文件名称:G5Engine
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 17.09mb
- 下载次数:
- 0次
- 提 供 者:
- 李**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
G5游戏引擎示例代码
引擎底层使用DirectX9实现。
引擎的制作方向是使逻辑层的编码量最小化。
游戏中常用的计数和状态值在引擎中会自动维护,逻辑层在任何时刻都可以方便的取出这些信息。 (如:游戏开始后的帧计数)
-G5 game engine sample code using DirectX9 realize the underlying engine. The direction of engine production is to make logic layer to minimize the amount of coding. Commonly used in the game count and status values in the engine will automatically maintain, logic layer can be at any time convenient to retrieve such information. (Eg: the game after the start of the fr a me count)
引擎底层使用DirectX9实现。
引擎的制作方向是使逻辑层的编码量最小化。
游戏中常用的计数和状态值在引擎中会自动维护,逻辑层在任何时刻都可以方便的取出这些信息。 (如:游戏开始后的帧计数)
-G5 game engine sample code using DirectX9 realize the underlying engine. The direction of engine production is to make logic layer to minimize the amount of coding. Commonly used in the game count and status values in the engine will automatically maintain, logic layer can be at any time convenient to retrieve such information. (Eg: the game after the start of the fr a me count)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Clear_Obj.bat
include
.......\3DFunc.h
.......\Animation.h
.......\AnimationCtrl.h
.......\Camera.h
.......\Cube.h
.......\EngineDefine.h
.......\EngineFont.h
.......\G5Game.h
.......\G5GameDefine.h
.......\G5Socket.h
.......\G5Ut.h
.......\G5UtDefine.h
.......\GameEngine.h
.......\GameFun.h
.......\GButton.h
.......\GDialog.h
.......\GEdit.h
.......\Geometry.h
.......\GResource.h
.......\GUI.h
.......\GUIDefine.h
.......\GWnd.h
.......\IniFile.h
.......\InputSystem.h
.......\InputSystemDefine.h
.......\IServerShell.h
.......\MacroUtility.h
.......\MapSprite.h
.......\MemoryCheck.h
.......\Mesh.h
.......\Picture.h
.......\RenderSystem.h
.......\RenderSystemDefine.h
.......\Sound.h
.......\SoundSystem.h
.......\SoundSystemDefine.h
.......\SpriteArray.h
.......\SystemBase.h
.......\TileMap.h
.......\TraceSend.h
.......\TypeDefine.h
.......\Utility.h
.......\win32file.h
Plane
.....\Debug
.....\G5Engine.log
.....\Game.cpp
.....\Game.h
.....\GameDefine.h
.....\GameFun.cpp
.....\GameFun.h
.....\Global.cpp
.....\Global.h
.....\Plane.cpp
.....\Plane.h
.....\Plane.ico
.....\Plane.rc
.....\Plane.sln
.....\Plane.suo
.....\Plane.vcproj
.....\ReadMe.txt
.....\Release
.....\Resource.h
.....\small.ico
.....\Sprite.cpp
.....\Sprite.h
.....\SpriteDefine.h
.....\stdafx.cpp
.....\stdafx.h
Sample.ncb
Sample.sln
Sample1
.......\Debug
.......\Game.cpp
.......\Game.h
.......\Global.cpp
.......\Global.h
.......\ReadMe.txt
.......\Release
.......\Resource.h
.......\Sample1.cpp
.......\Sample1.h
.......\Sample1.rc
.......\Sample1.vcproj
.......\stdafx.cpp
.......\stdafx.h
Sample2
.......\Debug
.......\Game.cpp
.......\Game.h
.......\Global.cpp
.......\Global.h
.......\ReadMe.txt
.......\Release
.......\Resource.h
.......\Sample2.cpp
include
.......\3DFunc.h
.......\Animation.h
.......\AnimationCtrl.h
.......\Camera.h
.......\Cube.h
.......\EngineDefine.h
.......\EngineFont.h
.......\G5Game.h
.......\G5GameDefine.h
.......\G5Socket.h
.......\G5Ut.h
.......\G5UtDefine.h
.......\GameEngine.h
.......\GameFun.h
.......\GButton.h
.......\GDialog.h
.......\GEdit.h
.......\Geometry.h
.......\GResource.h
.......\GUI.h
.......\GUIDefine.h
.......\GWnd.h
.......\IniFile.h
.......\InputSystem.h
.......\InputSystemDefine.h
.......\IServerShell.h
.......\MacroUtility.h
.......\MapSprite.h
.......\MemoryCheck.h
.......\Mesh.h
.......\Picture.h
.......\RenderSystem.h
.......\RenderSystemDefine.h
.......\Sound.h
.......\SoundSystem.h
.......\SoundSystemDefine.h
.......\SpriteArray.h
.......\SystemBase.h
.......\TileMap.h
.......\TraceSend.h
.......\TypeDefine.h
.......\Utility.h
.......\win32file.h
Plane
.....\Debug
.....\G5Engine.log
.....\Game.cpp
.....\Game.h
.....\GameDefine.h
.....\GameFun.cpp
.....\GameFun.h
.....\Global.cpp
.....\Global.h
.....\Plane.cpp
.....\Plane.h
.....\Plane.ico
.....\Plane.rc
.....\Plane.sln
.....\Plane.suo
.....\Plane.vcproj
.....\ReadMe.txt
.....\Release
.....\Resource.h
.....\small.ico
.....\Sprite.cpp
.....\Sprite.h
.....\SpriteDefine.h
.....\stdafx.cpp
.....\stdafx.h
Sample.ncb
Sample.sln
Sample1
.......\Debug
.......\Game.cpp
.......\Game.h
.......\Global.cpp
.......\Global.h
.......\ReadMe.txt
.......\Release
.......\Resource.h
.......\Sample1.cpp
.......\Sample1.h
.......\Sample1.rc
.......\Sample1.vcproj
.......\stdafx.cpp
.......\stdafx.h
Sample2
.......\Debug
.......\Game.cpp
.......\Game.h
.......\Global.cpp
.......\Global.h
.......\ReadMe.txt
.......\Release
.......\Resource.h
.......\Sample2.cpp