文件名称:xreal3d
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 1.32mb
- 下载次数:
- 0次
- 提 供 者:
- M***
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中国著名开发人员所编写的开源3D引擎xreal3d.
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下载文件列表
压缩包 : 105230298xreal3d.rar 列表 1\xui\include\xuiCtrlContainer.h 1\xui\include\xuiControl.h 1\xui\include\xuiButton.h 1\xui\include\xuiWindowManager.h 1\xui\include\xuiDataType.h 1\xui\include\xuiStringParser.h 1\xui\include\xuiTextArea.h 1\xui\include\xuiCaption.h 1\xui\include\xui.h 1\xui\include\xuiTextLabel.h 1\xui\include\xuiHotArea.h 1\xui\include\xuibase.h 1\xui\include\xuiDialog.h 1\xui\include\xuiWindow.h 1\xui\include\xuiXMLMgr.h 1\xui\include 1\xui\src\xuiTextLabel.cpp 1\xui\src\xuiTextArea.cpp 1\xui\src\xuiCaption.cpp 1\xui\src\xuiHotArea.cpp 1\xui\src\xuiStateBlend.cpp 1\xui\src\xuiTransBlend.cpp 1\xui\src\xuiCtrlContainer.cpp 1\xui\src\xuiButton.cpp 1\xui\src\xuiControl.cpp 1\xui\src\xuiWindow.cpp 1\xui\src\xuiDialog.cpp 1\xui\src\xuiWindowManager.cpp 1\xui\src\xuiStringParser.cpp 1\xui\src\xuiXMLMgr.cpp 1\xui\src 1\xui 1\xRWebBrowser\xR_WebBrowserDLL.vcproj 1\xRWebBrowser\include\xR_WebBrowser.h 1\xRWebBrowser\include\embeddedbrowserwindow.h 1\xRWebBrowser\include\xR_WebBrowserImp.h 1\xRWebBrowser\include\llembeddedbrowserwindow.h 1\xRWebBrowser\include\xR_WebBrowserImp2.h 1\xRWebBrowser\include\embeddedbrowser.h 1\xRWebBrowser\include\llembeddedbrowser.h 1\xRWebBrowser\include 1\xRWebBrowser\src\dllEntry.cpp 1\xRWebBrowser\src\embeddedbrowser.cpp 1\xRWebBrowser\src\embeddedbrowserwindow.cpp 1\xRWebBrowser\src\llembeddedbrowser.cpp 1\xRWebBrowser\src\xR_WebBrowserImp2.cpp 1\xRWebBrowser\src\llembeddedbrowserwindow.cpp 1\xRWebBrowser\src\xR_WebBrowserImp.cpp 1\xRWebBrowser\src 1\xRWebBrowser\bin 1\xRWebBrowser 1\xrealmodel\xrm_frame_model.cpp 1\xrealmodel\xrm_frame_model.h 1\xrealmodel\xrm_vb.h 1\xrealmodel\mode_data_def.h 1\xrealmodel\xrm_skeleton_model.h 1\xrealmodel\xrm_static_model.cpp 1\xrealmodel\xrm_skinmesh.h 1\xrealmodel\xrm_skinmesh.cpp 1\xrealmodel\xrm_texture.cpp 1\xrealmodel\xrm_static_model.h 1\xrealmodel\xrm_skeleton_model.cpp 1\xrealmodel\xrm_texture.h 1\xrealmodel 1\xreal3d\xmath.h 1\xreal3d\xui.h 1\xreal3d\xuicomctrl.h 1\xreal3d\xnetwork.h 1\xreal3d\xresource.h 1\xreal3d\xcore.h 1\xreal3d\engine_init.h 1\xreal3d\xgraphics.h 1\xreal3d\src\xresource.cpp 1\xreal3d\src\engine_init.cpp 1\xreal3d\src 1\xreal3d 1\XModel\xMeshMgr.h 1\XModel\问题描述.txt 