文件名称:Accelerating-Depth-Image-Based-Rendering-using-GP

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  • 软件工程
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  • [Windows] [Visual C] [源码] [PDF]
  • 上传时间:
  • 2017-02-05
  • 文件大小:
  • 5.62mb
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  • 0次
  • 提 供 者:
  • pho***
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In this paper, we propose a practical method for hardware-

accelerated rendering of the depth image-based representation (DIBR) object,

which is defined in MPEG-4 Animation fr a mework eXtension (AFX). The

proposed method overcomes the drawbacks of the conventional rendering, i.e. it

is slow since it is hardly assisted by graphics hardware and surface lighting is

static. Utilizing the new features of modern graphic processing unit (GPU) and

programmable shader support, we develop an efficient hardware-accelerated

rendering algorithm of depth image-based 3D object. Surface rendering in re-

sponse of varying illumination is performed inside the vertex shader while

adaptive point splatting is performed inside the fragment shader. Experimental

results show that the rendering speed increases considerably compared with the

software-based rendering and the conventional OpenGL-based rendering

method.
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Accelerating Depth Image-Based Rendering using GPU.pdf

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