文件名称:Serialization
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 17.21kb
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- 0次
- 提 供 者:
- dal***
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序列化(Chapter 14. Serialization)。一个非常简单的序列化程序,用于将完整的游戏实体树保存到磁盘中或从磁盘中载入。它使用一个自定义的流类和指针恢复方法(注:本章程序如在VC6.0环境编译,则要采用第三方的stl,比如sgi的stl:http://www.sgi.com/tech/stl/。可使用VC7.0,程序在VC7.0下可以编译通过)。-sequence of (Chapter 14. Serialization). A very simple sequence of procedures used to complete the game tree preservation entities to disk or printed from the disk. It uses a defined category of flow indicators and restoration methods (Note : this chapter procedures in VC6.0 environment compiler would use third-party stl, such as the sgi stl : http://www.sgi.com/tech/stl/. Use VC7.0 procedures under the VC7.0 compile).
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下载文件列表
压缩包 : 89346484serialization.rar 列表 Chapter 14. Serialization\AddressTranslator.cpp Chapter 14. Serialization\AddressTranslator.h Chapter 14. Serialization\EntityFactory.cpp Chapter 14. Serialization\EntityFactory.h Chapter 14. Serialization\GameCamera.cpp Chapter 14. Serialization\GameCamera.h Chapter 14. Serialization\GameEntity.cpp Chapter 14. Serialization\GameEntity.h Chapter 14. Serialization\Serializable.h Chapter 14. Serialization\Serialization.dsp Chapter 14. Serialization\Serialization.dsw Chapter 14. Serialization\Stream.h Chapter 14. Serialization\StreamFile.cpp Chapter 14. Serialization\StreamFile.h Chapter 14. Serialization\StreamHelpers.cpp Chapter 14. Serialization\main.cpp Chapter 14. Serialization\Serialization.ncb Chapter 14. Serialization\Serialization.plg Chapter 14. Serialization\Serialization.opt Chapter 14. Serialization\Debug Chapter 14. Serialization