1\XModel\xModelMgr.cpp 1\XModel\xModelMgr.h 1\XModel\xCoreModel.h 1\XModel\xCoreModel.cpp 1\XModel\xMeshMgr.cpp 1\XModel\xCoreSkeleton.cpp 1\XModel\xActionMgr.h 1\XModel\xModel.cpp 1\XModel\xActionMgr.cpp 1\XModel\xCoreSkeleton.h 1\XModel\xManagedModel.cpp 1\XModel\xManagedModel.h 1\XModel\xMorphTarget.h 1\XModel\xMorphTarget.cpp 1\XModel\xCoreAction.h 1\XModel\xClothMesh.cpp 1\XModel\xClothMesh.h 1\XModel\xMesh.cpp 1\XModel\xModelSystem.mdl 1\XModel\xSkeleton.cpp 1\XModel\xSkeletonCtrl.h 1\XModel\xSkeletonCtrl.cpp 1\XModel\xModel.h 1\XModel\xAnimationCtrl.h 1\XModel\xAnimationCtrl.cpp 1\XModel\xCoreAction.cpp 1\XModel\xCoreSkinMesh.cpp 1\XModel\xCoreSkinMesh.h 1\XModel\xCoreFrameAniMesh.h 1\XModel\xCoreFrameAniMesh.cpp 1\XModel\xSkeleton.h 1\XModel\mode_data_def.h 1\XModel\xModelData.h 1\XModel\xMesh.h 1\XModel\xCoreMesh.h 1\XModel\xCoreMesh.cpp 1\XModel 1\XMathLib\xcamera.cpp 1\XMathLib\xmat4.h 1\XMathLib\xvec4.h 1\XMathLib\xmat3.cpp 1\XMathLib\xmat4x3.h 1\XMathLib\xmat4.cpp 1\XMathLib\XPlacement.cpp 1\XMathLib\xquat.h 1\XMathLib\xmat4x3.cpp 1\XMathLib\xcamera.h 1\XMathLib\xvecfunc.h 1\XMathLib\xvec3.cpp 1\XMathLib\xquat.cpp 1\XMathLib\xmatfunc.cpp 1\XMathLib\xvec4.cpp 1\XMathLib\xvec2.h 1\XMathLib\xvec2.cpp 1\XMathLib\xvec3.h 1\XMathLib\XMath_ASM_GCC.h 1\XMathLib\XRayInterSection.cpp 1\XMathLib\xmat3.h 1\XMathLib\xmathfunc.h 1\XMathLib\xmat4x3func.h 1\XMathLib\XMathLib.h 1\XMathLib\XGeomLib.h 1\XMathLib\XInterSection.cpp 1\XMathLib\XGPlan.cpp 1\XMathLib\XMathDecl.h 1\XMathLib\XMTrace.h 1\XMathLib\XGVolume.h 1\XMathLib\XMTrace.cpp 1\XMathLib\说明.txt 1\XMathLib\XMatrix4x3Func_ASM_GCC.h 1\XMathLib\XMatrix4x3Func_ASM_VC.h 1\XMathLib\XMatrixFunc_ASM_GCC.h 1\XMathLib\XMatrixFunc_ASM_VC.h 1\XMathLib\xmat4func.h 1\XMathLib\XMatrix3x3Func_ASM_GCC.h 1\XMathLib\XPlacement.h 1\XMathLib\XMatrix3x3Func_ASM_VC.h 1\XMathLib\xmat3func.h 1\XMathLib\XMathBaseDef.h 1\XMathLib\XMath_ASM_VC.h 1\XMathLib\复件 xvec4.h 1\XMathLib\复件 xmat3.cpp 1\XMathLib\复件 xmat3.h 1\XMathLib\复件 xmat3func.h 1\XMathLib\复件 xmat4.cpp 1\XMathLib\复件 xmat4.h 1\XMathLib\复件 xmat4func.h 1\XMathLib\复件 xmat4x3.cpp 1\XMathLib\复件 xmat4x3.h 1\XMathLib\复件 xmat4x3func.h 1\XMathLib\复件 xmatfunc.cpp 1\XMathLib\复件 XMath_ASM_GCC.h 1\XMathLib\复件 XMath_ASM_VC.h 1\XMathLib\复件 XMathBaseDef.h 1\XMathLib\复件 XMathDecl.h 1\XMathLib\复件 xmathfunc.h 1\XMathLib\复件 XMathLib.h 1\XMathLib\复件 XMatrix3x3Func_ASM_GCC.h 1\XMathLib\复件 XMatrix3x3Func_ASM_VC.h 1\XMathLib\复件 XMatrix4x3Func_ASM_GCC.h 