文件名称:Camerase4.1

  • 所属分类:
  • android开发
  • 资源属性:
  • [Java] [源码]
  • 上传时间:
  • 2016-05-11
  • 文件大小:
  • 16.05mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • gua***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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andorid4.1原生相机源码,Google写的代码非常棒,提供给大家学习-Andorid4.1 native camera source, Google code is very good, for everybody to learn
(系统自动生成,下载前可以参看下载内容)

下载文件列表





Camerase4.1相机

...............\.classpath

...............\.project

...............\.settings

...............\.........\org.eclipse.jdt.core.prefs

...............\Android.mk

...............\AndroidManifest.xml

...............\assets

...............\bin

...............\...\AndroidManifest.xml

...............\...\cameraee.apk

...............\...\classes

...............\...\classes.dex

...............\...\.......\android

...............\...\.......\.......\filterfw

...............\...\.......\.......\........\core

...............\...\.......\.......\........\....\AsyncRunner$AsyncRunnerTask.class

...............\...\.......\.......\........\....\AsyncRunner$RunnerResult.class

...............\...\.......\.......\........\....\AsyncRunner.class

...............\...\.......\.......\........\....\CachedFrameManager.class

...............\...\.......\.......\........\....\FieldPort.class

...............\...\.......\.......\........\....\Filter.class

...............\...\.......\.......\........\....\FilterContext$OnFrameReceivedListener.class

...............\...\.......\.......\........\....\FilterContext.class

...............\...\.......\.......\........\....\FilterFactory.class

...............\...\.......\.......\........\....\FilterFunction$FrameHolderPort.class

...............\...\.......\.......\........\....\FilterFunction.class

...............\...\.......\.......\........\....\FilterGraph.class

...............\...\.......\.......\........\....\FilterPort.class

...............\...\.......\.......\........\....\FilterSurfaceView.class

...............\...\.......\.......\........\....\FinalPort.class

...............\...\.......\.......\........\....\Frame.class

...............\...\.......\.......\........\....\FrameFormat.class

...............\...\.......\.......\........\....\FrameManager.class

...............\...\.......\.......\........\....\GenerateFieldPort.class

...............\...\.......\.......\........\....\GenerateFinalPort.class

...............\...\.......\.......\........\....\GenerateProgramPort.class

...............\...\.......\.......\........\....\GenerateProgramPorts.class

...............\...\.......\.......\........\....\GLEnvironment.class

...............\...\.......\.......\........\....\GLFrame.class

...............\...\.......\.......\........\....\GLFrameTimer.class

...............\...\.......\.......\........\....\GraphRunner$OnRunnerDoneListener.class

...............\...\.......\.......\........\....\GraphRunner.class

...............\...\.......\.......\........\....\InputPort.class

...............\...\.......\.......\........\....\KeyValueMap.class

...............\...\.......\.......\........\....\MutableFrameFormat.class

...............\...\.......\.......\........\....\NativeAllocatorTag.class

...............\...\.......\.......\........\....\NativeBuffer.class

...............\...\.......\.......\........\....\NativeFrame.class

...............\...\.......\.......\........\....\NativeProgram.class

...............\...\.......\.......\........\....\OneShotScheduler.class

...............\...\.......\.......\........\....\OutputPort.class

...............\...\.......\.......\........\....\package-info.class

...............\...\.......\.......\........\....\Program.class

...............\...\.......\.......\........\....\ProgramPort.class

...............\...\.......\.......\........\....\ProgramVariable.class

...............\...\.......\.......\........\....\ProtocolException.class

...............\...\.......\.......\........\....\RandomScheduler.class

...............\...\.......\.......\........\....\RoundRobinScheduler.class

...............\...\.......\.......\........\....\Scheduler.class

...............\...\.......\.......\........\....\SerializedFrame$DirectByteInputStream.class

...............\...\.......\.......\........\....\SerializedFrame$DirectByteOutputStream.class

...............\...\.......\.......\........\....\SerializedFrame.class

...............\...\.......\.......\........\....\ShaderProgram.class

...............\...\.......\.......\........\....\SimpleFrame.class

...............\...\

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