文件名称:OpenGL_Basic_Runtime
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 833.72kb
- 下载次数:
- 0次
- 提 供 者:
- M**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用c语言,基于OpenGL.于VC6.0下编译通过的顶点渲染基础源码,用于网友们学习参考之用。(共有11个可独立编译的程序)-use c language, Based on OpenGL. VC6.0 to compile the source vertex exaggerated basis, for the netizens to learn reference. (A total of 11 independent translation of proceedings)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 9927401opengl_basic_runtime.rar 列表 OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.dsw OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.ncb OpenGL_Basic_Runtime\01_vertex_program\Debug OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.plg OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.c OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.dsp OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.exe OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.vcproj OpenGL_Basic_Runtime\01_vertex_program\C2E1v_green.cg OpenGL_Basic_Runtime\01_vertex_program\cgGL.dll OpenGL_Basic_Runtime\01_vertex_program\cg.dll OpenGL_Basic_Runtime\01_vertex_program\01_vertex_program.opt OpenGL_Basic_Runtime\01_vertex_program OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.dsw OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.ncb OpenGL_Basic_Runtime\02_vertex_and_fragment_program\Debug OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.plg OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.opt OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.c OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.dsp OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.exe OpenGL_Basic_Runtime\02_vertex_and_fragment_program\02_vertex_and_fragment_program.vcproj OpenGL_Basic_Runtime\02_vertex_and_fragment_program\C2E1v_green.cg OpenGL_Basic_Runtime\02_vertex_and_fragment_program\C2E2f_passthru.cg OpenGL_Basic_Runtime\02_vertex_and_fragment_program OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.dsw OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.ncb OpenGL_Basic_Runtime\03_uniform_parameter\Debug OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.plg OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.opt OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.c OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.dsp OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.exe OpenGL_Basic_Runtime\03_uniform_parameter\03_uniform_parameter.vcproj OpenGL_Basic_Runtime\03_uniform_parameter\C2E2f_passthru.cg OpenGL_Basic_Runtime\03_uniform_parameter\C3E1v_anycolor.cg OpenGL_Basic_Runtime\03_uniform_parameter OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.dsw OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.ncb OpenGL_Basic_Runtime\04_varying_parameter\Debug OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.plg OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.opt OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.c OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.dsp OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.exe OpenGL_Basic_Runtime\04_varying_parameter\04_varying_parameter.vcproj OpenGL_Basic_Runtime\04_varying_parameter\C2E2f_passthru.cg OpenGL_Basic_Runtime\04_varying_parameter\C3E2v_varying.cg OpenGL_Basic_Runtime\04_varying_parameter OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.dsw OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.ncb OpenGL_Basic_Runtime\05_texture_sampling\Debug OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.plg OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.opt OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.c OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.dsp OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.exe OpenGL_Basic_Runtime\05_texture_sampling\05_texture_sampling.vcproj OpenGL_Basic_Runtime\05_texture_sampling\C3E2v_varying.cg OpenGL_Basic_Runtime\05_texture_sampling\C3E3f_texture.cg OpenGL_Basic_Runtime\05_texture_sampling\demon_image.h OpenGL_Basic_Runtime\05_texture_sampling OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.dsw OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.ncb OpenGL_Basic_Runtime\06_vertex_twisting\Debug OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.plg OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.opt OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.c OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.dsp OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.exe OpenGL_Basic_Runtime\06_vertex_twisting\06_vertex_twisting.vcproj OpenGL_Basic_Runtime\06_vertex_twisting\C2E2f_passthru.cg OpenGL_Basic_Runtime\06_vertex_twisting\C3E4v_twist.cg OpenGL_Basic_Runtime\06_vertex_twisting OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.dsw OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.ncb OpenGL_Basic_Runtime\07_two_texture_accesses\Debug OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.plg OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.opt OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.c OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.dsp OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.exe OpenGL_Basic_Runtime\07_two_texture_accesses\07_two_texture_accesses.vcproj OpenGL_Basic_Runtime\07_two_texture_accesses\C3E5v_twoTextures.cg OpenGL_Basic_Runtime\07_two_texture_accesses\C3E6f_twoTextures.cg OpenGL_Basic_Runtime\07_two_texture_accesses\demon_image.h OpenGL_Basic_Runtime\07_two_texture_accesses OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.dsw OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.ncb OpenGL_Basic_Runtime\08_vertex_transform\Debug OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.plg OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.opt OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.c OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.dsp OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.exe OpenGL_Basic_Runtime\08_vertex_transform\08_vertex_transform.vcproj OpenGL_Basic_Runtime\08_vertex_transform\C4E1v_transform.cg OpenGL_Basic_Runtime\08_vertex_transform OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.dsw OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.ncb OpenGL_Basic_Runtime\09_vertex_lighting\Debug OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.plg OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.c OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.dsp OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.exe OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.vcproj OpenGL_Basic_Runtime\09_vertex_lighting\C5E1v_basicLight.cg OpenGL_Basic_Runtime\09_vertex_lighting\09_vertex_lighting.opt OpenGL_Basic_Runtime\09_vertex_lighting OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.dsw OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.ncb OpenGL_Basic_Runtime\10_fragment_lighting\Debug OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.plg OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.dsp OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.exe OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.vcproj OpenGL_Basic_Runtime\10_fragment_lighting\C5E2v_fragmentLighting.cg OpenGL_Basic_Runtime\10_fragment_lighting\C5E3f_basicLight.cg OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.c OpenGL_Basic_Runtime\10_fragment_lighting\10_fragment_lighting.opt OpenGL_Basic_Runtime\10_fragment_lighting OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.dsw OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.ncb OpenGL_Basic_Runtime\11_two_lights_with_structs\Debug OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.plg OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.opt OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.c OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.dsp OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.exe OpenGL_Basic_Runtime\11_two_lights_with_structs\11_two_lights_with_structs.vcproj OpenGL_Basic_Runtime\11_two_lights_with_structs\C5E4v_twoLights.cg OpenGL_Basic_Runtime\11_two_lights_with_structs OpenGL_Basic_Runtime\desktop.ini OpenGL_Basic_Runtime