文件名称:away3d
- 所属分类:
- JSP源码/Java
- 资源属性:
- 上传时间:
- 2016-06-24
- 文件大小:
- 766kb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
away3d 类库,很有用的flash3d引擎,功能很齐全,而且是开源的。-away3d library, very useful flash3d engine, features a very complete, and is open source.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
away3d
......\animators
......\.........\AnimationSetBase.as
......\.........\AnimatorBase.as
......\.........\data
......\.........\....\AnimationRegisterCache.as
......\.........\....\AnimationSubGeometry.as
......\.........\....\ColorSegmentPoint.as
......\.........\....\JointPose.as
......\.........\....\ParticleAnimationData.as
......\.........\....\ParticleProperties.as
......\.........\....\ParticlePropertiesMode.as
......\.........\....\Skeleton.as
......\.........\....\SkeletonJoint.as
......\.........\....\SkeletonPose.as
......\.........\....\SpriteSheetAnimationFrame.as
......\.........\....\UVAnimationFrame.as
......\.........\....\VertexAnimationMode.as
......\.........\IAnimationSet.as
......\.........\IAnimator.as
......\.........\nodes
......\.........\.....\AnimationClipNodeBase.as
......\.........\.....\AnimationNodeBase.as
......\.........\.....\ISpriteSheetAnimationNode.as
......\.........\.....\ParticleAccelerationNode.as
......\.........\.....\ParticleBezierCurveNode.as
......\.........\.....\ParticleBillboardNode.as
......\.........\.....\ParticleColorNode.as
......\.........\.....\ParticleFollowNode.as
......\.........\.....\ParticleInitialColorNode.as
......\.........\.....\ParticleNodeBase.as
......\.........\.....\ParticleOrbitNode.as
......\.........\.....\ParticleOscillatorNode.as
......\.........\.....\ParticlePositionNode.as
......\.........\.....\ParticleRotateToHeadingNode.as
......\.........\.....\ParticleRotateToPositionNode.as
......\.........\.....\ParticleRotationalVelocityNode.as
......\.........\.....\ParticleScaleNode.as
......\.........\.....\ParticleSegmentedColorNode.as
......\.........\.....\ParticleSegmentedScaleNode.as
......\.........\.....\ParticleSpriteSheetNode.as
......\.........\.....\ParticleTimeNode.as
......\.........\.....\ParticleUVNode.as
......\.........\.....\ParticleVelocityNode.as
......\.........\.....\SkeletonBinaryLERPNode.as
......\.........\.....\SkeletonClipNode.as
......\.........\.....\SkeletonDifferenceNode.as
......\.........\.....\SkeletonDirectionalNode.as
......\.........\.....\SkeletonNaryLERPNode.as
......\.........\.....\SpriteSheetClipNode.as
......\.........\.....\UVClipNode.as
......\.........\.....\VertexClipNode.as
......\.........\ParticleAnimationSet.as
......\.........\ParticleAnimator.as
......\.........\PathAnimator.as
......\.........\SkeletonAnimationSet.as
......\.........\SkeletonAnimator.as
......\.........\SpriteSheetAnimationSet.as
......\.........\SpriteSheetAnimator.as
......\.........\states
......\.........\......\AnimationClipState.as
......\.........\......\AnimationStateBase.as
......\.........\......\IAnimationState.as
......\.........\......\ISkeletonAnimationState.as
......\.........\......\ISpriteSheetAnimationState.as
......\.........\......\IUVAnimationState.as
......\.........\......\IVertexAnimationState.as
......\.........\......\ParticleAccelerationState.as
......\.........\......\ParticleBezierCurveState.as
......\.........\......\ParticleBillboardState.as
......\.........\......\ParticleColorState.as
......\.........\......\ParticleFollowState.as
......\.........\......\ParticleInitialColorState.as
......\.........\......\ParticleOrbitState.as
......\.........\......\ParticleOscillatorState.as
......\.........\......\ParticlePositionState.as
......\.........\......\ParticleRotateToHeadingState.as
......\.........\......\ParticleRotateToPositionState.as
......\.........\......\ParticleRotationalVelocityState.as
......\.........\......\ParticleScaleState.as
......\.........\......\ParticleSegmentedColorState.as
......\.........\......\ParticleSegmentedScaleState.as
......\.........\......\ParticleSpriteSheetState.as
......\.........\......\ParticleStateBase.as
......\.........\......\ParticleTimeState.as
......\.........\......\ParticleUVState.as
......\.........\......\ParticleVelocityState.as
......\.........\......\SkeletonBinaryLERPState.as
......\.........\......\SkeletonClipState.as
......\.........\......\SkeletonDifferenceState.as
......\.........\......\SkeletonDirectionalState.as
......\........