPacker.exe _Bin\ResPreview.exe _Bin\ResPreview.ini _Bin\Sample1 _Bin\Sample1\Explode.res _Bin\Sample1\Explode.res\000.png _Bin\Sample1\Explode.res\001.png _Bin\Sample1\Explode.res\002.png _Bin\Sample1\Explode.res\003.png _Bin\Sample1\Explode.res\004.png _Bin\Sample1\Explode.res\005.png _Bin\Sample1\Explode.res\006.png _Bin\Sample1\Explode.res\007.png _Bin\Sample1\Explode.res\008.png _Bin\Sample1\Explode.res\009.png _Bin\Sample1\Explode.res\010.png _Bin\Sample1\Explode.res\011.png _Bin\Sample1\Explode.res\012.png _Bin\Sample1\Explode.res\013.png _Bin\Sample1\Explode.res\014.png _Bin\Sample1\Explode.res\015.png _Bin\Sample1\Explode.res\016.png _Bin\Sample1\Explode.res\017.png _Bin\Sample1\Explode.res\018.png _Bin\Sample1\Explode.res\019.png _Bin\Sample1\Explode.res\020.png _Bin\Sample1\Explode.res\021.png _Bin\Sample1\Explode.res\022.png _Bin\Sample1\Explode.res\023.png _Bin\Sample1\Explode.res\024.png _Bin\Sample1\Explode.res\025.png _Bin\Sample1\Explode.res\026.png _Bin\Sample1\Explode.res\027.png _Bin\Sample1\Explode.res\028.png _Bin\Sample1\Explode.res\029.png _Bin\Sample1\Explode.res\030.png _Bin\Sample1\Explode.res\031.png _Bin\Sample1\Explode.res\032.png _Bin\Sample1\Explode.res\033.png _Bin\Sample1\Explode.res\034.png _Bin\Sample1\Explode.res\Desc.ini _Bin\Sample1\Explode.res\Thumbs.db _Bin\Sample1\Explode.WAV _Bin\Sample1\Plane.res _Bin\Sample1\Plane.res\000.BMP _Bin\Sample1\Plane.res\Desc.ini _Bin\Sample1\Plane.res\Thumbs.db _Bin\Sample1.exe _Bin\Sample1.pdb _Bin\Sample2 _Bin\Sample2\Tile.res _Bin\Sample2\Tile.res\000.bmp _Bin\Sample2\Tile.res\001.bmp _Bin\Sample2\Tile.res\Desc.ini _Bin\Sample2\Tile.res\Thumbs.db _Bin\Sample2.exe _Bin\Sample2.pdb _Bin\Sample3.exe _Bin\Sample3.pdb _Bin\Sample4 _Bin\Sample4\Background.res _Bin\Sample4\Background.res\000.jpg _Bin\Sample4\Background.res\Desc.ini _Bin\Sample4\Button.wav _Bin\Sample4\Char0.res _Bin\Sample4\Char0.res\000.bmp _Bin\Sample4\Char0.res\001.bmp _Bin\Sample4\Char0.res\002.bmp _Bin\Sample4\Char0.res\003.bmp _Bin\Sample4\Char0.res\004.bmp _Bin\Sample4\Char0.res\005.bmp _Bin\Sample4\Char0.res\006.bmp _Bin\Sample4\Char0.res\007.bmp _Bin\Sample4\Char0.res\008.bmp _Bin\Sample4\Char0.res\009.bmp _Bin\Sample4\Char0.res\010.bmp _Bin\Sample4\Char0.res\011.bmp _Bin\Sample4\Char0.res\012.bmp _Bin\Sample4\Char0.res\013.bmp _Bin\Sample4\Char0.res\014.bmp _Bin\Sample4\Char0.res\015.bmp _Bin\Sample4\Char0.res\016.bmp _Bin\Sample4\Char0.res\017.bmp _Bin\Sample4\Char0.res\Desc.ini _Bin\Sample4\Char1.res _Bin\Sample4\Char1.res\000.bmp _Bin\Sample4\Char1.res\001.bmp _Bin\Sample4\Char1.res\002.bmp _Bin\Sample4\Char1.res\003.bmp _Bin\Sample4\Char1.res\004.bmp _Bin\Sample4\Char1.res\005.bmp _Bin\Sample4\Char1.res\006.bmp _Bin\Sample4\Char1.res\007.bmp _Bin\Sample4\Char1.res\Desc.ini _Bin\Sample4\Char2.res _Bin\Sample4\Char2.res\000.bmp _Bin\Sample4\Char2.res\001.bmp _Bin\Sample4\Char2.res\002.bmp _Bin\Sample4\Char2.res\003.bmp _Bin\Sample4\Char2.res\004.bmp _Bin\Sample4\Char2.res\005.bmp _Bin\Sample4\Char2.res\006.bmp _Bin\Sample4\Char2.res\007.bmp _Bin\Sample4\Char2.res\008.bmp _Bin\Sample4\Char2.res\009.bmp _Bin\Sample4\Char2.res\010.bmp _Bin\Sample4\Char2.res\011.bmp _Bin\Sample4\Char2.res\012.bmp _Bin\Sample4\Char2.res\013.bmp _Bin\Sample4\Char2.res\014.bmp _Bin\Sample4\Char2.res\015.bmp _Bin\Sample4\Char2.res\016.bmp _Bin\Sample4\Char2.res\017.bmp _Bin\Sample4\Char2.res\018.bmp _Bin\Sample4\Char2.res\019.bmp _Bin\Sample4\Char2.res\Desc.ini _Bin\Sample4\Char3.res _Bin\Sample4\Char3.res\000.bmp _Bin\Sample4\Char3.res\001.bmp _Bin\Sample4\Char3.res\002.bmp _Bin\Sample4\Char3.res\003.bmp _Bin\Sample4\Char3.res\004.bmp _Bin\Sample4\Char3.res\005.bmp _Bin\Sample4\Char3.res\006.bmp _Bin\Sample4\Char3.res\007.bmp _Bin\Sample4\Char3.res\008.bmp _Bin\Sample4\Char3.res\009.bmp _Bin\Sample4\Char3.res\010.bmp _Bin\Sample4\Char3.res\011.bmp _Bin\Sample4\Char3.res\012.bmp _Bin\Sample4\Char3.res\013.bmp _Bin\Sample4\Char3.res\014.bmp _Bin\Sample4\Char3.res\015.bmp _Bin\Sample4\Char3.res\016.bmp _Bin\Sample4\Char3.res\017.bmp _Bin\Sample4\Char3.res\018.bmp _Bin\Sample4\Char3.res\019.bmp _Bin\Sample4\Char3.res\020.bmp _Bin\Sample4\Char3.res\021.bmp _Bin\Sample4\Char3.res\Desc.ini _Bin\Sample4\CharDlg.res _Bin\Sample4\CharDlg.res\000.bmp _Bin\Sample4\CharDlg.res\001.bmp _Bin\Sample4\CharDlg.res\002.bmp _Bin\Sample4\CharDlg.res\Desc.ini _Bin\Sample4\ChatDlg.res _Bin\Sample4\ChatDlg.res\000.png _Bin\Sample4\ChatDlg.res\Desc.ini _Bin\Sample4\ChatDlg.res\Thumbs.db _Bin\Sample4\Click.wav _Bin\Sample4\Edit.res _Bin\Sample4\Edit.res\000.bmp _Bin\Sample4\Edit.res\Desc.ini _Bin\Sample4\Edit.res\Thumbs.db _Bin\Sample4\LeftBtn.res _Bin\Sample4\LeftBtn.res\000.bmp _Bin\Sample4\LeftBtn.res\001.bmp _Bin\Sample4\LeftBtn.res\002.bmp _Bin\Sample4\LeftBtn.res\Desc.ini _Bin\Sample4\MenuDlg.res _Bin\Sample4\MenuDlg.res\000.png _Bin\Sample4\MenuDlg.res\Desc.ini _Bin\Sample4\MenuDlg.res\Thumbs.db _Bin\Sample4\MenuItem.res _Bin\Sample4\MenuItem.res\000.png _Bin\Sample4\MenuItem.res\Desc.ini _Bin\Sample4\MenuItem.res\Thumbs.db _Bin\Sample4\MenuItemEffect.res _Bin\Sample4\MenuItemEffect.res\000.png _Bin\Sample4\MenuItemEffect.res\001.bmp _Bin\Sample4\MenuItemEffect.res\001.png _Bin\Sample4\MenuItemEffect.res\002.bmp _Bin\Sample4\MenuItemEffect.res\002.png _Bin\Sample4\MenuItemEffect.res\Desc.ini _Bin\Sample4\MenuItemEffect.res\Thumbs.db _Bin\Sample4\MenuItemSelect.ogg _Bin\Sample4\RightBtn.res _Bin\Sample4\RightBtn.res\000.bmp _Bin\Sample4\RightBtn.res\001.bmp _Bin\Sample4\RightBtn.res\002.bmp _Bin\Sample4\RightBtn.res\Desc.ini _Bin\Sample4\SendBtn.res _Bin\Sample4\SendBtn.res\000.bmp _Bin\Sample4\SendBtn.res\001.bmp _Bin\Sample4\SendBtn.res\002.bmp _Bin\Sample4\SendBtn.res\Desc.ini _Bin\Sample4\ShowSlot.wav _Bin\Sample4\StartBtn.res _Bin\Sample4\StartBtn.res\000.bmp _Bin\Sample4\StartBtn.res\001.bmp _Bin\Sample4\StartBtn.res\002.bmp _Bin\Sample4\StartBtn.res\Desc.ini _Bin\Sample4\StartBtnEffect.res _Bin\Sample4\StartBtnEffect.res\000.bmp _Bin\Sample4\StartBtnEffect.res\001.bmp _Bin\Sample4\StartBtnEffect.res\002.bmp _Bin\Sample4\StartBtnEffect.res\003.bmp _Bin\Sample4\StartBtnEffect.res\004.bmp _Bin\Sample4\StartBtnEffect.res\005.bmp _Bin\Sample4\StartBtnEffect.res\006.bmp _Bin\Sample4\StartBtnEffect.res\Desc.ini _Bin\Sample4\TeamBtn.res _Bin\Sample4\TeamBtn.res\000.bmp _Bin\Sample4\TeamBtn.res\001.bmp _Bin\Sample4\TeamBtn.res\002.bmp _Bin\Sample4\TeamBtn.res\Desc.ini _Bin\Sample4.exe _Bin\Sample4.pdb _Bin\SpriteEditor _Bin\SpriteEditor\SpriteEditor.ini _Bin\SpriteEditor\UI _Bin\SpriteEditor\UI\Button.res _Bin\SpriteEditor\UI\Button.res\000.bmp _Bin\SpriteEditor\UI\Button.res\002.bmp _Bin\SpriteEditor\UI\Button.res\Desc.ini _Bin\SpriteEditor\UI\Cursor.res _Bin\SpriteEditor\UI\Cursor.res\000.bmp _Bin\SpriteEditor\UI\Cursor.res\001.bmp _Bin\SpriteEditor\UI\Cursor.res\Desc.ini _Bin\SpriteEditor\UI\Edit.res _Bin\SpriteEditor\UI\Edit.res\000.bmp _Bin\SpriteEditor\UI\Edit.res\Desc.ini _Bin\SpriteEditor\UI\Radio.res _Bin\SpriteEditor\UI\Radio.res\000.bmp _Bin\SpriteEditor\UI\Radio.res\004.bmp _Bin\SpriteEditor\UI\Radio.res\Desc.ini _Bin\SpriteEditor.exe _Bin\TraceViewer.exe _Bin\TraceViewer.ini include include\3DFunc.h include\Animation.h include\AnimationCtrl.h include\Camera.h include\Cube.h include\EngineDefine.h include\EngineFont.h include\G5Game.h include\G5GameDefine.h include\G5Socket.h include\G5Ut.h include\G5UtDefine.h