文件名称:xreal3d

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  • 其它资源
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 1.32mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • M***
  • 相关连接:
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介绍说明--下载内容均来自于网络,请自行研究使用

中国著名开发人员所编写的开源3D引擎xreal3d.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 105230298xreal3d.rar 列表
1\xui\include\xuiCtrlContainer.h
1\xui\include\xuiControl.h
1\xui\include\xuiButton.h
1\xui\include\xuiWindowManager.h
1\xui\include\xuiDataType.h
1\xui\include\xuiStringParser.h
1\xui\include\xuiTextArea.h
1\xui\include\xuiCaption.h
1\xui\include\xui.h
1\xui\include\xuiTextLabel.h
1\xui\include\xuiHotArea.h
1\xui\include\xuibase.h
1\xui\include\xuiDialog.h
1\xui\include\xuiWindow.h
1\xui\include\xuiXMLMgr.h
1\xui\include
1\xui\src\xuiTextLabel.cpp
1\xui\src\xuiTextArea.cpp
1\xui\src\xuiCaption.cpp
1\xui\src\xuiHotArea.cpp
1\xui\src\xuiStateBlend.cpp
1\xui\src\xuiTransBlend.cpp
1\xui\src\xuiCtrlContainer.cpp
1\xui\src\xuiButton.cpp
1\xui\src\xuiControl.cpp
1\xui\src\xuiWindow.cpp
1\xui\src\xuiDialog.cpp
1\xui\src\xuiWindowManager.cpp
1\xui\src\xuiStringParser.cpp
1\xui\src\xuiXMLMgr.cpp
1\xui\src
1\xui
1\xRWebBrowser\xR_WebBrowserDLL.vcproj
1\xRWebBrowser\include\xR_WebBrowser.h
1\xRWebBrowser\include\embeddedbrowserwindow.h
1\xRWebBrowser\include\xR_WebBrowserImp.h
1\xRWebBrowser\include\llembeddedbrowserwindow.h
1\xRWebBrowser\include\xR_WebBrowserImp2.h
1\xRWebBrowser\include\embeddedbrowser.h
1\xRWebBrowser\include\llembeddedbrowser.h
1\xRWebBrowser\include
1\xRWebBrowser\src\dllEntry.cpp
1\xRWebBrowser\src\embeddedbrowser.cpp
1\xRWebBrowser\src\embeddedbrowserwindow.cpp
1\xRWebBrowser\src\llembeddedbrowser.cpp
1\xRWebBrowser\src\xR_WebBrowserImp2.cpp
1\xRWebBrowser\src\llembeddedbrowserwindow.cpp
1\xRWebBrowser\src\xR_WebBrowserImp.cpp
1\xRWebBrowser\src
1\xRWebBrowser\bin
1\xRWebBrowser
1\xrealmodel\xrm_frame_model.cpp
1\xrealmodel\xrm_frame_model.h
1\xrealmodel\xrm_vb.h
1\xrealmodel\mode_data_def.h
1\xrealmodel\xrm_skeleton_model.h
1\xrealmodel\xrm_static_model.cpp
1\xrealmodel\xrm_skinmesh.h
1\xrealmodel\xrm_skinmesh.cpp
1\xrealmodel\xrm_texture.cpp
1\xrealmodel\xrm_static_model.h
1\xrealmodel\xrm_skeleton_model.cpp
1\xrealmodel\xrm_texture.h
1\xrealmodel
1\xreal3d\xmath.h
1\xreal3d\xui.h
1\xreal3d\xuicomctrl.h
1\xreal3d\xnetwork.h
1\xreal3d\xresource.h
1\xreal3d\xcore.h
1\xreal3d\engine_init.h
1\xreal3d\xgraphics.h
1\xreal3d\src\xresource.cpp