1\XMathLib\复件 XMatrix4x3Func_ASM_VC.h 1\XMathLib\复件 XMatrixFunc_ASM_GCC.h 1\XMathLib\复件 XMatrixFunc_ASM_VC.h 1\XMathLib\复件 XMTrace.cpp 1\XMathLib\复件 XMTrace.h 1\XMathLib\复件 XPlacement.cpp 1\XMathLib\复件 XPlacement.h 1\XMathLib\复件 xquat.cpp 1\XMathLib\复件 xquat.h 1\XMathLib\复件 XRayInterSection.cpp 1\XMathLib\复件 xvec2.cpp 1\XMathLib\复件 xvec2.h 1\XMathLib\复件 xvec3.cpp 1\XMathLib\复件 xvec3.h 1\XMathLib\复件 xvec4.cpp 1\XMathLib 1\xcomdoc\stdafx.cpp 1\xcomdoc\xdocfstream.h 1\xcomdoc\xcdStringHash.h 1\xcomdoc\xcdReadWriterBuffer.cpp 1\xcomdoc\xcdDirEnum.cpp 1\xcomdoc\xcomdoc.cpp 1\xcomdoc\xcomdocImp.h 1\xcomdoc\xcdFileImp.cpp 1\xcomdoc\dll.def 1\xcomdoc\zlibStream.h 1\xcomdoc\xcdReadBuffer.h 1\xcomdoc\xcdUtil.cpp 1\xcomdoc\xcomdoc.h 1\xcomdoc\xcdUtil.h 1\xcomdoc\xcdWriteBuffer.h 1\xcomdoc\stdafx.h 1\xcomdoc\xcdStream.cpp 1\xcomdoc\xcdDirEnum.h 1\xcomdoc\zlibStream.cpp 1\xcomdoc\xcdStringHash.cpp 1\xcomdoc\Packager.cpp 1\xcomdoc\xcdFile.cpp 1\xcomdoc\include\xcomdoc.h 1\xcomdoc\include\xdocfstream.h 1\xcomdoc\include 1\xcomdoc\vs2003\xcomdoc_dll.vcproj 1\xcomdoc\vs2003\xcomdoc.packager.vcproj 1\xcomdoc\vs2003 1\xcomdoc\vs2005\xcomdoc.packager.vcproj 1\xcomdoc\vs2005\xcomdoc_dll.vcproj 1\xcomdoc\vs2005 1\xcomdoc\lib\install.bat 1\xcomdoc\lib 1\xcomdoc 1\win32\ApplicationImp.cpp 1\win32\ApplicationImp.h 1\win32\InputReaderImp.cpp 1\win32\InputReaderImp.h 1\win32\OpenGL.h 1\win32\KeyboardWin32.cpp 1\win32\WindowImp.cpp 1\win32\KeyboardWin32.h 1\win32\OpenGL.cpp 1\win32\Win32Common.h 1\win32\PlatformWin32.h 1\win32\WindowImp.h 1\win32\Win32Common.cpp 1\win32\PlatformWin32.cpp 1\win32 1\water\wmDisplacementmap.cpp 1\water\wmWaveEquation.h 1\water\wmWaveEquation.cpp 1\water\wmDisplacementmap.h 1\water\wmGPUDmWave.h 1\water\wmGPUDmWave.cpp 1\water\waterMesh.h 1\water\waterMesh.cpp 1\water 1\sdl\PlatformSDL.h 1\sdl\SDLKeyMap.h 1\sdl\SDLKeyMap.cpp 1\sdl\SDLMessage.cpp 1\sdl\SDLMessage.h 1\sdl\PlatformSDL.cpp 1\sdl\WindowSDL.cpp 1\sdl\WindowSDL.h 1\sdl\SDL_win\SDLWin32.h 1\sdl\SDL_win\SDLWin32.cpp 1\sdl\SDL_win 1\sdl\SDL_linux 1\sdl 1\RenderSystem\BaseShader.h 1\RenderSystem\ShaderParamter.h 1\RenderSystem\ShaderParamter.cpp 1\RenderSystem\BitmapFont.h 1\RenderSystem\GUPPragramMgr.h 1\RenderSystem\RenderSystem.h 1\RenderSystem\RenderTextureMgr.h 1\RenderSystem\RenderTextureMgr.cpp 1\RenderSystem\BitmapFont.cpp 1\RenderSystem\FT2Font.cpp 1\RenderSystem\FT2Font.h 1\RenderSystem\RendererTexture.h 1\RenderSystem\RenderSystem.cpp 