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BUFFER2
- OpenGL的光照实体模型的运用和实现, 体现了OpenGL编程的强大三维效果。-OpenGL lighting model of the application and realization of OpenGL programming reflects the strong three-dimensional effect.
litiqianbi
- 用OpenGL实现了立体铅笔的效果,用光照和倒影逼真的模拟了立体实物。-Using OpenGL pencil realize the three-dimensional effect, with light and reflection to simulate the realistic three-dimensional kind.
Solar_System
- 用OpenGL光照建立一个太阳系,随着鼠标移动,可以从不同角度观察-OpenGL lighting with the establishment of a solar system, with the mouse, you can observe from different angles
vc_lingt
- vc编的光照模型的算法,有详细说明-vc made the illumination model of algorithms, has a detailed descr iption
UnderstandingOpenGL
- 最基本的openGL程序用鼠标,w,a,s,d键控制方向.包含基本的光照设置,希望对者有帮助.-The most basic openGL program with the mouse, w, a, s, d keys to control direction. Contains basic illumination settings, those who wish to have help.
hm
- opengl 3D演示程序,有光照。对于初学opengl的人来讲,这是不错的demo-opengl 3D demo program, has light. For those who opengl beginner, this is a good demo
OpenGL
- OpenGL基础图形编程这本书详细的讨论了OpenGL里相关技术,包括纹理映射、光照、拾取等。-OpenGL graphical programming based on the book discussed in detail in the OpenGL-related technologies, including texture mapping, light, pick up and so on.
real
- 用opengl生成一个真实场景,初学时练习的小程序,包括光照,投影,纹理等基础的应用-Opengl generated by a real scene, when the beginner exercises small procedures, including light, projection, texture and other applications based on
NurbsSurf
- VC++ OpenGL实现带有光照的NUBS对称曲面-VC++ OpenGL to achieve with the nubs symmetric light surface
OPENGLbiancheng
- OPENGEL 编程。包含材质光照拷贝遮掩和纹理定义等内容。-err
opengl
- opengl 光照和材质专题之聚光 以机器人为示例-opengl themes of light and texture to the robot for example condenser
2.2
- opengl光照与材质之材质 环境光 漫反射光 镜面反射光-opengl light and texture of the material ambient light diffuse reflectance optical mirror reflected light
textureex2
- openGL山地程序光照系列,程序代码,以及在vc环境下调试通过的代码完整奉送! 其中的理论和代码请下栽后结合实际工作完善!-Mountain procedures openGL light series, program code, and debugging environment through vc code integrity donate! which the theory and codes, please post壓嵧p
textureex3
- openGL山地程序光照系列三,LOD程序代码,以及在vc环境下调试通过的代码完整奉送! 其中的理论和代码请下栽后结合实际工作完善!-openGL Mountain Light Series III procedures, LOD program code, and debugging environment vc code integrity through away! which the theory and codes, plea
HALL
- 建立了一个场景,实现了某大学大礼堂的建模 1.视点的平滑变换(通过键盘上的四个方向键控制视点的方向、远近) 2.投影模式的变换(右键菜单切换正交投影、透视投影) 3.光照模式的改变(右键菜单改变环境光的参数,模拟天晴天暗的效果) 4.物体的缩放(右键菜单改变缩放参数) 5.实现阴影效果(右键菜单确定有没有阴影) 6.动画(按下键盘“a”,开始动画;按下键盘“b”,结束动画 )
local_projection_entropy
- 采用局部投影熵进行人脸识别的源程序,在常见的数据库上的实验识别率较高,特别是算法对光照不敏感.-Entropy using the local projection of the source code for face recognition, in the common database of experimental high recognition rate, especially the algorithm is not se
ImageProcessing
- 使用GLSL实现简单的对图像的处理包括了模糊,锐化,膨胀,侵蚀,边缘检测,和一些简单的光照-GLSL realize the use of simple image processing, including fuzzy, unsharp, swelling, erosion, edge detection, and some simple light
MyGLMoveLight
- opengl 光照程序,光源可以移动 鼠标左键,w,a,s,d控制光源的移动-opengl 粘 颍
Lesson07
- opengl和C++,实现光照和键盘的源码-opengl and C++, the realization of the source illumination and keyboard
3D_Cube
- 这是我的毕业设计。一个3D的魔方。用VC6.0+OpenGL开发的,主要技术是纹理贴图。实现魔方旋转、光照、透明等功能。里面有论文和源码。-This is my graduation project. Of a 3D cube. With VC6.0+ OpenGL development, the main technology is the texture mapping. The realization of Rubik s cu