搜索资源列表
GLSL 3rd
- Addison.Wesley.OpenGL.Shading.Language.3rd.Edition.Jul.2009.pdf
helloGPGPU_GLSL-1.0.2
- 显示如何使用GPU进行通用计算,例子中使用GLSL实现高斯-拉普拉斯边缘检测算子-show how to use the GPU for general purpose computing, for example the use of GLSL achieve Gaussian- Laplace operator Edge Detection
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 do
basic_math_tutorial_glsl
- Basic Math Tutorial Demo of GLSL 来自http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html-Basic Math Tutorial Demo of GLSL from http :// ~ goedde www.mathematik.uni-dortmund.de/ ke/gpgpu/tutorial.html
flatten_2.0
- 用GLSL实现的模型波状摆动的效果,非常酷!-GLSL realize the model with oscillating wavy effect, very cool!
GpuMixImage
- 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)-This is written in a dual GPU ago realize mixed images, the use of GLSL realize that this program contains C++ Code and GPU shader code (in the release
helloGPGPU_GLSL-1.0.2
- 使用GLSL Shading Language写的一个GPU实现Demo。-GLSL Shading Language used to write a GPU realize Demo.
HW_Image_Processing
- 这是一个利用GLSL语言对图像进行硬件加速的很好的一个程序,充分利用了vertex shader和fragment shader的功能和作用。-This is a use of language GLSL hardware acceleration on the image of a good process, full advantage of the vertex shader and fragment shader functio
ImageProcessing
- 使用GLSL实现简单的对图像的处理包括了模糊,锐化,膨胀,侵蚀,边缘检测,和一些简单的光照-GLSL realize the use of simple image processing, including fuzzy, unsharp, swelling, erosion, edge detection, and some simple light
MiniPhanet(OpenGL-src)
- 迷你星球产生器(OpenGL源码) - 简单的小工具,把输入的cubemap图片转换为“微型星球”图片。保存为高分辨率(4096)的图片到桌面。注意:需要OpenGL GLSL支持。-Planet Mini Generator (OpenGL source)- a simple gadget, the input picture is converted to cubemap
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL
CelShading
- Opengl使用GLSL的卡通渲染例子, glsl文件在Assets\Shaders下,模型使用md2格式 另外本例OpenGL扩展使用glee,它是一个比glew更轻量级的扩展使用方式,我去掉glee.lib,直接将glee.c, glee.h加入工程,便于编译 vc2003直接编译即可-opengl glsl Cel Shading, use md2, glee.c, glee.h. vs2003 compiled
Tutorials-0.8-src
- GLSL tutorial with sourcecode
GPUOpenGL
- GPU深度发掘(三)::OpenGL fr a me Buffer Object 201-如何通过使用OpenGL高级着色语言(GLSL),实现在同一时间渲染输出到多个纹理上,当然,这里还需要用到绘图缓冲扩展(Draw Buffers extension)
OpenTK
- A cross-platform OpenGL wrapper for C# and other .Net languages. It can support OpenGL 3.1 and GLSL language. You can use it write GPU based program using C# instead of C or C++.
glsl4
- 基于GPU编程,GLSL,对于新手有很大的帮助,不过注释是日语-GPU-based programming, GLSL, for the novice there are a great help, but notes that Japanese
showdepth
- GLSL深度查询,注释是日语,不过不影响阅读代码-GLSL depth inquiries, comments are in Japanese, but does not affect the reading code
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
GlSl-OpenGLShadingLanguageAndresources
- 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习 源码-no execuse ,the opengl shading language for every one who learn the glsl resources
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader progra