1\xreal3d\src\engine_init.cpp
1\xreal3d\src
1\xreal3d
1\XModel\xMeshMgr.h
1\XModel\问题描述.txt
1\XModel\xModelMgr.cpp
1\XModel\xModelMgr.h
1\XModel\xCoreModel.h
1\XModel\xCoreModel.cpp
1\XModel\xMeshMgr.cpp
1\XModel\xCoreSkeleton.cpp
1\XModel\xActionMgr.h
1\XModel\xModel.cpp
1\XModel\xActionMgr.cpp
1\XModel\xCoreSkeleton.h
1\XModel\xManagedModel.cpp
1\XModel\xManagedModel.h
1\XModel\xMorphTarget.h
1\XModel\xMorphTarget.cpp
1\XModel\xCoreAction.h
1\XModel\xClothMesh.cpp
1\XModel\xClothMesh.h
1\XModel\xMesh.cpp
1\XModel\xModelSystem.mdl
1\XModel\xSkeleton.cpp
1\XModel\xSkeletonCtrl.h
1\XModel\xSkeletonCtrl.cpp
1\XModel\xModel.h
1\XModel\xAnimationCtrl.h
1\XModel\xAnimationCtrl.cpp
1\XModel\xCoreAction.cpp
1\XModel\xCoreSkinMesh.cpp
1\XModel\xCoreSkinMesh.h
1\XModel\xCoreFrameAniMesh.h
1\XModel\xCoreFrameAniMesh.cpp
1\XModel\xSkeleton.h
1\XModel\mode_data_def.h
1\XModel\xModelData.h
1\XModel\xMesh.h
1\XModel\xCoreMesh.h
1\XModel\xCoreMesh.cpp
1\XModel
1\XMathLib\xcamera.cpp
1\XMathLib\xmat4.h
1\XMathLib\xvec4.h
1\XMathLib\xmat3.cpp
1\XMathLib\xmat4x3.h
1\XMathLib\xmat4.cpp
1\XMathLib\XPlacement.cpp
1\XMathLib\xquat.h
1\XMathLib\xmat4x3.cpp
1\XMathLib\xcamera.h
1\XMathLib\xvecfunc.h
1\XMathLib\xvec3.cpp
1\XMathLib\xquat.cpp
1\XMathLib\xmatfunc.cpp
1\XMathLib\xvec4.cpp
1\XMathLib\xvec2.h
1\XMathLib\xvec2.cpp
1\XMathLib\xvec3.h
1\XMathLib\XMath_ASM_GCC.h
1\XMathLib\XRayInterSection.cpp
1\XMathLib\xmat3.h
1\XMathLib\xmathfunc.h
1\XMathLib\xmat4x3func.h
1\XMathLib\XMathLib.h
1\XMathLib\XGeomLib.h
1\XMathLib\XInterSection.cpp
1\XMathLib\XGPlan.cpp
1\XMathLib\XMathDecl.h
1\XMathLib\XMTrace.h
1\XMathLib\XGVolume.h
1\XMathLib\XMTrace.cpp
1\XMathLib\说明.txt
1\XMathLib\XMatrix4x3Func_ASM_GCC.h
1\XMathLib\XMatrix4x3Func_ASM_VC.h
1\XMathLib\XMatrixFunc_ASM_GCC.h
1\XMathLib\XMatrixFunc_ASM_VC.h
1\XMathLib\xmat4func.h
1\XMathLib\XMatrix3x3Func_ASM_GCC.h
1\XMathLib\XPlacement.h
1\XMathLib\XMatrix3x3Func_ASM_VC.h
1\XMathLib\xmat3func.h
1\XMathLib\XMathBaseDef.h
1\XMathLib\XMath_ASM_VC.h
1\XMathLib\复件 xvec4.h
1\XMathLib\复件 xmat3.cpp
1\XMathLib\复件 xmat3.h
1\XMathLib\复件 xmat3func.h
1\XMathLib\复件 xmat4.cpp
1\XMathLib\复件 xmat4.h
1\XMathLib\复件 xmat4func.h
1\XMathLib\复件 xmat4x3.cpp
1\XMathLib\复件 xmat4x3.h
1\XMathLib\复件 xmat4x3func.h
1\XMathLib\复件 xmatfunc.cpp
1\XMathLib\复件 XMath_ASM_GCC.h
1\XMathLib\复件 XMath_ASM_VC.h
1\XMathLib\复件 XMathBaseDef.h
1\XMathLib\复件 XMathDecl.h
1\XMathLib\复件 xmathfunc.h
1\XMathLib\复件 XMathLib.h
1\XMathLib\复件 XMatrix3x3Func_ASM_GCC.h