include\GameEngine.h include\GameFun.h include\GButton.h include\GDialog.h include\GEdit.h include\Geometry.h include\GResource.h include\GUI.h include\GUIDefine.h include\GWnd.h include\IniFile.h include\InputSystem.h include\InputSystemDefine.h include\IServerShell.h include\MacroUtility.h include\MapSprite.h include\MemoryCheck.h include\Mesh.h include\Picture.h include\RenderSystem.h include\RenderSystemDefine.h include\Sound.h include\SoundSystem.h include\SoundSystemDefine.h include\SpriteArray.h include\SystemBase.h include\TileMap.h include\TraceSend.h include\TypeDefine.h include\Utility.h include\win32file.h Plane Plane\Debug Plane\G5Engine.log Plane\Game.cpp Plane\Game.h Plane\GameDefine.h Plane\GameFun.cpp Plane\GameFun.h Plane\Global.cpp Plane\Global.h Plane\Plane.cpp Plane\Plane.h Plane\Plane.ico Plane\Plane.rc Plane\Plane.sln Plane\Plane.suo Plane\Plane.vcproj Plane\ReadMe.txt Plane\Release Plane\Resource.h Plane\small.ico Plane\Sprite.cpp Plane\Sprite.h Plane\SpriteDefine.h Plane\stdafx.cpp Plane\stdafx.h Sample1 Sample1\Debug Sample1\Game.cpp Sample1\Game.h Sample1\Global.cpp Sample1\Global.h Sample1\ReadMe.txt Sample1\Release Sample1\Resource.h Sample1\Sample1.cpp Sample1\Sample1.h Sample1\Sample1.ico Sample1\Sample1.rc Sample1\Sample1.vcproj Sample1\small.ico Sample1\stdafx.cpp Sample1\stdafx.h Sample2 Sample2\Debug Sample2\Game.cpp Sample2\Game.h Sample2\Global.cpp Sample2\Global.h Sample2\ReadMe.txt Sample2\Release Sample2\Resource.h Sample2\Sample2.cpp Sample2\Sample2.h Sample2\Sample2.ico Sample2\Sample2.rc Sample2\Sample2.vcproj Sample2\small.ico Sample2\stdafx.cpp Sample2\stdafx.h Sample3 Sample3\Debug Sample3\G5Engine.log Sample3\Game.cpp Sample3\Game.h Sample3\Global.cpp Sample3\Global.h Sample3\ReadMe.txt Sample3\Release Sample3\resource.h Sample3\Sample.aps Sample3\Sample.cpp Sample3\Sample.h Sample3\Sample.ico Sample3\Sample.rc Sample3\Sample3.sln Sample3\Sample3.suo Sample3\Sample3.vcproj Sample3\small.ico Sample3\stdafx.cpp Sample3\stdafx.h Sample4 Sample4\CharDlg.cpp Sample4\CharDlg.h Sample4\Debug Sample4\G5Engine.log Sample4\Game.cpp Sample4\Game.h Sample4\Global.cpp Sample4\Global.h Sample4\MenuDlg.cpp Sample4\MenuDlg.h Sample4\ReadMe.txt Sample4\Release Sample4\resource.h Sample4\Sample.aps Sample4\Sample.cpp Sample4\Sample.h Sample4\Sample.ico Sample4\Sample.rc Sample4\Sample.vcproj Sample4\small.ico Sample4\stdafx.cpp Sample4\stdafx.h Clear_Obj.bat Sample.ncb Sample.sln