搜索资源列表
box2d_lesson9_Sensor
- jbox2d物理引擎android实现Sensor的使用-JBox2D: A Java Physics Engine An example for android.Show how use Sensor.
Billiard_2D
- 一个android的2D台球游戏源码,基于自己实现的物理引擎。-A 2D billiards game android source physics engine, based on their implementation.
box2dTest
- 自己编写的andorid版本的box2d物理引擎示例程序,供大家交流学习。-Box2d physics engine sample program andorid version of their preparation for the exchange of learning.
abird
- 模拟了现今流行的一款时髦游戏,利用box2d物理引擎和DX,只做测试初学展示一个关卡。-Simulate a stylish modern popular game using box2d physics engine and DX only test beginner to demonstrate one level.
USE-of-ODE-
- ode物理引擎可以了解物体的刚性运动和碰撞,是一款开源的源码-Ode physics engine can understand the rigid body motion and collision, is an open source code
5100379056_Source_2.0
- 用java实现的物理撞球小游戏 而且基本的运行平台为安卓4.0 采用jbox2d物理引擎实现的碰撞监听和物理过程 游戏过程容易理解 代码看上去也比较舒服容易学习-Java achieve the physical billiards game and basically run platform for Android 4.0 with jbox2d physics engine to achieve collision listene
cocos2d
- 在cocos2d里面如何使用物理引擎box2d:弹球-In the the cocos2d inside how to use physics engine box2d: Pinball
ape_a045
- Java版本的ape物理引擎 先简单介绍一下: AbstractCollection 所有群组的抽象类 AbstractConstraint 所有物理相互作用的的抽象类 AbstractItem 所有相互作用(碰撞)、粒子的基类 AbstractParticle 关于粒子的基类 APEngine 主引擎、力的类 CircleParticle 圆形粒子 RectangleParticle 矩形粒子 Co
PoolRebel
- PoolRebel in windows 用Windows API编写的台球游戏。在没有使用第三方物理引擎的条件下,基本实现了球的碰撞、回旋等要求。支持下杆儿角度、力度和击球点的设置,并能在调整设置时实时显示主球走位和被碰球的去向。支持更改桌台、球和球杆,并会因此能产生细微区别。 -PoolRebel in Windows Written by Windows API billiards game. Without t
jiglib_bowling
- 一个基于flash AS3,结合jiglib三维物理引擎进行制作的三维保龄球游戏,非常适合flash 3D游戏开发者学习之用。-Based flash AS3, 3D bowling game produced to combine jiglib 3D physics engine, ideal for flash 3D game development learning purposes.
MyPhysics
- 在andengine中 使用 BOX2D 物理引擎 的游戏案例!-Andengine in use BOX2D physics engine of the game case!
Android-development-classic-case-60
- 前面是android基础控件的一些源码,项目名都已附上中文名称,后一部分是关于android游戏开发、物理引擎等实例源码。-The android based control in front of some of the source, the name of the project have been accompanied by the Chinese name, the latter part is about android
FruitCut
- 用cocos2d-x 2.0.1 写的切水果游戏,包括物理引擎,声音引擎,粒子等的应用,适合cocos2d-x初学者。-Fruit Cut written games with cocos2d-x version 2.0.1 , including physics engine, sound engine, particle application, suitable for cocos2d-x beginners .
NewtonBasicGeometry
- 这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sph
NewtonCharacterController
- 这个例子展示了如何在Newton物理引擎中创建角色控制器。它被简化为我们把力放在胶囊物理对象上,并用一个关节使他保存直立。-This sample shows how to create a character controller in Newton. It is simply a capsule physics object that we push around using forces, and keep upright usi
AndroidPhyModel
- Andorid游戏开发系列如何集成物理引擎和3D模型的联合使用例子程序,包含完整的工程文件,可以直接使用ADT+Eclipse打开,编译为APK文件下载到手机测试,请放心使用-Andorid game development how to integrate physics engine and 3D models using examples of the joint program, including complete engin
bullet-2.81-rev2613
- 3d 物理引擎源代码, C++ 编写。可支持ANDRroid, linux, windows, ps3-3D physical engine written in C++. support ANDRroid, linux, windows, ps3...
3DPhysicEngine
- 一个能模拟球碰撞的源代码~其实整个框架已近接近完全~你可以添加其他形状的碰撞判断与响应以及完善旋转方面的东西就成为一个物理引擎了~要运行必须安装DX9SDK开发包-a simple physic engine , at this case , we simulate the situation between balls, you can add another shape and corresponding algorithm to
bffd2d9a
- Bullet 物理引擎, Bullet 2.76 Physics SDK Manual Also-Bullet physics engine, Bullet 2.76 Physics SDK Manual Also
Box2D-open-source-version
- 一个物理引擎Box,模拟刚体,在C++环境下编译。-A physics engine Box, simulation of rigid body, in the C++ compiler environment.