1\XMathLib\复件 XMatrix3x3Func_ASM_VC.h
1\XMathLib\复件 XMatrix4x3Func_ASM_GCC.h
1\XMathLib\复件 XMatrix4x3Func_ASM_VC.h
1\XMathLib\复件 XMatrixFunc_ASM_GCC.h
1\XMathLib\复件 XMatrixFunc_ASM_VC.h
1\XMathLib\复件 XMTrace.cpp
1\XMathLib\复件 XMTrace.h
1\XMathLib\复件 XPlacement.cpp
1\XMathLib\复件 XPlacement.h
1\XMathLib\复件 xquat.cpp
1\XMathLib\复件 xquat.h
1\XMathLib\复件 XRayInterSection.cpp
1\XMathLib\复件 xvec2.cpp
1\XMathLib\复件 xvec2.h
1\XMathLib\复件 xvec3.cpp
1\XMathLib\复件 xvec3.h
1\XMathLib\复件 xvec4.cpp
1\XMathLib
1\xcomdoc\stdafx.cpp
1\xcomdoc\xdocfstream.h
1\xcomdoc\xcdStringHash.h
1\xcomdoc\xcdReadWriterBuffer.cpp
1\xcomdoc\xcdDirEnum.cpp
1\xcomdoc\xcomdoc.cpp
1\xcomdoc\xcomdocImp.h
1\xcomdoc\xcdFileImp.cpp
1\xcomdoc\dll.def
1\xcomdoc\zlibStream.h
1\xcomdoc\xcdReadBuffer.h
1\xcomdoc\xcdUtil.cpp
1\xcomdoc\xcomdoc.h
1\xcomdoc\xcdUtil.h
1\xcomdoc\xcdWriteBuffer.h
1\xcomdoc\stdafx.h
1\xcomdoc\xcdStream.cpp
1\xcomdoc\xcdDirEnum.h
1\xcomdoc\zlibStream.cpp
1\xcomdoc\xcdStringHash.cpp
1\xcomdoc\Packager.cpp
1\xcomdoc\xcdFile.cpp
1\xcomdoc\include\xcomdoc.h
1\xcomdoc\include\xdocfstream.h
1\xcomdoc\include
1\xcomdoc\vs2003\xcomdoc_dll.vcproj
1\xcomdoc\vs2003\xcomdoc.packager.vcproj
1\xcomdoc\vs2003
1\xcomdoc\vs2005\xcomdoc.packager.vcproj
1\xcomdoc\vs2005\xcomdoc_dll.vcproj
1\xcomdoc\vs2005
1\xcomdoc\lib\install.bat
1\xcomdoc\lib
1\xcomdoc
1\win32\ApplicationImp.cpp
1\win32\ApplicationImp.h
1\win32\InputReaderImp.cpp
1\win32\InputReaderImp.h
1\win32\OpenGL.h
1\win32\KeyboardWin32.cpp
1\win32\WindowImp.cpp
1\win32\KeyboardWin32.h
1\win32\OpenGL.cpp
1\win32\Win32Common.h
1\win32\PlatformWin32.h
1\win32\WindowImp.h
1\win32\Win32Common.cpp
1\win32\PlatformWin32.cpp
1\win32
1\water\wmDisplacementmap.cpp
1\water\wmWaveEquation.h
1\water\wmWaveEquation.cpp
1\water\wmDisplacementmap.h
1\water\wmGPUDmWave.h
1\water\wmGPUDmWave.cpp
1\water\waterMesh.h
1\water\waterMesh.cpp
1\water
1\sdl\PlatformSDL.h
1\sdl\SDLKeyMap.h
1\sdl\SDLKeyMap.cpp
1\sdl\SDLMessage.cpp
1\sdl\SDLMessage.h
1\sdl\PlatformSDL.cpp
1\sdl\WindowSDL.cpp
1\sdl\WindowSDL.h
1\sdl\SDL_win\SDLWin32.h
1\sdl\SDL_win\SDLWin32.cpp
1\sdl\SDL_win
1\sdl\SDL_linux
1\sdl
1\RenderSystem\BaseShader.h
1\RenderSystem\ShaderParamter.h
1\RenderSystem\ShaderParamter.cpp
1\RenderSystem\BitmapFont.h
1\RenderSystem\GUPPragramMgr.h
1\RenderSystem\RenderSystem.h
1\RenderSystem\RenderTextureMgr.h
1\RenderSystem\RenderTextureMgr.cpp
1\RenderSystem\BitmapFont.cpp
1\RenderSystem\FT2Font.cpp
1\RenderSystem\FT2Font.h
1\RenderSystem\RendererTexture.h
