文件名称:particleSystem
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2017-10-07
- 文件大小:
- 248kb
- 下载次数:
- 0次
- 提 供 者:
- zn6***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
OpenGL为API的质点系统,有模拟的重力场、向心力场还有个火焰模型。并且又风力场的接口,希望有人可以完善(OpenGL is a particle system of API, with simulated gravity field, centripetal force field, and a flame model. And the wind field interface, I hope someone can improve)
相关搜索: opengl的质点系统
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RayCasting\RayCasting\RayCasting.vcproj
RayCasting\RayCasting\RayCasting.vcproj.PC-20090922MEMB.Administrator.user
RayCasting\RayCasting\scene_parser.cpp
RayCasting\RayCasting\main.cpp
RayCasting\RayCasting\vectors.h
RayCasting\RayCasting\image.h
RayCasting\RayCasting\Group.cpp
RayCasting\RayCasting\image.cpp
RayCasting\RayCasting\Camera.h
RayCasting\RayCasting\Sphere.h
RayCasting\RayCasting\scene_parser.h
RayCasting\RayCasting\OrthographicCamera.h
RayCasting\RayCasting\OrthographicCamera.cpp
RayCasting\RayCasting\Group.h
RayCasting\RayCasting\Hit.h
RayCasting\RayCasting\Sphere.cpp
RayCasting\RayCasting\material.h
RayCasting\RayCasting\Ray.h
RayCasting\RayCasting\matrix.h
RayCasting\RayCasting\RayCasting.vcproj.PC-20091126RGOB.Administrator.user
RayCasting\RayCasting\Object3D.h
RayCasting\RayCasting\Camera.cpp
RayCasting\RayCasting.sln
RayCasting\RayCasting.suo
RayCasting\debug\RayCasting.ilk
RayCasting\debug\新建 文本文档.txt
RayCasting\debug\scene1_02.txt
RayCasting\debug\scene1_03.txt
RayCasting\debug\scene1_04.txt
RayCasting\debug\scene1_05.txt
RayCasting\debug\scene1_06.txt
RayCasting\debug\scene1_07.txt
RayCasting\debug\scene1_01.txt
RayCasting\debug\test.bat
RayCasting\debug\output1_02.tga
RayCasting\debug\depth1_02.tga
RayCasting\debug\output1_03.tga
RayCasting\debug\depth1_03.tga
RayCasting\debug\output1_04.tga
RayCasting\debug\depth1_04.tga
RayCasting\debug\output1_05.tga
RayCasting\debug\depth1_05.tga
RayCasting\debug\output1_06.tga
RayCasting\debug\depth1_06.tga
RayCasting\debug\output1_07.tga
RayCasting\debug\depth1_07.tga
RayCasting\debug\output1_01.tga
RayCasting\debug\depth1_01.tga
RayCasting\debug\RayCasting.exe
RayCasting\debug\RayCasting.pdb
RayCasting\readme.txt
RayCasting\RayCasting
RayCasting\debug
RayCasting
RayCasting\RayCasting\RayCasting.vcproj.PC-20090922MEMB.Administrator.user
RayCasting\RayCasting\scene_parser.cpp
RayCasting\RayCasting\main.cpp
RayCasting\RayCasting\vectors.h
RayCasting\RayCasting\image.h
RayCasting\RayCasting\Group.cpp
RayCasting\RayCasting\image.cpp
RayCasting\RayCasting\Camera.h
RayCasting\RayCasting\Sphere.h
RayCasting\RayCasting\scene_parser.h
RayCasting\RayCasting\OrthographicCamera.h
RayCasting\RayCasting\OrthographicCamera.cpp
RayCasting\RayCasting\Group.h
RayCasting\RayCasting\Hit.h
RayCasting\RayCasting\Sphere.cpp
RayCasting\RayCasting\material.h
RayCasting\RayCasting\Ray.h
RayCasting\RayCasting\matrix.h
RayCasting\RayCasting\RayCasting.vcproj.PC-20091126RGOB.Administrator.user
RayCasting\RayCasting\Object3D.h
RayCasting\RayCasting\Camera.cpp
RayCasting\RayCasting.sln
RayCasting\RayCasting.suo
RayCasting\debug\RayCasting.ilk
RayCasting\debug\新建 文本文档.txt
RayCasting\debug\scene1_02.txt
RayCasting\debug\scene1_03.txt
RayCasting\debug\scene1_04.txt
RayCasting\debug\scene1_05.txt
RayCasting\debug\scene1_06.txt
RayCasting\debug\scene1_07.txt
RayCasting\debug\scene1_01.txt
RayCasting\debug\test.bat
RayCasting\debug\output1_02.tga
RayCasting\debug\depth1_02.tga
RayCasting\debug\output1_03.tga
RayCasting\debug\depth1_03.tga
RayCasting\debug\output1_04.tga
RayCasting\debug\depth1_04.tga
RayCasting\debug\output1_05.tga
RayCasting\debug\depth1_05.tga
RayCasting\debug\output1_06.tga
RayCasting\debug\depth1_06.tga
RayCasting\debug\output1_07.tga
RayCasting\debug\depth1_07.tga
RayCasting\debug\output1_01.tga
RayCasting\debug\depth1_01.tga
RayCasting\debug\RayCasting.exe
RayCasting\debug\RayCasting.pdb
RayCasting\readme.txt
RayCasting\RayCasting
RayCasting\debug
RayCasting