文件名称:imx6x_gpu_sdk_v1.00-20151023

  • 所属分类:
  • 嵌入式Linux
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2016-02-14
  • 文件大小:
  • 19.19mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • JinZ*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

The aim of this document is to provide the i.MX6X graphics developer with best practices to get the best

out of the GPU. This includes how-to′s, do′s and don’t′s.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





Demos\GLES2.0\simple_gpu_player\bin\Wildlife.avi

.....\.......\.................\Makefile

.....\.......\.................\src\glplane.cpp

.....\.......\.................\...\glplane.h

.....\.......\.................\...\glutils.cpp

.....\.......\.................\...\glutils.h

.....\.......\.................\...\gstcontrol.cpp

.....\.......\.................\...\gstcontrol.h

.....\.......\.................\...\main.cpp

.....\.......\.................\...\Makefile

.....\.......\.................\...\wrapper.c

.....\.......\.................\...\wrapper.h

.....\MultiAPI\clusterDemo\ClusterDemo

.....\........\...........\README

.....\........\GIFT\fslutil.c

.....\........\....\fslutil.h

.....\........\....\GIFT.cpp

.....\........\....\Makefile

.....\........\....\obj3d.cpp

.....\........\....\obj3d.h

.....\........\....\README

.....\........\....\resources\GIFT_target.tar.gz

.....\........\....\.........\required_libs\assimp-2.0.863\assimp-2.0.863-sdk.tar.gz

.....\........\....\.........\.............\DevIL\DevIL-1.7.8.spec

.....\........\....\.........\.............\.....\DevIL-1.7.8.tar.gz

.....\........\....\.........\.............\.....\DevIL-1.7.8.tar.gz.md5

.....\........\....\.........\shaders\fs_phong.frag

.....\........\....\.........\.......\fs_skybox.frag

.....\........\....\.........\.......\fs_texture.frag

.....\........\....\.........\.......\vs_phong.vert

.....\........\....\.........\.......\vs_skybox.vert

.....\........\....\.........\.......\vs_texture.vert

.....\........\....\SceneManager.cpp

.....\........\....\SceneManager.h

.....\........\....\TouchScreen.c

.....\........\....\TouchScreen.h

.....\........\README

.....\........\virtual_fb_driver\fb.modes

.....\........\.................\Makefile

.....\........\.................\README

.....\........\.................\virtual_fb.c

.....\........\XPUdemo.sh

COPYING

Samples\GLES1.1\01_SimpleTriangle\Makefile.fbdev

.......\.......\.................\Makefile.x11

.......\.......\.................\SimpleTriangle.c

.......\.......\.2_VertexColors\Makefile.fbdev

.......\.......\...............\Makefile.x11

.......\.......\...............\VertexColors.c

.......\.......\.3_VertexTransformation\Makefile.fbdev

.......\.......\.......................\Makefile.x11

.......\.......\.......................\VertexTransformation.c

.......\.......\.4_ColoredVerticesInterpolation\ColoredVerticesInterpolation.cpp

.......\.......\...............................\Makefile.fbdev

.......\.......\...............................\Makefile.x11

.......\.......\.5_GeometricObjects\GeometricObjects.c

.......\.......\...................\Makefile.fbdev

.......\.......\...................\Makefile.x11

.......\.......\.6_Projection\fixedpoint.h

.......\.......\.............\main.cpp

.......\.......\.............\main.h

.......\.......\.............\Makefile.fbdev

.......\.......\.............\Makefile.x11

.......\.......\.............\render.cpp

.......\.......\.............\render.h

.......\.......\.7_BasicTexturing\BasicTexturing.bmp

.......\.......\.................\BasicTexturing.c

.......\.......\.................\Makefile.fbdev

.......\.......\.................\Makefile.x11

.......\.......\.8_Multitexturing\data\door.tga

.......\.......\.................\....\fire.tga

.......\.......\.................\fixedpoint.h

.......\.......\.................\main.cpp

.......\.......\.................\main.h

.......\.......\.................\Makefile.fbdev

.......\.......\.................\Makefile.x11

.......\.......\.................\render.cpp

.......\.......\.................\render.h

.......\.......\.9_Alphablending\Alphablending.bmp

.......\.......\................\Alphablending.c

.......\.......\................\Makefile.fbdev

.......\.......\................\Makefile.x11

.......\.......\10_FilteringLights\FilteringLights.bmp

.......\.......\..................\FilteringLights.c

.......\.......\..................\Makefile.fbdev

.......\.......\..................\Makefile.x11

.......\.......\.1_LightingFog\data\scene.gsd

.......\.......\..............\fixed_point.h

.......\.......\.......

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