1\RenderSystem\RenderSystem.cpp
1\RenderSystem\RenderSystem_Inclunde.h
1\RenderSystem\FontRender.h
1\RenderSystem\RenderSystemDef.h
1\RenderSystem\FontManager.h
1\RenderSystem\TextureState.h
1\RenderSystem\ShadowRender.txt
1\RenderSystem\Renderer的结构.txt
1\RenderSystem\RenderScript_Design.txt
1\RenderSystem\RenderSystem_FinalDesign.txt
1\RenderSystem\ROResManager.h
1\RenderSystem\ROResManager.cpp
1\RenderSystem\材质系统的组成.txt
1\RenderSystem\RenderTarget.h
1\RenderSystem\RenderSystemObject.h
1\RenderSystem\Texture.h
1\RenderSystem\RenderQueue.cpp
1\RenderSystem\RenderQueue.h
1\RenderSystem\RenderSystemCfg.cpp
1\RenderSystem\VertexBuffer.h
1\RenderSystem\TextureState.cpp
1\RenderSystem\VertexBuffer.cpp
1\RenderSystem\xMixedFontRender.cpp
1\RenderSystem\ShaderSemantic.h
1\RenderSystem\ShaderSemantic.cpp
1\RenderSystem\RenderSystem_Struct.h
1\RenderSystem\RenderSystemMgr.cpp
1\RenderSystem\RenderSystemMgr.h
1\RenderSystem\RenderSystem_Enum.h
1\RenderSystem\RendererObject.h
1\RenderSystem\xMixedFontRender.h
1\RenderSystem\RendererBufferObject.h
1\RenderSystem\RendererObject.cpp
1\RenderSystem\FontRender.cpp
1\RenderSystem\FontManager.cpp
1\RenderSystem\ResMgrWrapper
1\RenderSystem
1\ParticalSys
1\OpenGLRenderer\OpenGLProgPipeLine.cpp
1\OpenGLRenderer\GLGLSLShader.h
1\OpenGLRenderer\GLGLSLShader.cpp
1\OpenGLRenderer\glNewExtension.cpp
1\OpenGLRenderer\GLRenderSystemContex.cpp
1\OpenGLRenderer\OpenGLRenderSystem.cpp
1\OpenGLRenderer\GLRendererPlugin.cpp
1\OpenGLRenderer\GLCubeTexture.cpp
1\OpenGLRenderer\glNewExtension.h
1\OpenGLRenderer\FrameBufferObj.cpp
1\OpenGLRenderer\ShaderParamParser.h
1\OpenGLRenderer\ShaderParamParser.cpp
1\OpenGLRenderer\GLSLPragramMgr.cpp
1\OpenGLRenderer\GLSLPragramMgr.h
1\OpenGLRenderer\GLSLShaderManager.h
1\OpenGLRenderer\GLSLShaderManager.cpp
1\OpenGLRenderer\OpenGLRenderSystem.h
1\OpenGLRenderer\GLHelperRenderer.cpp
1\OpenGLRenderer\GLBaseTexture.h
1\OpenGLRenderer\GLMipmapPixelBuffer.h
1\OpenGLRenderer\GLMipmapPixelBuffer.cpp
1\OpenGLRenderer\GLBaseTexture.cpp
1\OpenGLRenderer\FrameBufferObj.h
1\OpenGLRenderer\GLVertexBuffer.h
1\OpenGLRenderer\GL3DTexture.cpp
1\OpenGLRenderer\GLRenderTarget.h
1\OpenGLRenderer\GL3DTexture.h
1\OpenGLRenderer\GLRenderTarget.cpp
1\OpenGLRenderer\GLCubeTexture.h
1\OpenGLRenderer\GLTextureState.h
1\OpenGLRenderer\GLHelperRenderer.h
1\OpenGLRenderer\GLTextureState.cpp
1\OpenGLRenderer\GLRenderSystem_TextureState.cpp
1\OpenGLRenderer\GLRenderSystem_RenderState.cpp
