资源列表
[游戏引擎] wxWidgets-2.6.2
说明:This is a Win32 build of wxWidgets 2.6.2 for VC6, VC7.1, and VC8. wxWidgets is an open source GUI library. See http://wxWidgets.org for more information. You can download the source code for wxWidgets from http://wxwidge<JiMi> 在 2024-12-28 上传 | 大小:21.91mb | 下载:0
[游戏引擎] g3d-src-6_08
说明:This program uses the Graphics3D Library ("G3D", http://g3d-cpp.sf.net) This software is based in part on the PNG Reference Library which is Copyright (c) 2004 Glenn Randers-Pehrson This software is based in part o<JiMi> 在 2024-12-28 上传 | 大小:10.55mb | 下载:0
[游戏引擎] stendhal-server-0.48
说明:Stendhal is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. -Stendhal is a full fledged multiplayer onl produced mostly in developed areas adventures game (<goldenbear> 在 2024-12-28 上传 | 大小:675kb | 下载:0
[游戏引擎] jogre_alpha_0.2.3_src
说明:JOGRE(Java Online Gaming Real-time Engine:Java在线游戏实时引擎).JOGRE是一个开源的,在线的,实时(Real-time)游戏引擎与API.它完全采用Java开发.-JOGRE (Java Online Gaming Real-time Engin e : Java real-time online game engine). JOGRE is an open-source, online<蛤蟆> 在 2024-12-28 上传 | 大小:1.5mb | 下载:0
[游戏引擎] stendhal-0.48
说明:是一个用来开发同时多人在线游戏的引擎,Arianne提供一个简单的方式来创建游戏服务器规则与游戏客户端.Marauroa Server是用Java开发的多线程服务器,使用UDP协议进行通信,用mysql存储数据,并使用python描述游戏脚本-is also used to develop a multiplayer online game engine, Arianne provide a simple way to create r<蛤蟆> 在 2024-12-28 上传 | 大小:3.29mb | 下载:0
[游戏引擎] espresso-gatem-0.4.0-20031216-bin
说明:Espresso Game Platform用java语言写的一个游戏模板,目的在于为开发各种类型(ACT,RPG,SLG...)的游戏搭建一个清晰的体系结构-Espresso Game Platform java language used to write a game template, the purpose of the development of various types (ACT, RPG, SLG ...) of t<蛤蟆> 在 2024-12-28 上传 | 大小:583kb | 下载:0
[游戏引擎] Demo_fight
说明:一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design<> 在 2024-12-28 上传 | 大小:219kb | 下载:0
[游戏引擎] 3d_terrain
说明:发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to colo<weiguian> 在 2024-12-28 上传 | 大小:5kb | 下载:0
[游戏引擎] 3D-Game-Engine-Programming-(Src-CD)
说明:3D Game Engine Programming 一书附送的源代码-3D Game Engine Programming a book accompanying source code<PanYupin> 在 2024-12-28 上传 | 大小:10.62mb | 下载:0