1\RenderSystem\RenderSystem_Inclunde.h 1\RenderSystem\FontRender.h 1\RenderSystem\RenderSystemDef.h 1\RenderSystem\FontManager.h 1\RenderSystem\TextureState.h 1\RenderSystem\ShadowRender.txt 1\RenderSystem\Renderer的结构.txt 1\RenderSystem\RenderScript_Design.txt 1\RenderSystem\RenderSystem_FinalDesign.txt 1\RenderSystem\ROResManager.h 1\RenderSystem\ROResManager.cpp 1\RenderSystem\材质系统的组成.txt 1\RenderSystem\RenderTarget.h 1\RenderSystem\RenderSystemObject.h 1\RenderSystem\Texture.h 1\RenderSystem\RenderQueue.cpp 1\RenderSystem\RenderQueue.h 1\RenderSystem\RenderSystemCfg.cpp 1\RenderSystem\VertexBuffer.h 1\RenderSystem\TextureState.cpp 1\RenderSystem\VertexBuffer.cpp 1\RenderSystem\xMixedFontRender.cpp 1\RenderSystem\ShaderSemantic.h 1\RenderSystem\ShaderSemantic.cpp 1\RenderSystem\RenderSystem_Struct.h 1\RenderSystem\RenderSystemMgr.cpp 1\RenderSystem\RenderSystemMgr.h 1\RenderSystem\RenderSystem_Enum.h 1\RenderSystem\RendererObject.h 1\RenderSystem\xMixedFontRender.h 1\RenderSystem\RendererBufferObject.h 1\RenderSystem\RendererObject.cpp 1\RenderSystem\FontRender.cpp 1\RenderSystem\FontManager.cpp 1\RenderSystem\ResMgrWrapper 1\RenderSystem 1\ParticalSys 1\OpenGLRenderer\OpenGLProgPipeLine.cpp 1\OpenGLRenderer\GLGLSLShader.h 1\OpenGLRenderer\GLGLSLShader.cpp 1\OpenGLRenderer\glNewExtension.cpp 1\OpenGLRenderer\GLRenderSystemContex.cpp 1\OpenGLRenderer\OpenGLRenderSystem.cpp 1\OpenGLRenderer\GLRendererPlugin.cpp 1\OpenGLRenderer\GLCubeTexture.cpp 1\OpenGLRenderer\glNewExtension.h 1\OpenGLRenderer\FrameBufferObj.cpp 1\OpenGLRenderer\ShaderParamParser.h 1\OpenGLRenderer\ShaderParamParser.cpp 1\OpenGLRenderer\GLSLPragramMgr.cpp 1\OpenGLRenderer\GLSLPragramMgr.h 1\OpenGLRenderer\GLSLShaderManager.h 1\OpenGLRenderer\GLSLShaderManager.cpp 1\OpenGLRenderer\OpenGLRenderSystem.h 1\OpenGLRenderer\GLHelperRenderer.cpp 1\OpenGLRenderer\GLBaseTexture.h 1\OpenGLRenderer\GLMipmapPixelBuffer.h 1\OpenGLRenderer\GLMipmapPixelBuffer.cpp 1\OpenGLRenderer\GLBaseTexture.cpp 1\OpenGLRenderer\FrameBufferObj.h 1\OpenGLRenderer\GLVertexBuffer.h 1\OpenGLRenderer\GL3DTexture.cpp 1\OpenGLRenderer\GLRenderTarget.h 1\OpenGLRenderer\GL3DTexture.h 1\OpenGLRenderer\GLRenderTarget.cpp 1\OpenGLRenderer\GLCubeTexture.h 1\OpenGLRenderer\GLTextureState.h 1\OpenGLRenderer\GLHelperRenderer.h 1\OpenGLRenderer\GLTextureState.cpp 1\OpenGLRenderer\GLRenderSystem_TextureState.cpp 1\OpenGLRenderer\GLRenderSystem_RenderState.cpp 1\OpenGLRenderer\GLHardWareVertexBuffer.cpp 