文件名称:chuanqi3
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2015-05-25
- 文件大小:
- 4.4mb
- 下载次数:
- 0次
- 提 供 者:
- laux****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
传奇3服务端源码,测试过,能编译~
非常不错的学习资源
里面没有map文件,要自己下载-The Mir3 sourcecode
非常不错的学习资源
里面没有map文件,要自己下载-The Mir3 sourcecode
(系统自动生成,下载前可以参看下载内容)
下载文件列表
韩国传奇正式版本-服务器源码\AdminCmd\AdminCmd.aps
...........................\........\AdminCmd.cpp
...........................\........\AdminCmd.dsp
...........................\........\AdminCmd.plg
...........................\........\AdminCmd.rc
...........................\........\AdminCmd.vcproj
...........................\........\AdminCmd.vcproj.old
...........................\........\ReadMe.txt
...........................\........\..lease\AdminCmd.dll
...........................\........\.......\AdminCmd.obj
...........................\........\.......\AdminCmd.pch
...........................\........\.......\AdminCmd.res
...........................\........\.......\BuildLog.htm
...........................\........\.......\StdAfx.obj
...........................\........\.......\vc70.idb
...........................\........\resource.h
...........................\........\resource.h.bak
...........................\........\StdAfx.cpp
...........................\........\StdAfx.h
...........................\Def\dbmgr.cpp
...........................\...\dbmgr.h
...........................\...\DynamicArray.cpp
...........................\...\DynamicArray.h
...........................\...\EnDecode.cpp
...........................\...\EnDecode.h
...........................\...\List.cpp
...........................\...\List.h
...........................\...\Misc.cpp
...........................\...\Misc.h
...........................\...\Protocol.h
...........................\...\Queue.cpp
...........................\...\Queue.h
...........................\...\RegstryHandler.cpp
...........................\...\ServerSockHandler.cpp
...........................\...\ServerSockHandler.h
...........................\...\StaticArray.h
...........................\...\TableColumn.h
...........................\...\_OrzEx\bstree.h
...........................\...\......\database.cpp
...........................\...\......\database.h
...........................\...\......\datatype.h
...........................\...\......\error.cpp
...........................\...\......\error.h
...........................\...\......\fsa.h
...........................\...\......\indexmap.h
...........................\...\......\list.h
...........................\...\......\map.h
...........................\...\......\pqueue.h
...........................\...\......\prime.cpp
...........................\...\......\prime.h
...........................\...\......\queue.h
...........................\...\......\stack.h
...........................\...\......\streambf.h
...........................\...\......\stringex.cpp
...........................\...\......\stringex.h
...........................\...\......\syncobj.cpp
...........................\...\......\syncobj.h
...........................\...\......\util.cpp
...........................\...\......\util.h
...........................\GameSvr\capture.txt
...........................\.......\ConfigDlgFunc.cpp
...........................\.......\DataHandler.h
...........................\.......\FrontEngine.h
...........................\.......\GameSvr.aps
...........................\.......\GameSvr.cpp
...........................\.......\GameSvr.dsp
...........................\.......\GameSvr.dsw
...........................\.......\GameSvr.h
...........................\.......\GameSvr.plg
...........................\.......\GameSvr.positions
...........................\.......\GameSvr.rc
...........................\.......\GameSvr.vcproj
...........................\.......\GameSvr.vcproj.old
...........................\.......\GateInfo.cpp
...........................\.......\Global.cpp
...........................\.......\Global.h
...........................\.......\Handler_CommonDB.cpp
...........................\.......\Handler_Item.cpp
...........................\.......\Handler_Magic.cpp
...........................\.......\Handler_Map.cpp
...........................\.......\ItemHandler.h
...........................\.......\MagicHandler.h
...........................\.......\MainWndProc.cpp
....................