文件名称:05.skinning
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.18mb
- 下载次数:
- 0次
- 提 供 者:
- 小*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个 shader 的应用 使用 纹理来 给模型 上皮肤。 使用 HLSL着色语言 ,熟悉PS和 VS.-The application of a shader to a model using the texture of skin. Using the HLSL shading language, familiar with the PS and VS.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
05.skinning
...........\BasicFrame.dsp
...........\BasicFrame.dsw
...........\BasicFrame.exe
...........\compile.bat
...........\define.h
...........\guard.xml
...........\gud_armor_2.bmp
...........\gud_armor_3.bmp
...........\gud_down_1.bmp
...........\gud_etc1_5.bmp
...........\gud_hammer_4.bmp
...........\gud_up_0.bmp
...........\main.cpp
...........\skin.fx
...........\skin.vs
...........\ZBone.cpp
...........\ZBone.h
...........\ZCamera.cpp
...........\ZCamera.h
...........\ZCMesh.h
...........\zcparseddata.h
...........\ZCParser.cpp
...........\ZCParser.h
...........\ZDefine.h
...........\ZFFSkinnedMesh.cpp
...........\ZFFSkinnedMesh.h
...........\ZFLog.cpp
...........\ZFLog.h
...........\ZFXMgr.cpp
...........\ZFXMgr.h
...........\ZMesh.cpp
...........\ZMesh.h
...........\ZNode.cpp
...........\ZNode.h
...........\ZNodeMgr.cpp
...........\ZNodeMgr.h
...........\ZPSMgr.cpp
...........\ZPSMgr.h
...........\ZRigidMesh.cpp
...........\ZRigidMesh.h
...........\ZShaderMgr.h
...........\ZSkinnedMesh.cpp
...........\ZSkinnedMesh.h
...........\ZSWSkinnedMesh.cpp
...........\ZSWSkinnedMesh.h
...........\ZTrack.cpp
...........\ZTrack.h
...........\ZVSMgr.cpp
...........\ZVSMgr.h
...........\ZVSSkinnedMesh.cpp
...........\ZVSSkinnedMesh.h
...........\ZXML.cpp
...........\ZXML.h
...........\BasicFrame.dsp
...........\BasicFrame.dsw
...........\BasicFrame.exe
...........\compile.bat
...........\define.h
...........\guard.xml
...........\gud_armor_2.bmp
...........\gud_armor_3.bmp
...........\gud_down_1.bmp
...........\gud_etc1_5.bmp
...........\gud_hammer_4.bmp
...........\gud_up_0.bmp
...........\main.cpp
...........\skin.fx
...........\skin.vs
...........\ZBone.cpp
...........\ZBone.h
...........\ZCamera.cpp
...........\ZCamera.h
...........\ZCMesh.h
...........\zcparseddata.h
...........\ZCParser.cpp
...........\ZCParser.h
...........\ZDefine.h
...........\ZFFSkinnedMesh.cpp
...........\ZFFSkinnedMesh.h
...........\ZFLog.cpp
...........\ZFLog.h
...........\ZFXMgr.cpp
...........\ZFXMgr.h
...........\ZMesh.cpp
...........\ZMesh.h
...........\ZNode.cpp
...........\ZNode.h
...........\ZNodeMgr.cpp
...........\ZNodeMgr.h
...........\ZPSMgr.cpp
...........\ZPSMgr.h
...........\ZRigidMesh.cpp
...........\ZRigidMesh.h
...........\ZShaderMgr.h
...........\ZSkinnedMesh.cpp
...........\ZSkinnedMesh.h
...........\ZSWSkinnedMesh.cpp
...........\ZSWSkinnedMesh.h
...........\ZTrack.cpp
...........\ZTrack.h
...........\ZVSMgr.cpp
...........\ZVSMgr.h
...........\ZVSSkinnedMesh.cpp
...........\ZVSSkinnedMesh.h
...........\ZXML.cpp
...........\ZXML.h