文件名称:small_rpg_netGame_ver1.0
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.57mb
- 下载次数:
- 0次
- 提 供 者:
- 关**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个服务端/客户端模式的网络游戏,可连接多玩家,最多连多少个玩家视各位电脑的配置而定啰。根据Andre LaMothe游戏大师的 DirectX RPG Game Programming著作编成。-This is a server/client model of online games, can connect multi-player, even the most number of players as to the configuration of the computer which 1,10. According to Andre LaMothe master of the game DirectX RPG Game Program ming organization works.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Client
......\CharacterController.cpp
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Client.aps
......\Client.cpp
......\Client.dsp
......\Client.dsw
......\Client.exe
......\Client.h
......\Client.ncb
......\Client.opt
......\Client.plg
......\Client.rc
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp
......\Frustum.h
......\Game_Chars.cpp
......\Game_Chars.h
......\Game_Script.cpp
......\Game_Script.h
......\Global.h
......\MapICS.cpp
......\MapICS.h
......\MCL.h
......\MIL.h
......\MSL.h
......\NodeTree.cpp
......\NodeTree.h
......\resource.h
......\Save
......\Script.cpp
......\Script.h
......\Spell.cpp
......\Spell.h
......\Window.cpp
......\Window.h
......\WinMain.cpp
......\WinMain.h
Data
....\Arena.x
....\ArenaCM.x
....\axe.x
....\Bomb.x
....\c1.mls
....\c2.mls
....\c3.mls
....\c4.mls
....\Char0.ci
....\Chars.mla
....\Default.MCL
....\Default.mil
....\Default.MSL
....\Explosion.x
....\Fireball.x
....\Force.bmp
....\grass.bmp
....\Groundball.x
....\ice.bmp
....\ice.x
....\MapItems.mi
....\MPotion.bmp
....\MPotion.x
....\ms3d.log
....\Pillar.bmp
....\potion.bmp
....\potion.x
....\Rock.bmp
....\room.bmp
....\shingle.bmp
....\Stars.bmp
....\Startup.mls
....\StartupClient.mls
....\stone.bmp
....\Sword.bmp
....\Sword.x
....\Warrior.bmp
....\Warrior.x
....\Wood.bmp
....\Yodan.bmp
....\Yodan.x
ReadMe.txt
Server
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp
......\CharacterController.cpp
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Client.aps
......\Client.cpp
......\Client.dsp
......\Client.dsw
......\Client.exe
......\Client.h
......\Client.ncb
......\Client.opt
......\Client.plg
......\Client.rc
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp
......\Frustum.h
......\Game_Chars.cpp
......\Game_Chars.h
......\Game_Script.cpp
......\Game_Script.h
......\Global.h
......\MapICS.cpp
......\MapICS.h
......\MCL.h
......\MIL.h
......\MSL.h
......\NodeTree.cpp
......\NodeTree.h
......\resource.h
......\Save
......\Script.cpp
......\Script.h
......\Spell.cpp
......\Spell.h
......\Window.cpp
......\Window.h
......\WinMain.cpp
......\WinMain.h
Data
....\Arena.x
....\ArenaCM.x
....\axe.x
....\Bomb.x
....\c1.mls
....\c2.mls
....\c3.mls
....\c4.mls
....\Char0.ci
....\Chars.mla
....\Default.MCL
....\Default.mil
....\Default.MSL
....\Explosion.x
....\Fireball.x
....\Force.bmp
....\grass.bmp
....\Groundball.x
....\ice.bmp
....\ice.x
....\MapItems.mi
....\MPotion.bmp
....\MPotion.x
....\ms3d.log
....\Pillar.bmp
....\potion.bmp
....\potion.x
....\Rock.bmp
....\room.bmp
....\shingle.bmp
....\Stars.bmp
....\Startup.mls
....\StartupClient.mls
....\stone.bmp
....\Sword.bmp
....\Sword.x
....\Warrior.bmp
....\Warrior.x
....\Wood.bmp
....\Yodan.bmp
....\Yodan.x
ReadMe.txt
Server
......\CharICS.cpp
......\CharICS.h
......\Chars.cpp
......\Chars.h
......\Debug
......\Debug_log4cpp.log
......\Extern.h
......\Frustum.cpp