1\OpenGLRenderer\GLHardWareVertexBuffer.h 1\OpenGLRenderer\GLVertexBuffer.cpp 1\OpenGLRenderer\GLTexture.h 1\OpenGLRenderer\GLRenderSystemMatrix.cpp 1\OpenGLRenderer\GLTexture.cpp 1\OpenGLRenderer\GLBaseShader.cpp 1\OpenGLRenderer\GLPixeBuffer.h 1\OpenGLRenderer\GLPixeBuffer.cpp 1\OpenGLRenderer\GLDepthbuffer.h 1\OpenGLRenderer\GLDepthbuffer.cpp 1\OpenGLRenderer\GLRenderToTexture.h 1\OpenGLRenderer\GLRenderToTexture.cpp 1\OpenGLRenderer\GLFBORenderView.cpp 1\OpenGLRenderer\GLFBORenderView.h 1\OpenGLRenderer\OpenGLLogo.cpp 1\OpenGLRenderer\OpenGLRes.h 1\OpenGLRenderer\XReal3DLogo.cpp 1\OpenGLRenderer\GLBaseShader.h 1\OpenGLRenderer\Win32\GLRenderWindowWin32.cpp 1\OpenGLRenderer\Win32\GLRenderWindowWin32.h 1\OpenGLRenderer\Win32 1\OpenGLRenderer\GLX\main.cpp 1\OpenGLRenderer\GLX\GLXTest.cbx 1\OpenGLRenderer\GLX\Makefile 1\OpenGLRenderer\GLX\GLXUtils.cpp 1\OpenGLRenderer\GLX\GLXUtils.o 1\OpenGLRenderer\GLX\GLRenderWindowX11.o 1\OpenGLRenderer\GLX\GLRenderWindowX11.h 1\OpenGLRenderer\GLX\GLXUtils.h 1\OpenGLRenderer\GLX\GLRenderWindowX11.cpp 1\OpenGLRenderer\GLX 1\OpenGLRenderer\SDL\OpenGLRenderWindowSDL.h 1\OpenGLRenderer\SDL\OpenGLRenderWindowSDL.cpp 1\OpenGLRenderer\SDL 1\OpenGLRenderer 1\net\xNetworkBaseDef.h 1\net\xNetSocket.h 1\net\xNetSocket.cpp 1\net\xNetHTTPConnnect.h 1\net\xNetHTTPConnnect.cpp 1\net\xNetFTPConnect.h 1\net\xNetFTPConnect.cpp 1\net 1\mem\FastSmallMemAlloc.cpp 1\mem\mem_dbg.cpp 1\mem\MemPool.h 1\mem\MemState.cpp 1\mem\FixMemAlloc.cpp 1\mem\MemPool.cpp 1\mem\FixSmallMemAlloc.cpp 1\mem\MemAlloc.h 1\mem\memdef.h 1\mem\mstream.h 1\mem\ObjectPool.h 1\mem\stl_alloc.h 1\mem\TestMem.cpp 1\mem\mem_operator.cpp 1\mem\mem_operator_dbg.cpp 1\mem\mem.h 1\mem\mem.cpp 1\mem\mem_operator.h 1\mem\FastMemAlloc.h 1\mem\FixMemAlloc.h 1\mem\FixSmallMemAlloc.h 1\mem\FastSmallMemAlloc.h 1\mem\MemState.h 1\mem\FastMemAlloc.cpp 1\mem 1\MediaFX\stdafx.cpp 1\MediaFX\stdafx.h 1\MediaFX\threadLocker.h 1\MediaFX\FileStreamReader.h 1\MediaFX\testApp.cpp 1\MediaFX\MIniFile.h 1\MediaFX\MIniFile.cpp 1\MediaFX\MediaFX.h 1\MediaFX\dllexporter.def 1\MediaFX\MediaFXDLL.cpp 1\MediaFX\MediaFX_C.cpp 1\MediaFX\MediaFX_C.h 1\MediaFX\include\avformat.h 1\MediaFX\include\avcodec.h 1\MediaFX\include\avutil.h 1\MediaFX\include 1\MediaFX\OpenALSound\alOggStream.h 1\MediaFX\OpenALSound\alSoundStream.cpp 1\MediaFX\OpenALSound\alSourceSequence.h 1\MediaFX\OpenALSound\alWavStatic.h 1\MediaFX\OpenALSound\alWavStatic.cpp 1\MediaFX\OpenALSound\alSoundSource.cpp 