1\OpenGLRenderer\GLHardWareVertexBuffer.cpp
1\OpenGLRenderer\GLHardWareVertexBuffer.h
1\OpenGLRenderer\GLVertexBuffer.cpp
1\OpenGLRenderer\GLTexture.h
1\OpenGLRenderer\GLRenderSystemMatrix.cpp
1\OpenGLRenderer\GLTexture.cpp
1\OpenGLRenderer\GLBaseShader.cpp
1\OpenGLRenderer\GLPixeBuffer.h
1\OpenGLRenderer\GLPixeBuffer.cpp
1\OpenGLRenderer\GLDepthbuffer.h
1\OpenGLRenderer\GLDepthbuffer.cpp
1\OpenGLRenderer\GLRenderToTexture.h
1\OpenGLRenderer\GLRenderToTexture.cpp
1\OpenGLRenderer\GLFBORenderView.cpp
1\OpenGLRenderer\GLFBORenderView.h
1\OpenGLRenderer\OpenGLLogo.cpp
1\OpenGLRenderer\OpenGLRes.h
1\OpenGLRenderer\XReal3DLogo.cpp
1\OpenGLRenderer\GLBaseShader.h
1\OpenGLRenderer\Win32\GLRenderWindowWin32.cpp
1\OpenGLRenderer\Win32\GLRenderWindowWin32.h
1\OpenGLRenderer\Win32
1\OpenGLRenderer\GLX\main.cpp
1\OpenGLRenderer\GLX\GLXTest.cbx
1\OpenGLRenderer\GLX\Makefile
1\OpenGLRenderer\GLX\GLXUtils.cpp
1\OpenGLRenderer\GLX\GLXUtils.o
1\OpenGLRenderer\GLX\GLRenderWindowX11.o
1\OpenGLRenderer\GLX\GLRenderWindowX11.h
1\OpenGLRenderer\GLX\GLXUtils.h
1\OpenGLRenderer\GLX\GLRenderWindowX11.cpp
1\OpenGLRenderer\GLX
1\OpenGLRenderer\SDL\OpenGLRenderWindowSDL.h
1\OpenGLRenderer\SDL\OpenGLRenderWindowSDL.cpp
1\OpenGLRenderer\SDL
1\OpenGLRenderer
1\net\xNetworkBaseDef.h
1\net\xNetSocket.h
1\net\xNetSocket.cpp
1\net\xNetHTTPConnnect.h
1\net\xNetHTTPConnnect.cpp
1\net\xNetFTPConnect.h
1\net\xNetFTPConnect.cpp
1\net
1\mem\FastSmallMemAlloc.cpp
1\mem\mem_dbg.cpp
1\mem\MemPool.h
1\mem\MemState.cpp
1\mem\FixMemAlloc.cpp
1\mem\MemPool.cpp
1\mem\FixSmallMemAlloc.cpp
1\mem\MemAlloc.h
1\mem\memdef.h
1\mem\mstream.h
1\mem\ObjectPool.h
1\mem\stl_alloc.h
1\mem\TestMem.cpp
1\mem\mem_operator.cpp
1\mem\mem_operator_dbg.cpp
1\mem\mem.h
1\mem\mem.cpp
1\mem\mem_operator.h
1\mem\FastMemAlloc.h
1\mem\FixMemAlloc.h
1\mem\FixSmallMemAlloc.h
1\mem\FastSmallMemAlloc.h
1\mem\MemState.h
1\mem\FastMemAlloc.cpp
1\mem
1\MediaFX\stdafx.cpp
1\MediaFX\stdafx.h
1\MediaFX\threadLocker.h
1\MediaFX\FileStreamReader.h
1\MediaFX\testApp.cpp
1\MediaFX\MIniFile.h
1\MediaFX\MIniFile.cpp
1\MediaFX\MediaFX.h
1\MediaFX\dllexporter.def
1\MediaFX\MediaFXDLL.cpp
1\MediaFX\MediaFX_C.cpp
1\MediaFX\MediaFX_C.h
1\MediaFX\include\avformat.h
1\MediaFX\include\avcodec.h
1\MediaFX\include\avutil.h
1\MediaFX\include
1\MediaFX\OpenALSound\alOggStream.h
1\MediaFX\OpenALSound\alSoundStream.cpp
1\MediaFX\OpenALSound\alSourceSequence.h
1\MediaFX\OpenALSound\alWavStatic.h
1\MediaFX\OpenALSound\alWavStatic.cpp
1\MediaFX\OpenALSound\alSoundSource.cpp
