文件名称:openglone
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绘制若干OpenGL基本体素(三角形、三角形带、四边形、四边形带)构成的球体,注意球体绘制与球体划分的区别。
可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间
-Basic OpenGL rendering voxel number (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, drawing attention to the sphere and the sphere by the difference. The number can control the ball and the ball change the volume, to change the basic number of voxels and the number of vertices. You can change the glPolygonMode, is populated by switching the basic voxel rendering. Using function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
可以控制改变球的数量和球的体积,来改变基本体素的数量以及顶点的数量。
可以通过改变glPolygonMode,切换是否填充所绘制的基本体素。
利用函数glutGet(GLUT_ELAPSED_TIME)(returns the time in milliseconds since glutInit or the first invocation of the function)统计绘制时间
-Basic OpenGL rendering voxel number (triangle, triangle strips, quadrilateral, quadrilateral zone) constitutes the sphere, drawing attention to the sphere and the sphere by the difference. The number can control the ball and the ball change the volume, to change the basic number of voxels and the number of vertices. You can change the glPolygonMode, is populated by switching the basic voxel rendering. Using function glutGet (GLUT_ELAPSED_TIME) (returns the time in milliseconds since glutInit or the first invocation of the function) Statistics drawing time
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openglone.c