1\MediaFX\OpenALSound\alSoundSystem.h 1\MediaFX\OpenALSound\alOggStream.cpp 1\MediaFX\OpenALSound\alSourceSequence.cpp 1\MediaFX\OpenALSound\alSoundSystem.cpp 1\MediaFX\OpenALSound 1\MediaFX\vs2005\MediaFX.vcproj 1\MediaFX\vs2005\MediaFX_dll.vcproj 1\MediaFX\vs2005 1\MediaFX\vs2003\MediaFX.vcproj 1\MediaFX\vs2003 1\MediaFX 1\linux\data_type.h 1\linux\GameApp.cpp 1\linux\GameApp.h 1\linux\OpenGL.cpp 1\linux\OpenGL.h 1\linux\timer.h 1\linux 1\lib\avformat.lib 1\lib\avutil.lib 1\lib\avcodec.lib 1\lib 1\doc\附加信息.txt 1\doc\Fundamentals.htm 1\doc\MaterialScript.htm 1\doc 1\demo\main.cpp 1\demo\particlesytem.cpp 1\demo\xlands_demo.cpp 1\demo\engine_test.cpp 1\demo\static_test.cpp 1\demo\fire.cpp 1\demo\fire.h 1\demo\firedemo.cpp 1\demo\GeomShaderDemo.cpp 1\demo\dmWatermain.cpp 1\demo\demoui\static_demoui.h 1\demo\demoui\xuiDemoInfoPannel.h 1\demo\demoui\xuiDemoInfoPannel.cpp 1\demo\demoui\static_demoui.cpp 1\demo\demoui\ui_demoweb.h 1\demo\demoui\ui_demoweb.cpp 1\demo\demoui 1\demo 1\D3DRenderer\XVertexBuffer.cpp 1\D3DRenderer\XRenderer.h 1\D3DRenderer\XVertexBuffer.h 1\D3DRenderer\XD3DCamera.h 1\D3DRenderer\D3D9RendererPlugin.cpp 1\D3DRenderer\XTexture.h 1\D3DRenderer\HelperDrawer.h 1\D3DRenderer\HelperDrawer.cpp 1\D3DRenderer\XRenderer.cpp 1\D3DRenderer\XMaterial.cpp 1\D3DRenderer\XRenderTarget.cpp 1\D3DRenderer\engine_dll.h 1\D3DRenderer\XRenderTarget.h 1\D3DRenderer\XD3DCamera.cpp 1\D3DRenderer\d3d_common.h 1\D3DRenderer\XTexture.cpp 1\D3DRenderer\XMaterial.h 1\D3DRenderer\XRendererEnum.h 1\D3DRenderer\XShader.h 1\D3DRenderer\XShader.cpp 1\D3DRenderer 1\CameraProject\CameraRenderDLL\DShowCameraRendererDLL.sln 1\CameraProject\CameraRenderDLL\dll\CameraRender.dll 1\CameraProject\CameraRenderDLL\dll\CameraRenderD.dll 1\CameraProject\CameraRenderDLL\dll 1\CameraProject\CameraRenderDLL\include\xCameraRenderer.h 1\CameraProject\CameraRenderDLL\include\xVideoRenderer.h 1\CameraProject\CameraRenderDLL\include\xVideoRenderTarget.h 1\CameraProject\CameraRenderDLL\include 1\CameraProject\CameraRenderDLL\lib\CameraRender.exp 1\CameraProject\CameraRenderDLL\lib\CameraRender.lib 1\CameraProject\CameraRenderDLL\lib\CameraRenderD.exp 1\CameraProject\CameraRenderDLL\lib\CameraRenderD.lib 1\CameraProject\CameraRenderDLL\lib 1\CameraProject\CameraRenderDLL\src\DemoBmpVTarget.cpp 1\CameraProject\CameraRenderDLL\src\DemoBmpVTarget.h 1\CameraProject\CameraRenderDLL\src\dllfunction.cpp 1\CameraProject\CameraRenderDLL\src\DShowCameraDLL.vcproj 