1\MediaFX\OpenALSound\alSoundSystem.h
1\MediaFX\OpenALSound\alOggStream.cpp
1\MediaFX\OpenALSound\alSourceSequence.cpp
1\MediaFX\OpenALSound\alSoundSystem.cpp
1\MediaFX\OpenALSound
1\MediaFX\vs2005\MediaFX.vcproj
1\MediaFX\vs2005\MediaFX_dll.vcproj
1\MediaFX\vs2005
1\MediaFX\vs2003\MediaFX.vcproj
1\MediaFX\vs2003
1\MediaFX
1\linux\data_type.h
1\linux\GameApp.cpp
1\linux\GameApp.h
1\linux\OpenGL.cpp
1\linux\OpenGL.h
1\linux\timer.h
1\linux
1\lib\avformat.lib
1\lib\avutil.lib
1\lib\avcodec.lib
1\lib
1\doc\附加信息.txt
1\doc\Fundamentals.htm
1\doc\MaterialScript.htm
1\doc
1\demo\main.cpp
1\demo\particlesytem.cpp
1\demo\xlands_demo.cpp
1\demo\engine_test.cpp
1\demo\static_test.cpp
1\demo\fire.cpp
1\demo\fire.h
1\demo\firedemo.cpp
1\demo\GeomShaderDemo.cpp
1\demo\dmWatermain.cpp
1\demo\demoui\static_demoui.h
1\demo\demoui\xuiDemoInfoPannel.h
1\demo\demoui\xuiDemoInfoPannel.cpp
1\demo\demoui\static_demoui.cpp
1\demo\demoui\ui_demoweb.h
1\demo\demoui\ui_demoweb.cpp
1\demo\demoui
1\demo
1\D3DRenderer\XVertexBuffer.cpp
1\D3DRenderer\XRenderer.h
1\D3DRenderer\XVertexBuffer.h
1\D3DRenderer\XD3DCamera.h
1\D3DRenderer\D3D9RendererPlugin.cpp
1\D3DRenderer\XTexture.h
1\D3DRenderer\HelperDrawer.h
1\D3DRenderer\HelperDrawer.cpp
1\D3DRenderer\XRenderer.cpp
1\D3DRenderer\XMaterial.cpp
1\D3DRenderer\XRenderTarget.cpp
1\D3DRenderer\engine_dll.h
1\D3DRenderer\XRenderTarget.h
1\D3DRenderer\XD3DCamera.cpp
1\D3DRenderer\d3d_common.h
1\D3DRenderer\XTexture.cpp
1\D3DRenderer\XMaterial.h
1\D3DRenderer\XRendererEnum.h
1\D3DRenderer\XShader.h
1\D3DRenderer\XShader.cpp
1\D3DRenderer
1\CameraProject\CameraRenderDLL\DShowCameraRendererDLL.sln
1\CameraProject\CameraRenderDLL\dll\CameraRender.dll
1\CameraProject\CameraRenderDLL\dll\CameraRenderD.dll
1\CameraProject\CameraRenderDLL\dll
1\CameraProject\CameraRenderDLL\include\xCameraRenderer.h
1\CameraProject\CameraRenderDLL\include\xVideoRenderer.h
1\CameraProject\CameraRenderDLL\include\xVideoRenderTarget.h
1\CameraProject\CameraRenderDLL\include
1\CameraProject\CameraRenderDLL\lib\CameraRender.exp
1\CameraProject\CameraRenderDLL\lib\CameraRender.lib
1\CameraProject\CameraRenderDLL\lib\CameraRenderD.exp
1\CameraProject\CameraRenderDLL\lib\CameraRenderD.lib
1\CameraProject\CameraRenderDLL\lib
1\CameraProject\CameraRenderDLL\src\DemoBmpVTarget.cpp
1\CameraProject\CameraRenderDLL\src\DemoBmpVTarget.h
1\CameraProject\CameraRenderDLL\src\dllfunction.cpp
1\CameraProject\CameraRenderDLL\src\DShowCameraDLL.vcproj
