搜索资源列表
09.Skinning
- 皮肤技术的实现,就是如何理解加权值得概念。如何让骨骼和骨骼之间的动画不出现断层-skin technology, and how to understand the concept of weighted worth. How bones and skeletal animation is not between the emergence of a fault
skinning
- 一个跳起来的小人。使用 lcc 编写。 OpenGL示例。本程序在 lccwin32 下编译通过。
Skinning
- 皮肤绘制的源代码,c++编写,比较不错,请大家下载学习
Hardware_Skinning
- 硬件加速的骨骼动画实现,主要是基于DirectX平台-Hardward skinning base on d3d
workspace
- Quite often, you want to customize the colors shown in your dialogs. Maybe a unique, original look is required (and you don t want to go all the way into skinning) perhaps a red background seems suitable for critical err
09.Skinning
- 皮肤技术的实现,就是如何理解加权值得概念。如何让骨骼和骨骼之间的动画不出现断层-skin technology, and how to understand the concept of weighted worth. How bones and skeletal animation is not between the emergence of a fault
skinning
- 一个跳起来的小人。使用 lcc 编写。 OpenGL示例。本程序在 lccwin32 下编译通过。
Skinning
- 皮肤绘制的源代码,c++编写,比较不错,请大家下载学习-Skin rendering the source code, c++ Prepared to compare well, please download the U.S. study
CPU-based_Skinning_D3D
- 基于CPU优化的D3D游戏蒙皮(Skinning)技术,带英文pdf详细说明/源代码/执行档。-CPU Optimization D3D based game Skin (Skinning) technology, with a detailed descr iption in English pdf/source code/executable file.
CPU-basedSkinning(D3D)
- 基于CPU优化的D3D游戏蒙皮(Skinning)技术,带英文pdf详细说明/源代码/执行档。-CPU Optimization D3D based game Skin (Skinning) technology, with a detailed descr iption in English pdf/source code/executable file.
05.Skinning
- 利用D3D读取XML文件,创建人物和显示骨骼动画-Use D3D to read XML documents, create characters and display skeletal animation
Skinnable_Windows_NotePad_Clone
- Skinnable Windows NotePad Clone (Professional NotePad!) - (Update January 26th, 2007)-Professional NotePad!- Is a Cool 2007 Windows Notepad Clone with the ability to change Themes... Professional Notepad Uses WindowBlind
ProgrammaticSkinning
- It is an example to Programmatic skinning in flex-It is an example to Programmatic skinning in flex
blackhole
- skinning for UPB forum
mengpigugedonghua
- 普通骨骼动画和蒙皮骨骼动画实现的例子, 适合初学者学习DirectX 3D ,.x格式的 后面还有实现MD3 MD2 的,后面在传-General skeletal bone animation and skinning animation examples of the realization, for beginners to learn DirectX 3D,. X format and there are the rea
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardwa
directui_src
- 一直以来,Windows应用程序是基于GDI/User 窗口结构的,而这个结构限制了不少地方。当你尝试使用这个内建的控件集,然后简单迅速地得到了一个非常非常漂亮的应用程序的之后,你就会理解这个限制。 一个无窗体的用户界面并不使用原始的Win32控件。取而代之的是,给屏幕上的每个控件定制图像显示:包括标签、按钮、列表框等等。使用这一种接口以及不是最新的了:大部分很酷的程序都开始“皮肤”,比如WinAmp和MS Media Pla
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo fr a mework I ve build for creating the demos consist of the following components: * Kernel system, with
characternimationMatrixPaletteSkinning
- 用矩阵调色板蒙皮来实现角色动画,包括驱动着色器的应用程序代码 用的是directx8 sdk-using matrix palette skinning Realization character animation,which used dirext8 skd
VB6.0 OCX Skins Ccntrol to make Skinning
- VB6.0 OCX Ccntrol to make Skinning applications softwares source-code, visual basic