1\CameraProject\CameraRenderDLL\src\dsCaptureDeviceEnumlator.cpp 1\CameraProject\CameraRenderDLL\src\dsVideoCapRenderer.cpp 1\CameraProject\CameraRenderDLL\src\dsVideoCapRenderer.h 1\CameraProject\CameraRenderDLL\src\dsVideoRenderer.h 1\CameraProject\CameraRenderDLL\src\dsVideoRender.cpp 1\CameraProject\CameraRenderDLL\src\testMain.cpp 1\CameraProject\CameraRenderDLL\src\xCameraRenderer.h 1\CameraProject\CameraRenderDLL\src\xVideoRenderer.h 1\CameraProject\CameraRenderDLL\src\xVideoRenderTarget.h 1\CameraProject\CameraRenderDLL\src 1\CameraProject\CameraRenderDLL 1\CameraProject\Demo\CameraEngineTest.cpp 1\CameraProject\Demo 1\CameraProject\Engine\videoImage.cpp 1\CameraProject\Engine\videoImage.h 1\CameraProject\Engine\videoRenderTarget.cpp 1\CameraProject\Engine\videoRenderTarget.h 1\CameraProject\Engine\xCameraEngine.cpp 1\CameraProject\Engine\xCameraEngine.h 1\CameraProject\Engine\xCameraEngineImp.h 1\CameraProject\Engine\xCameraEngineImp.cpp 1\CameraProject\Engine 1\CameraProject\vs2005\CameraEngine.vcproj 1\CameraProject\vs2005\CameraEngineTest.vcproj 1\CameraProject\vs2005\XRDShowVideoTexture.vcproj 1\CameraProject\vs2005\xReal3D.log.txt 1\CameraProject\vs2005 1\CameraProject\dsVideoTexture\dshowVTDLLEntry.cpp 1\CameraProject\dsVideoTexture\xRE_VideoTexture.cpp 1\CameraProject\dsVideoTexture\xRE_VideoTexture.h 1\CameraProject\dsVideoTexture 1\CameraProject 1\build\Makefile 1\build\engine.mk 1\build\vs2005\XRealEngineDemo.vcproj 1\build\vs2005\XLandsRenderer.vcproj 1\build\vs2005\XReal3DWaterDemo.vcproj 1\build\vs2005\XRealEngineFireDemo.vcproj 1\build\vs2005\XRealEngine_OpenGL_Plugin.vcproj 1\build\vs2005\XRealEngineDLLDemo.vcproj 1\build\vs2005\XRealEngine_D3D9_Plugin.vcproj 1\build\vs2005\xRendererSystem.txt 1\build\vs2005\xReal3D.log.txt 1\build\vs2005\XReal3DGeomShaderDemo.vcproj.bak 1\build\vs2005\XReal3DGeomShaderDemo.vcproj 1\build\vs2005\XRealEngineDLL.vcproj 1\build\vs2005 1\build\vs2003\XRealEngineDLLDemo.vcproj 1\build\vs2003\XLandsRenderer.vcproj 1\build\vs2003\XReal3DWaterDemo.vcproj 1\build\vs2003\XRealEngine_D3D9_Plugin.vcproj 1\build\vs2003\XRealEngine_OpenGL_Plugin.vcproj 1\build\vs2003\XRealEngineDemo.vcproj 1\build\vs2003\XRealEngineDLL.vcproj 1\build\vs2003 1\build 1\bin\.autoreg 1\bin\fonts.xml 1\bin\readme.txt 1\bin\main_pannel.html 1\bin\system.xml 1\bin\xcomdoc..reg 1\bin\Shader\GLSL\wavespread.ps 1\bin\Shader\GLSL\Simple.vs 1\bin\Shader\GLSL\waterRender.ps 1\bin\Shader\GLSL\idsel.ps 