文件名称:ShaderX_CharacterAnimation
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character animation techniques are tweening (also known as morphing) and skinning (also called skeletal animation). This chapter describes how both of these techniques and some related variations can be performed using vertex shaders. We will also talk about how to combine animation with the per-pixel lighting techniques described in the introductory chapter [Engel]. We will conclude with a discussion of some geometry decompression techniques, which allow an application to minimize memory usage and memory bandwidth.
相关搜索: Tweening
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ShaderX_CharacterAnimation.pdf