文件名称:DirectX9.0 3D游戏开发编程基础源码
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- 文档资料
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2017-07-07
- 文件大小:
- 4.72mb
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- 0次
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- binkes******
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- 别用迅雷下载,失败请重下,重下不扣分!
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DirectX9.0编程基础源代码,游戏编程小白起步教程(DirectX9.0 programming basic source code, game programming small white start tutorial)
相关搜索: 游戏编程DirectX起步
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下载文件列表
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\chap1_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dInit.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 2\no samples for chap2.txt
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\chap3_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\cube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\chap3_3.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dxcreate.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\chap3_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\teapot.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\chap3_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\triangle.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\chap4_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\colorTriangle.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\chap5_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\directionalLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\chap5_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\litPyramid.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\chap5_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\pointLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\chap5_3.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\spotLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\addressModes.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\chap6_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\dx5_logo.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\chap6_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\crate.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\cube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\cube.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\texCube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\vertex.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\chap6_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\dx5_logo.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\texQuad.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\MtrlAlpha\chap7_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\MtrlAlpha\crate.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\MtrlAlpha\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\MtrlAlpha\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\MtrlAlpha\mtrlAlpha.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\alphachannel.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\chap7_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\crate.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\cratewalpha.dds
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\cube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\cube.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\lobbyxpos.JPG
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\texAlpha.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 7\texAlpha\vertex.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\brick0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\chap8_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\checker.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\ice.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror\stencilmirror.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\brick0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\chap8_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\checker.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\ice.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Mirror Shadow\stencilmirrorshadow.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\brick0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\chap8_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\checker.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\ice.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 8\Stencil Shadow\stencilshadow.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part III Code\Chapter 10\D3DXCreateMeshFVF\brick0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part III Code\Chapter 10\D3DXCreateMeshFVF\brick1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part III Code\Chapter 10\D3DXCreateMeshFVF\chap10_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part III Code\Chapter 10\D3DXCreateMeshFVF\checker.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dInit.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 1\D3D9 Init\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 2\no samples for chap2.txt
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\chap3_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\cube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Cube\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\chap3_3.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\D3DXCreate\d3dxcreate.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\chap3_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Teapot\teapot.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\chap3_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 3\Triangle\triangle.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\chap4_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\colorTriangle.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 4\Colore Triangle\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\chap5_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\directional light\directionalLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\chap5_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\lit pyramid\litPyramid.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\chap5_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\point light\pointLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\chap5_3.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 5\spotlight\spotLight.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\addressModes.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\chap6_2.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\AddressModes\dx5_logo.bmp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\chap6_1.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\crate.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\cube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\cube.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\texCube.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexCube\vertex.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\chap6_0.jpg
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\d3dUtility.cpp
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\d3dUtility.h
DirectX9.0 3D游戏开发编程基础源码(小火龙)\Book Part II Code\Chapter 6\TexQuad\dx5_logo.bmp
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