文件名称:Camerase4.1
介绍说明--下载内容均来自于网络,请自行研究使用
andorid4.1原生相机源码,Google写的代码非常棒,提供给大家学习-Andorid4.1 native camera source, Google code is very good, for everybody to learn
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Camerase4.1相机
...............\.classpath
...............\.project
...............\.settings
...............\.........\org.eclipse.jdt.core.prefs
...............\Android.mk
...............\AndroidManifest.xml
...............\assets
...............\bin
...............\...\AndroidManifest.xml
...............\...\cameraee.apk
...............\...\classes
...............\...\classes.dex
...............\...\.......\android
...............\...\.......\.......\filterfw
...............\...\.......\.......\........\core
...............\...\.......\.......\........\....\AsyncRunner$AsyncRunnerTask.class
...............\...\.......\.......\........\....\AsyncRunner$RunnerResult.class
...............\...\.......\.......\........\....\AsyncRunner.class
...............\...\.......\.......\........\....\CachedFrameManager.class
...............\...\.......\.......\........\....\FieldPort.class
...............\...\.......\.......\........\....\Filter.class
...............\...\.......\.......\........\....\FilterContext$OnFrameReceivedListener.class
...............\...\.......\.......\........\....\FilterContext.class
...............\...\.......\.......\........\....\FilterFactory.class
...............\...\.......\.......\........\....\FilterFunction$FrameHolderPort.class
...............\...\.......\.......\........\....\FilterFunction.class
...............\...\.......\.......\........\....\FilterGraph.class
...............\...\.......\.......\........\....\FilterPort.class
...............\...\.......\.......\........\....\FilterSurfaceView.class
...............\...\.......\.......\........\....\FinalPort.class
...............\...\.......\.......\........\....\Frame.class
...............\...\.......\.......\........\....\FrameFormat.class
...............\...\.......\.......\........\....\FrameManager.class
...............\...\.......\.......\........\....\GenerateFieldPort.class
...............\...\.......\.......\........\....\GenerateFinalPort.class
...............\...\.......\.......\........\....\GenerateProgramPort.class
...............\...\.......\.......\........\....\GenerateProgramPorts.class
...............\...\.......\.......\........\....\GLEnvironment.class
...............\...\.......\.......\........\....\GLFrame.class
...............\...\.......\.......\........\....\GLFrameTimer.class
...............\...\.......\.......\........\....\GraphRunner$OnRunnerDoneListener.class
...............\...\.......\.......\........\....\GraphRunner.class
...............\...\.......\.......\........\....\InputPort.class
...............\...\.......\.......\........\....\KeyValueMap.class
...............\...\.......\.......\........\....\MutableFrameFormat.class
...............\...\.......\.......\........\....\NativeAllocatorTag.class
...............\...\.......\.......\........\....\NativeBuffer.class
...............\...\.......\.......\........\....\NativeFrame.class
...............\...\.......\.......\........\....\NativeProgram.class
...............\...\.......\.......\........\....\OneShotScheduler.class
...............\...\.......\.......\........\....\OutputPort.class
...............\...\.......\.......\........\....\package-info.class
...............\...\.......\.......\........\....\Program.class
...............\...\.......\.......\........\....\ProgramPort.class
...............\...\.......\.......\........\....\ProgramVariable.class
...............\...\.......\.......\........\....\ProtocolException.class
...............\...\.......\.......\........\....\RandomScheduler.class
...............\...\.......\.......\........\....\RoundRobinScheduler.class
...............\...\.......\.......\........\....\Scheduler.class
...............\...\.......\.......\........\....\SerializedFrame$DirectByteInputStream.class
...............\...\.......\.......\........\....\SerializedFrame$DirectByteOutputStream.class
...............\...\.......\.......\........\....\SerializedFrame.class
...............\...\.......\.......\........\....\ShaderProgram.class
...............\...\.......\.......\........\....\SimpleFrame.class
...............\...\