1\bin\Shader\GLSL\idsel.vs 1\bin\Shader\GLSL\fontSimple.vs 1\bin\Shader\GLSL\drawHDRPixel.ps 1\bin\Shader\GLSL\wavenormal.ps 1\bin\Shader\GLSL\wavesmooth.ps 1\bin\Shader\GLSL\fontSimple.ps 1\bin\Shader\GLSL\waterRender.vs 1\bin\Shader\GLSL\vistafont.ps 1\bin\Shader\GLSL\fireUp.ps 1\bin\Shader\GLSL\fireRender.ps 1\bin\Shader\GLSL\drawHDRPixel.vs 1\bin\Shader\GLSL\WebPage.ps 1\bin\Shader\GLSL\2DWaterRender.vs 1\bin\Shader\GLSL\Simple.ps 1\bin\Shader\GLSL\Simple.gs 1\bin\Shader\GLSL\2DWaterRender.ps 1\bin\Shader\GLSL\GeomShaderDemo.ps 1\bin\Shader\GLSL 1\bin\Shader\HLSL\idsel.vs 1\bin\Shader\HLSL\idsel.ps 1\bin\Shader\HLSL 1\bin\Shader 1\bin\xuiscript\infopanel.xml 1\bin\xuiscript\demo.xml 1\bin\xuiscript\comonctrl.xml 1\bin\xuiscript\demo_web.xml 1\bin\xuiscript 1\bin 1\BaseLib\Timer.cpp 1\BaseLib\endian.h 1\BaseLib\float16.cpp 1\BaseLib\float16.h 1\BaseLib\mstream.h 1\BaseLib\xarray.h 1\BaseLib\Rect.h 1\BaseLib\Timer.h 1\BaseLib\PlatformDef.h 1\BaseLib\MIniFile.h 1\BaseLib\baseType.h 1\BaseLib\xILImage.cpp 1\BaseLib\binary.h 1\BaseLib\xBaseImage.h 1\BaseLib\xImage.cpp 1\BaseLib\toFloat.h 1\BaseLib\xCfgParser.h 1\BaseLib\xDXTImage.h 1\BaseLib\xHDRImage.cpp 1\BaseLib\xBaseImage.cpp 1\BaseLib\xI18N.h 1\BaseLib\logstream.h 1\BaseLib\xI18N.cpp 1\BaseLib\stl_dllalloc.h 1\BaseLib\stl_dllalloc.cpp 1\BaseLib\EngineBaseDef.h 1\BaseLib\Paramater.h 1\BaseLib\xImage.h 1\BaseLib\Paramater.cpp 1\BaseLib\eLut.h 1\BaseLib\xCfgParser.cpp 1\BaseLib\xDXTImage.cpp 1\BaseLib\xLogger.cpp 1\BaseLib\MIniFile.cpp 1\BaseLib\RegMgrFrameUpdateObj.h 1\BaseLib\xReal3DBaseInc.h 1\BaseLib\xLogger.h 1\BaseLib\xHDRImage.h 1\BaseLib\RefCountObjPtr.h 1\BaseLib\Color.h 1\BaseLib\xFreeImage.cpp 1\BaseLib\xFreeImage.h 1\BaseLib\xILImage.h 1\BaseLib\xReal3DAPI.h 1\BaseLib\ResPackageMgr.h 1\BaseLib\xcomdocManager.h 1\BaseLib\ResFileMgr.h 1\BaseLib\ResourceMgr.h 1\BaseLib\io\mstream.h 1\BaseLib\io\zipstream.h 1\BaseLib\io\bzip2stream.h 1\BaseLib\io\bzip2stream.hpp 1\BaseLib\io\zipstream.hpp 1\BaseLib\io 1\BaseLib\Half 1\BaseLib 1\Application\InputReader.cpp 1\Application\ApplicationLayer.cpp 1\Application\Window.cpp 1\Application\Application.cpp 1\Application\Listener.cpp 1\Application\PluginMgr.cpp 1\Application\Listener.h 1\Application\Application.h 1\Application\PluginMgr.h 1\Application\ApplicationLayer.h 1\Application\InputReader.h 1\Application\Window.h 1\Application\Platform.cpp 1\Application\virtualKey.h 1\Application\Platform.h 1\Application 1