搜索资源列表
thresholdadaptive200810
- 实现一个自适应阈值的算法,用以在不规则光照下从背景中提取出前景图像。-The realization of an adaptive threshold algorithm for the irregular light extracted from the background images prospects.
LTP_demo-v1
- LTP算子提取图像的纹理特征,这种方法对于光照变化十分有效。-LTP operator image texture feature extraction, this method is very effective for the illumination changes.
Myphong
- 这个代码没有使用openGl,而是完全用底层的vc++编程实现了phong光照模型。-This code does not use openGl, but entirely in the bottom of vc++ Programming the Phong illumination model.
QSGExamples
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.o
20040112103037_OPENGL
- 球光照,opengl,可以改变背景色,光照颜色,能够旋转-Ball lighting, opengl, can change the background color, light color, can rotate
jj
- 不规则光照下自适应阈值的前景背景分离算法源代码,相当好用哦-Irregular light of the prospects of adaptive threshold background separation algorithm source code, very easy to use, oh
ResearchOnKeyTechnologiesOfRobustFaceTrackingSyste
- 鲁棒人脸跟踪系统学位论文;提出了一种两阶段的光照均衡的方法来消除单幅图像中的各种阴影包括模糊阴影,投射阴影等 根据快速的Adaboost 训练框架,本文提出了一个实时的鲁棒人脸检测算法 提出了一种基于在线实值boosting 的方法来处理人脸在跟踪过程中发生的外貌变化;实现了一个基于以上模块的完全自动化的人脸跟踪器-Robust Face Tracking System dissertation proposes a two-stag
GLRT
- 用C++,使用openGL实现全局光照模型,算法参照经典教科书实现-With C++, Use openGL to achieve global illumination model, the algorithm with reference to the realization of the classic textbook
MyTemplate
- 是一个MFC+OPENGL的程序框架,实现了物体的缩放、平移缩放、旋转、改变光照和材质、以及动画效果。对于初学者非常有用!-Is a MFC+ OPENGL the procedural fr a mework to achieve the objects of the zoom, pan zoom, rotate, change the light and texture, as well as animation effects.
_M200871956
- 计算机图像学的真实感图形源代码,真实感很好,有光照模型等。-Computer image to learn the source code realistic graphics, realistic good job and there is illumination model.
ShaderSimpler
- 其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
opengllight
- opengl光照材质和纹理映射的一个小实例-opengl light texture and texture of a small example of
13
- opengl 茶壶 光照效果 -opengl 茶壶 光照效果 ......
light
- openGL的3D光照和阴影实现示例,以3D人物为例。-openGL for 3D light and shadow sample implementation to 3D figures as an example.
succeed
- 这是我自己写的对图像进行预处理的matlab源程序,主要是对图像进行光照补偿、旋转与尺度归一化。上传上来和大家一起学习、分享。-This is I wrote it myself pretreatment image matlab source, mainly for image illumination compensation, rotation and scale normalized. From up and study tog
bottle
- 实现光照重建算法,Matlab编写,相信对大家都很有用处-Illumination reconstruction algorithm implementation, I believe everyone has the usefulness of
adaptivethreshold
- 用matlab实现不规则光照下自适应阈值的前景背景分离算法。文件里面附测试图像。-Matlab implementation to use irregular light of the prospects for adaptive threshold background separation algorithm. Test image files attached inside.
Lighting
- opengl es 1.0 光照效果的添加与设置-opengl es 1.0 light
Equalization
- MATLAB实现人脸识别,光照归一化算法-MATLAB realization of face recognition, illumination normalization algorithm
ww
- 本程序实现以下功能: 1.绘制茶壶(T) 2.添加光照(T) 3.添加纹理(T) 4.鼠标左键控制茶壶旋转(T) 操作步骤:按鼠标左键茶壶旋转,按一次旋转30°。 5.鼠标右键控制茶壶平移(T) 操作步骤:按鼠标右键茶壶向右移动,每次移动0.5厘米 6.键盘控制茶壶纹理的变化(T) 操作步骤:按键盘的 w 和 s 键实现纹理的改变 7.键盘方向键控制camera的前进后退,左移和后移 (T)