1\CameraProject\CameraRenderDLL\src\dsCaptureDeviceEnumlator.cpp
1\CameraProject\CameraRenderDLL\src\dsVideoCapRenderer.cpp
1\CameraProject\CameraRenderDLL\src\dsVideoCapRenderer.h
1\CameraProject\CameraRenderDLL\src\dsVideoRenderer.h
1\CameraProject\CameraRenderDLL\src\dsVideoRender.cpp
1\CameraProject\CameraRenderDLL\src\testMain.cpp
1\CameraProject\CameraRenderDLL\src\xCameraRenderer.h
1\CameraProject\CameraRenderDLL\src\xVideoRenderer.h
1\CameraProject\CameraRenderDLL\src\xVideoRenderTarget.h
1\CameraProject\CameraRenderDLL\src
1\CameraProject\CameraRenderDLL
1\CameraProject\Demo\CameraEngineTest.cpp
1\CameraProject\Demo
1\CameraProject\Engine\videoImage.cpp
1\CameraProject\Engine\videoImage.h
1\CameraProject\Engine\videoRenderTarget.cpp
1\CameraProject\Engine\videoRenderTarget.h
1\CameraProject\Engine\xCameraEngine.cpp
1\CameraProject\Engine\xCameraEngine.h
1\CameraProject\Engine\xCameraEngineImp.h
1\CameraProject\Engine\xCameraEngineImp.cpp
1\CameraProject\Engine
1\CameraProject\vs2005\CameraEngine.vcproj
1\CameraProject\vs2005\CameraEngineTest.vcproj
1\CameraProject\vs2005\XRDShowVideoTexture.vcproj
1\CameraProject\vs2005\xReal3D.log.txt
1\CameraProject\vs2005
1\CameraProject\dsVideoTexture\dshowVTDLLEntry.cpp
1\CameraProject\dsVideoTexture\xRE_VideoTexture.cpp
1\CameraProject\dsVideoTexture\xRE_VideoTexture.h
1\CameraProject\dsVideoTexture
1\CameraProject
1\build\Makefile
1\build\engine.mk
1\build\vs2005\XRealEngineDemo.vcproj
1\build\vs2005\XLandsRenderer.vcproj
1\build\vs2005\XReal3DWaterDemo.vcproj
1\build\vs2005\XRealEngineFireDemo.vcproj
1\build\vs2005\XRealEngine_OpenGL_Plugin.vcproj
1\build\vs2005\XRealEngineDLLDemo.vcproj
1\build\vs2005\XRealEngine_D3D9_Plugin.vcproj
1\build\vs2005\xRendererSystem.txt
1\build\vs2005\xReal3D.log.txt
1\build\vs2005\XReal3DGeomShaderDemo.vcproj.bak
1\build\vs2005\XReal3DGeomShaderDemo.vcproj
1\build\vs2005\XRealEngineDLL.vcproj
1\build\vs2005
1\build\vs2003\XRealEngineDLLDemo.vcproj
1\build\vs2003\XLandsRenderer.vcproj
1\build\vs2003\XReal3DWaterDemo.vcproj
1\build\vs2003\XRealEngine_D3D9_Plugin.vcproj
1\build\vs2003\XRealEngine_OpenGL_Plugin.vcproj
1\build\vs2003\XRealEngineDemo.vcproj
1\build\vs2003\XRealEngineDLL.vcproj
1\build\vs2003
1\build
1\bin\.autoreg
1\bin\fonts.xml
1\bin\readme.txt
1\bin\main_pannel.html
1\bin\system.xml
1\bin\xcomdoc..reg
1\bin\Shader\GLSL\wavespread.ps
1\bin\Shader\GLSL\Simple.vs
1\bin\Shader\GLSL\waterRender.ps
1\bin\Shader\GLSL\idsel.ps
1\bin\Shader\GLSL\idsel.vs
