资源列表

« 1 2 ... .63 .64 .65 .66 .67 268.69 .70 .71 .72 .73 ... 683 »

[3D图形编程octree_code

说明:octree class in c++ which can be used to create octree easily and fast which is used in 3d models
<Rahul> 在 2024-10-10 上传 | 大小:27648 | 下载:0

[3D图形编程glut

说明:
<张政> 在 2024-10-10 上传 | 大小:1292288 | 下载:0

[3D图形编程danbei

说明:用VC做的单摆动画,实现idle动画 -Pendulum animation done with the VC to achieve idle animation animated pendulum to do with the VC to achieve idle animation
<张政> 在 2024-10-10 上传 | 大小:1274880 | 下载:0

[3D图形编程guangzhao

说明:VC光照实例-An instance of an illumination
<张政> 在 2024-10-10 上传 | 大小:2062336 | 下载:0

[3D图形编程XUANZHUAN

说明:VC画的片状球体,加动画旋转 -VC painted sheet sphere, plus animated rotating sphere VC painted sheet, plus animated rotating
<张政> 在 2024-10-10 上传 | 大小:1294336 | 下载:0

[3D图形编程terrain

说明:地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
<HK> 在 2024-10-10 上传 | 大小:716800 | 下载:0

[3D图形编程D3D9NormalMapping

说明:// This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements norm
<dirx4> 在 2024-10-10 上传 | 大小:424960 | 下载:0

[3D图形编程D3D9ParallaxNormalMapping

说明:// This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three t
<dirx4> 在 2024-10-10 上传 | 大小:403456 | 下载:0

[3D图形编程D3DCamera1

说明:// This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator cam
<dirx4> 在 2024-10-10 上传 | 大小:510976 | 下载:0

[3D图形编程dx9_point_light

说明://Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellati
<dirx4> 在 2024-10-10 上传 | 大小:33792 | 下载:0

[3D图形编程dx9_shadow_volume

说明:// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll ne
<dirx4> 在 2024-10-10 上传 | 大小:99328 | 下载:0

[3D图形编程HLSLWavingGrassEffect

说明:25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo por
<dirx4> 在 2024-10-10 上传 | 大小:686080 | 下载:0
« 1 2 ... .63 .64 .65 .66 .67 268.69 .70 .71 .72 .73 ... 683 »

源码中国 www.ymcn.org