搜索资源列表
BSP-DEV
- 画家算法, 又称深度排序法。 1)将屏幕设成背景色,(2)把要画的物体(多边形)按其离开视点的从远到近排序。由此构成深度优先级表。然后从远到近画物体(多边形),近的就因为优先级高而覆盖远的多边形。由此可消隐。 -painter algorithm, the painter algorithm, known as the depth of sorting. 1) Screen into the background color
HideFace1
- 图形学中一个简单的画家算法程序-graphics artists a simple algorithm
HideFace1
- 图形学中一个简单的画家算法程序-graphics artists a simple algorithm
BSP-DEV
- 画家算法, 又称深度排序法。 1)将屏幕设成背景色,(2)把要画的物体(多边形)按其离开视点的从远到近排序。由此构成深度优先级表。然后从远到近画物体(多边形),近的就因为优先级高而覆盖远的多边形。由此可消隐。 -painter algorithm, the painter algorithm, known as the depth of sorting. 1) Screen into the background color
lifangtidongtai
- 屏幕中心绘制立方体,使用画家隐面算法进行动态消隐。-Screen center cube mapping, the use of artists dynamic implicit surface algorithm blanking.
lftdthjymsf
- 立方体动态画家隐面算法,想学立体方面的编程吗?这个很好-Cube hidden surface algorithm for dynamic painter, wanted to learn three-dimensional aspects of the programming it? This good
xiaoyin
- 立方体动态画家隐面算法//thrhrshhwhw5hsh-Cube hidden surface algorithm for dynamic artist// thrhrshhwhw5hsh
Sierpinskiditan
- 给定不同的递归深度,通过使用海绵算法,绘制Sierpinski地毯,在三维环境中按照画家算法绘制20个小立方体-Given the different recursion depth, by using the sponge method, drawing Sierpinski carpet, in the three-dimensional environment, according to Painter' s algorit
07_03_ArtistEli
- 以一个环形面的绘制为例来说明画家算法的实现过程-Draw a circular surface as an example to illustrate the process of artists Algorithm
suanfa1
- 立方体动态画家隐面算法,计算机图形学,源代码-Hidden surface algorithm for dynamic cube artist, computer graphics
CG_HW3
- 实现计算机图形学中的隐藏算法之一,画家隐藏算法-Achieved in computer graphics algorithms to hide one of the artist hiding algorithm
xiaoyin
- 计算机图形学,两种消隐算法,包括画家算法与扫描线消隐算法-Computer graphics, two blanking algorithm, including the artist with the scan line blanking algorithm algorithm
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
vanishingalgorithm
- 消隐算法 三维 消隐分类 画家算法 算法的介绍及例子说明-Vanishing algorithm 3 d Vanishing classification Painter algorithm The algorithm is introduced and examples
Cube-dynamic-painter-hidden-surface
- 计算机图像学中立方体动态画家隐面算法,非常好的材料-Computer iconography, cube the dynamic artist hidden surface algorithm, very good material
xiaoyin1
- 利用画家算法的进行的消隐处理,注释完整可读性较强,代码完整可运行。-Painter blanking algorithm, code integrity can run.
GameMaker
- 45度斜视角地图编辑器 类似暗黑2的场景,画家算法。基于DirectX-45 degree Angle of the map editor
IXXXVG
- 图形学中一个简单的画家算法程序 不错的 推荐给大家-Graphics in a simple recommend good painter algorithm program to all of you
ys
- 相关色彩模式知识: HSV颜色空间 HSV(hue,saturation,value)颜色空间的模型对应于圆柱坐标系中的一个圆锥形子集,圆锥的顶面对应于V=1. 它包含RGB模型中的R=1,G=1,B=1 三个面,所代表的颜色较亮。色彩H由绕V轴的旋转角给定。红色对应于 角度0° ,绿色对应于角度120°,蓝色对应于角度240°。在HSV颜色模型中,每一种颜色和它的补色相差180° 。 饱和度S取值从0到1,所以圆锥顶面的半径为1