文件名称:d3d12book-master

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2017-07-21
  • 文件大小:
  • 42.56mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • cyri****
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  • 别用迅雷下载,失败请重下,重下不扣分!

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D3D13相关学习资料以及源码,方便快速学习DirectX12,用于游戏开发(D3D13 related learning materials, as well as source code)
相关搜索: DIRECTX
图形

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下载文件列表

d3d12book-master

d3d12book-master\.gitattributes

d3d12book-master\.gitignore

d3d12book-master\Chapter 1 Vector Algebra

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\.vs\XMVECTOR\v14\.suo

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\InitFunctions.cpp

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\VectorOps.cpp

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.sln

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.v12.suo

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\XMVECTOR.vcxproj.filters

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\tol.cpp

d3d12book-master\Chapter 1 Vector Algebra\XMVECTOR\xmvec3.cpp

d3d12book-master\Chapter 10 Blending

d3d12book-master\Chapter 10 Blending\BlendDemo

d3d12book-master\Chapter 10 Blending\BlendDemo\.vs

d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo

d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14

d3d12book-master\Chapter 10 Blending\BlendDemo\.vs\BlendDemo\v14\.suo

d3d12book-master\Chapter 10 Blending\BlendDemo\BlendApp.cpp

d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.sln

d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj

d3d12book-master\Chapter 10 Blending\BlendDemo\BlendDemo.vcxproj.filters

d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.cpp

d3d12book-master\Chapter 10 Blending\BlendDemo\FrameResource.h

d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders

d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\Default.hlsl

d3d12book-master\Chapter 10 Blending\BlendDemo\Shaders\LightingUtil.hlsl

d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.cpp

d3d12book-master\Chapter 10 Blending\BlendDemo\Waves.h

d3d12book-master\Chapter 11 Stenciling

d3d12book-master\Chapter 11 Stenciling\StencilDemo

d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs

d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo

d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14

d3d12book-master\Chapter 11 Stenciling\StencilDemo\.vs\StencilDemo\v14\.suo

d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.cpp

d3d12book-master\Chapter 11 Stenciling\StencilDemo\FrameResource.h

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\car.txt

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Models\skull.txt

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\Default.hlsl

d3d12book-master\Chapter 11 Stenciling\StencilDemo\Shaders\LightingUtil.hlsl

d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilApp.cpp

d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.sln

d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj

d3d12book-master\Chapter 11 Stenciling\StencilDemo\StencilDemo.vcxproj.filters

d3d12book-master\Chapter 12 The Geometry Shader

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\.vs\TreeBillboards\v14\.suo

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.cpp

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\FrameResource.h

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\Default.hlsl

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\LightingUtil.hlsl

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Shaders\TreeSprite.hlsl

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.sln

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboards.vcxproj.filters

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\TreeBillboardsApp.cpp

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.cpp

d3d12book-master\Chapter 12 The Geometry Shader\TreeBillboards\Waves.h

d3d12book-master\Chapter 13 The Compute Shader

d3d12book-master\Chapter 13 The Compute Shader\Blur

d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs

d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur

d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14

d3d12book-master\Chapter 13 The Compute Shader\Blur\.vs\Blur\v14\.suo

d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.sln

d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj

d3d12book-master\Chapter 13 The Compute Shader\Blur\Blur.vcxproj.filters

d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurApp.cpp

d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.cpp

d3d12book-master\Chapter 13 The Compute Shader\Blur\BlurFilter.h

d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.cpp

d3d12book-master\Chapter 13 The Compute Shader\Blur\FrameResource.h

d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders

d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Blur.hlsl

d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\Default.hlsl

d3d12book-master\Chapter 13 The Compute Shader\Blur\Shaders\LightingUtil.hlsl

d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.cpp

d3d12book-master\Chapter 13 The Compute Shader\Blur\Waves.h

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\.vs\SobelFilter\v14\.suo

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.cpp

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\FrameResource.h

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.cpp

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\GpuWaves.h

d3d12book-master\Chapter 13 The Compute Shader\SobelFilter\RenderTarget.cpp

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