文件名称:boswars
- 所属分类:
- Linux/Unix编程
- 资源属性:
- [C/C++] [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.32mb
- 下载次数:
- 0次
- 提 供 者:
- hun****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Linux系统下的《红色警戒》游戏,C++语言编写,自带2D游戏引擎,可以局域网联网对战,采用著名3D建模软件Blender建模。-Linux systems,
(系统自动生成,下载前可以参看下载内容)
下载文件列表
boswars-pre2.4-src
..................\bos.sln
..................\campaigns
..................\.........\elites
..................\.........\......\campaign.lua
..................\.........\......\level01.smp
..................\.........\......\level01.sms
..................\.........\......\level01.txt
..................\.........\......\level02.smp
..................\.........\......\level02.sms
..................\.........\......\level02.txt
..................\.........\......\level03.smp
..................\.........\......\level03.sms
..................\.........\......\level03.txt
..................\.........\......\level04.smp
..................\.........\......\level04.sms
..................\.........\......\level04.txt
..................\.........\......\level05.smp
..................\.........\......\level05.sms
..................\.........\......\level05.txt
..................\.........\......\level06.smp
..................\.........\......\level06.sms
..................\.........\......\level06.txt
..................\.........\......\level07.smp
..................\.........\......\level07.sms
..................\.........\......\level07.txt
..................\.........\......\level08.smp
..................\.........\......\level08.sms
..................\.........\......\level08.txt
..................\.........\......\level09.smp
..................\.........\......\level09.sms
..................\.........\......\level09.txt
..................\.........\......\level10.smp
..................\.........\......\level10.sms
..................\.........\......\level10.txt
..................\.........\tutorial
..................\.........\........\campaign.lua
..................\.........\........\level01.smp
..................\.........\........\level01.sms
..................\.........\........\level02.smp
..................\.........\........\level02.sms
..................\.........\........\level03.smp
..................\.........\........\level03.sms
..................\CHANGELOG
..................\COPYRIGHT.txt
..................\engine
..................\......\action
..................\......\......\actions.cpp
..................\......\......\action_attack.cpp
..................\......\......\action_board.cpp
..................\......\......\action_build.cpp
..................\......\......\action_die.cpp
..................\......\......\action_follow.cpp
..................\......\......\action_move.cpp
..................\......\......\action_patrol.cpp
..................\......\......\action_repair.cpp
..................\......\......\action_resource.cpp
..................\......\......\action_spellcast.cpp
..................\......\......\action_stand.cpp
..................\......\......\action_still.cpp
..................\......\......\action_train.cpp
..................\......\......\action_unload.cpp
..................\......\......\command.cpp
..................\......\ai
..................\......\..\ai.cpp
..................\......\..\ai_building.cpp
..................\......\..\ai_force.cpp
..................\......\..\ai_local.h
..................\......\..\ai_magic.cpp
..................\......\..\ai_plan.cpp
..................\......\..\ai_resource.cpp
..................\......\..\script_ai.cpp
..................\......\editor
..................\......\......\editloop.cpp
..................\......\......\editor.cpp
..................\......\......\edmap.cpp
..................\......\......\script_editor.cpp
..................\......\game
..................\......\....\game.cpp
..................\......\....\loadgame.cpp
..................\......\....\savegame.cpp
..................\......\....\trigger.cpp
..................\......\guichan
..................\......\.......\cliprectangle.cpp
..................\......\.......\color.cpp
..................\......\.......\defaultfont.cpp
..................\......\.......\exception.cpp
..................\......\.......\focushandler.cpp
..................\......\.......\gfont.cpp
..................\......\.......\graphics.cpp
..................\......\.......\g
..................\bos.sln
..................\campaigns
..................\.........\elites
..................\.........\......\campaign.lua
..................\.........\......\level01.smp
..................\.........\......\level01.sms
..................\.........\......\level01.txt
..................\.........\......\level02.smp
..................\.........\......\level02.sms
..................\.........\......\level02.txt
..................\.........\......\level03.smp
..................\.........\......\level03.sms
..................\.........\......\level03.txt
..................\.........\......\level04.smp
..................\.........\......\level04.sms
..................\.........\......\level04.txt
..................\.........\......\level05.smp
..................\.........\......\level05.sms
..................\.........\......\level05.txt
..................\.........\......\level06.smp
..................\.........\......\level06.sms
..................\.........\......\level06.txt
..................\.........\......\level07.smp
..................\.........\......\level07.sms
..................\.........\......\level07.txt
..................\.........\......\level08.smp
..................\.........\......\level08.sms
..................\.........\......\level08.txt
..................\.........\......\level09.smp
..................\.........\......\level09.sms
..................\.........\......\level09.txt
..................\.........\......\level10.smp
..................\.........\......\level10.sms
..................\.........\......\level10.txt
..................\.........\tutorial
..................\.........\........\campaign.lua
..................\.........\........\level01.smp
..................\.........\........\level01.sms
..................\.........\........\level02.smp
..................\.........\........\level02.sms
..................\.........\........\level03.smp
..................\.........\........\level03.sms
..................\CHANGELOG
..................\COPYRIGHT.txt
..................\engine
..................\......\action
..................\......\......\actions.cpp
..................\......\......\action_attack.cpp
..................\......\......\action_board.cpp
..................\......\......\action_build.cpp
..................\......\......\action_die.cpp
..................\......\......\action_follow.cpp
..................\......\......\action_move.cpp
..................\......\......\action_patrol.cpp
..................\......\......\action_repair.cpp
..................\......\......\action_resource.cpp
..................\......\......\action_spellcast.cpp
..................\......\......\action_stand.cpp
..................\......\......\action_still.cpp
..................\......\......\action_train.cpp
..................\......\......\action_unload.cpp
..................\......\......\command.cpp
..................\......\ai
..................\......\..\ai.cpp
..................\......\..\ai_building.cpp
..................\......\..\ai_force.cpp
..................\......\..\ai_local.h
..................\......\..\ai_magic.cpp
..................\......\..\ai_plan.cpp
..................\......\..\ai_resource.cpp
..................\......\..\script_ai.cpp
..................\......\editor
..................\......\......\editloop.cpp
..................\......\......\editor.cpp
..................\......\......\edmap.cpp
..................\......\......\script_editor.cpp
..................\......\game
..................\......\....\game.cpp
..................\......\....\loadgame.cpp
..................\......\....\savegame.cpp
..................\......\....\trigger.cpp
..................\......\guichan
..................\......\.......\cliprectangle.cpp
..................\......\.......\color.cpp
..................\......\.......\defaultfont.cpp
..................\......\.......\exception.cpp
..................\......\.......\focushandler.cpp
..................\......\.......\gfont.cpp
..................\......\.......\graphics.cpp
..................\......\.......\g