1\bin\Shader\GLSL\fontSimple.vs
1\bin\Shader\GLSL\drawHDRPixel.ps
1\bin\Shader\GLSL\wavenormal.ps
1\bin\Shader\GLSL\wavesmooth.ps
1\bin\Shader\GLSL\fontSimple.ps
1\bin\Shader\GLSL\waterRender.vs
1\bin\Shader\GLSL\vistafont.ps
1\bin\Shader\GLSL\fireUp.ps
1\bin\Shader\GLSL\fireRender.ps
1\bin\Shader\GLSL\drawHDRPixel.vs
1\bin\Shader\GLSL\WebPage.ps
1\bin\Shader\GLSL\2DWaterRender.vs
1\bin\Shader\GLSL\Simple.ps
1\bin\Shader\GLSL\Simple.gs
1\bin\Shader\GLSL\2DWaterRender.ps
1\bin\Shader\GLSL\GeomShaderDemo.ps
1\bin\Shader\GLSL
1\bin\Shader\HLSL\idsel.vs
1\bin\Shader\HLSL\idsel.ps
1\bin\Shader\HLSL
1\bin\Shader
1\bin\xuiscript\infopanel.xml
1\bin\xuiscript\demo.xml
1\bin\xuiscript\comonctrl.xml
1\bin\xuiscript\demo_web.xml
1\bin\xuiscript
1\bin
1\BaseLib\Timer.cpp
1\BaseLib\endian.h
1\BaseLib\float16.cpp
1\BaseLib\float16.h
1\BaseLib\mstream.h
1\BaseLib\xarray.h
1\BaseLib\Rect.h
1\BaseLib\Timer.h
1\BaseLib\PlatformDef.h
1\BaseLib\MIniFile.h
1\BaseLib\baseType.h
1\BaseLib\xILImage.cpp
1\BaseLib\binary.h
1\BaseLib\xBaseImage.h
1\BaseLib\xImage.cpp
1\BaseLib\toFloat.h
1\BaseLib\xCfgParser.h
1\BaseLib\xDXTImage.h
1\BaseLib\xHDRImage.cpp
1\BaseLib\xBaseImage.cpp
1\BaseLib\xI18N.h
1\BaseLib\logstream.h
1\BaseLib\xI18N.cpp
1\BaseLib\stl_dllalloc.h
1\BaseLib\stl_dllalloc.cpp
1\BaseLib\EngineBaseDef.h
1\BaseLib\Paramater.h
1\BaseLib\xImage.h
1\BaseLib\Paramater.cpp
1\BaseLib\eLut.h
1\BaseLib\xCfgParser.cpp
1\BaseLib\xDXTImage.cpp
1\BaseLib\xLogger.cpp
1\BaseLib\MIniFile.cpp
1\BaseLib\RegMgrFrameUpdateObj.h
1\BaseLib\xReal3DBaseInc.h
1\BaseLib\xLogger.h
1\BaseLib\xHDRImage.h
1\BaseLib\RefCountObjPtr.h
1\BaseLib\Color.h
1\BaseLib\xFreeImage.cpp
1\BaseLib\xFreeImage.h
1\BaseLib\xILImage.h
1\BaseLib\xReal3DAPI.h
1\BaseLib\ResPackageMgr.h
1\BaseLib\xcomdocManager.h
1\BaseLib\ResFileMgr.h
1\BaseLib\ResourceMgr.h
1\BaseLib\io\mstream.h
1\BaseLib\io\zipstream.h
1\BaseLib\io\bzip2stream.h
1\BaseLib\io\bzip2stream.hpp
1\BaseLib\io\zipstream.hpp
1\BaseLib\io
1\BaseLib\Half
1\BaseLib
1\Application\InputReader.cpp
1\Application\ApplicationLayer.cpp
1\Application\Window.cpp
1\Application\Application.cpp
1\Application\Listener.cpp
1\Application\PluginMgr.cpp
1\Application\Listener.h
1\Application\Application.h
1\Application\PluginMgr.h
1\Application\ApplicationLayer.h
1\Application\InputReader.h
1\Application\Window.h
1\Application\Platform.cpp
1\Application\virtualKey.h
1\Application\Platform.h
1\Application
1

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