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ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
bump_mapping
- 一个用VC++写的bump mapping程序,是nehe精典教程中之一-a VC write bump mapping procedures, nehe one classic Guide
bump
- "Teaching antiwindup, bumpless transfer, and split-range control"一文的仿真程序实现,可以用于仿真教学。-"Teaching antiwindup. bumpless transfer, and split-range control, "a text of the simulation program. Simulation can be used f
BumpMap
- Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
Kris_Garrein
- The code uses following libraries: - extgl extension loading library - DevIL for texture loading - Nate s simple font library Rendering has following features: - 3 texture layers: base, detail and bump -
33_aotuwenliyingshe
- 精通DirectX 3D图形与动画程序设计 这本书的源码 第三十三章 凹凸纹理映射应用-Proficient in DirectX 3D graphics and animation programming source code of this book chapter thirty Bump Texture Mapping Application
directX9texture
- 详细的介绍了各种高级纹理技术,包括多层纹理映射,环境映射,凹凸纹理映射,立体纹理及纹理压缩等.-Detailed introduction of various high-level texture technologies, including multi-texture mapping, environment mapping, bump texture mapping, three-dimensional texture and
ogl_dot3_bump_mapping
- bump mapping 凹凸纹理贴图源码, 使用dot3方法实现-bump bump mapping texture mapping source, the use of dot3 method
EmbossBumpMapping
- Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。 用OpenGL实现-Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light b
BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
BumpEarth
- c++ DirectX源码 之一 凹凸地球-c++ DirectX one source Bump Earth
Textrue
- 纹理映射,包括纹理贴图,纹理滤波,纹理的凹凸映射等等。纹理采用各种贴图,各种滤波方式-Texture mapping, including texture mapping, texture filtering, texture bump mapping and so on. Texture using a variety of textures, a variety of filtering methods
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
NormalMap
- 凸凹纹理映射到典型例子 很好的仿真了细节纹理的三维效果,编译已经通过了-Bump texture mapping to a typical example of a good simulation of the detailed three-dimensional texture effect, the compiler has already passed
oglu_reflective_bump_mapping
- oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and the
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requir
Bump_Mapping
- 用OpenGL实现的凹凸映射的详细VC++代码,含镜面反射-Achieved with OpenGL detailed bump mapping VC++ Code, with specular reflection
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementa
bumptex
- OPENGL计算机图形学编程代码,实现BUMP MAPPING,可配合OPENGL编程基础一书使用-OPENGL computer graphics programming code, implementation BUMP MAPPING, in line with the OPENGL programming use basic one book
Parallax
- 一个利用法线贴图实现模型细节的Demo,凹凸纹理贴图运行程序。-The realization of a model for the use of normal mapping details of the Demo, run the program bump texture mapping.