资源列表
[3D图形编程] octree_code
说明:octree class in c++ which can be used to create octree easily and fast which is used in 3d models<Rahul> 在 2025-01-13 上传 | 大小:27kb | 下载:0
[3D图形编程] D3D9NormalMapping
说明:// This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements norm<dirx4> 在 2025-01-13 上传 | 大小:415kb | 下载:0
[3D图形编程] D3D9ParallaxNormalMapping
说明:// This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three t<dirx4> 在 2025-01-13 上传 | 大小:394kb | 下载:0
[3D图形编程] D3DCamera1
说明:// This the first demo in the Direct3D camera demo series. In this demo we // implement the classic vector based camera. The camera supports 2 modes of // operation: first person camera mode, and flight simulator cam<dirx4> 在 2025-01-13 上传 | 大小:499kb | 下载:0
[3D图形编程] dx9_point_light
说明://Name: dx9_point_light.cpp //Author: Kevin Harris // Last Modified: 02/17/05 //Descr iption: This sample demonstrates how to setup point lighting with //Direct3D. The sample also demonstrates how the tessellati<dirx4> 在 2025-01-13 上传 | 大小:33kb | 下载:0
[3D图形编程] dx9_shadow_volume
说明:// Note: The buildShadowVolume() method contains a data type called MeshVertex, //which is basically hard-coded to work with my sample s teapot mesh. //If you want to use another mesh instead of the teapot, you ll ne<dirx4> 在 2025-01-13 上传 | 大小:97kb | 下载:0
[3D图形编程] HLSLWavingGrassEffect
说明:25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo por<dirx4> 在 2025-01-13 上传 | 大小:670kb | 下载:0