文件名称:3DGame
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2016-06-24
- 文件大小:
- 25.34mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3d model of a tank can be achieved scene map, firing bullets. A complete model tanks and bullet models. You can move and attack itself can be rotated
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DGame\3DTank\3DModel.cpp
......\......\3DModel.h
......\......\3DModelFactory.cpp
......\......\3DModelFactory.h
......\......\3DTank.ico
......\......\3DTank.rc
......\......\3DTank.sln
......\......\3DTank.v12.suo
......\......\3DTank.vcproj
......\......\3DTank.vcxproj
......\......\3DTank.vcxproj.filters
......\......\3DTank.vcxproj.user
......\......\Back.jpg
......\......\Billboard.cpp
......\......\Billboard.h
......\......\Bullet.cpp
......\......\Bullet.h
......\......\bullet.png
......\......\bullet.x
......\......\Camera.cpp
......\......\Camera.h
......\......\circle - 副本.png
......\......\circle.jpg
......\......\Debug\3DTank.log
......\......\.....\.......tlog\3DTank.lastbuildstate
......\......\.....\...........\CL.read.1.tlog
......\......\.....\...........\CL.write.1.tlog
......\......\.....\...........\unsuccessfulbuild
......\......\.....\vc120.idb
......\......\.....\vc120.pdb
......\......\DX_Input.cpp
......\......\DX_Input.h
......\......\DX_Sound.cpp
......\......\DX_Sound.h
......\......\EngineDefine.h
......\......\Front.jpg
......\......\GameApp.cpp
......\......\GameApp.h
......\......\GameInformation.cpp
......\......\GameInformation.h
......\......\GameState.cpp
......\......\GameState.h
......\......\GameStateManager.cpp
......\......\GameStateManager.h
......\......\GraphicsEngine.cpp
......\......\GraphicsEngine.h
......\......\GraphicsEngineDef.h
......\......\GSWar.cpp
......\......\GSWar.h
......\......\Lawn.jpg
......\......\Left.jpg
......\......\Log.txt
......\......\LogSystem.cpp
......\......\LogSystem.h
......\......\Main.cpp
......\......\Main.h
......\......\MessageMgr.cpp
......\......\MessageMgr.h
......\......\Particle.cpp
......\......\Particle.h
......\......\ParticleMgr.cpp
......\......\ParticleMgr.h
......\......\Publish.h
......\......\qiang2.jpg
......\......\qiang2.x
......\......\Quad.cpp
......\......\Quad.h
......\......\ReadMe.txt
......\......\Resource.h
......\......\Right.jpg
......\......\SceneMgr.cpp
......\......\SceneMgr.h
......\......\small.ico
......\......\stdafx.cpp
......\......\stdafx.h
......\......\tank.bmp
......\......\Tank.cpp
......\......\Tank.h
......\......\tankBottom.x
......\......\tankTop.x
......\......\targetver.h
......\......\TextureMgr.cpp
......\......\TextureMgr.h
......\......\Timer.cpp
......\......\Timer.h
......\......\Top.jpg
......\......\Tree.cpp
......\......\tree.dds
......\......\Tree.h
......\......\tree.png
......\......\UpgradeLog.htm
......\......\Wall.cpp
......\......\Wall.h
......\......\wall.jpg
......\......\wall.x
......\......\XFileMesh.cpp
......\......\XFileMesh.h
......\3DTank.sln
......\3DTank.v12.suo
......\Debug\3DTank.exe