文件名称:FluidTerrainErosion

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2015-01-22
  • 文件大小:
  • 234kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • p***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain.
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下载文件列表





terrain-erosion

...............\.gitignore

...............\Camera.cpp

...............\Camera.h

...............\Exception.h

...............\external

...............\........\.gitignore

...............\........\osx_bundle.h

...............\........\osx_bundle.mm

...............\........\stb_image.h

...............\........\tclap

...............\........\.....\Arg.h

...............\........\.....\ArgException.h

...............\........\.....\ArgTraits.h

...............\........\.....\AUTHORS

...............\........\.....\CmdLine.h

...............\........\.....\CmdLineInterface.h

...............\........\.....\CmdLineOutput.h

...............\........\.....\Constraint.h

...............\........\.....\COPYING

...............\........\.....\DocBookOutput.h

...............\........\.....\HelpVisitor.h

...............\........\.....\IgnoreRestVisitor.h

...............\........\.....\Makefile.am

...............\........\.....\Makefile.in

...............\........\.....\MultiArg.h

...............\........\.....\MultiSwitchArg.h

...............\........\.....\NEWS

...............\........\.....\OptionalUnlabeledTracker.h

...............\........\.....\StandardTraits.h

...............\........\.....\StdOutput.h

...............\........\.....\SwitchArg.h

...............\........\.....\UnlabeledMultiArg.h

...............\........\.....\UnlabeledValueArg.h

...............\........\.....\ValueArg.h

...............\........\.....\ValuesConstraint.h

...............\........\.....\VersionVisitor.h

...............\........\.....\Visitor.h

...............\........\.....\XorHandler.h

...............\........\.....\ZshCompletionOutput.h

...............\Graphics

...............\........\GLWrapper.cpp

...............\........\GLWrapper.h

...............\........\IndexBuffer.cpp

...............\........\IndexBuffer.h

...............\........\Mesh.h

...............\........\Shader.cpp

...............\........\Shader.h

...............\........\Texture2D.h

...............\........\VertexBuffer.h

...............\Grid2D.h

...............\main.cpp

...............\Math

...............\....\MathUtil.h

...............\....\PerlinNoise.cpp

...............\....\PerlinNoise.h

...............\platform_includes.h

...............\README.md

...............\Resources

...............\.........\.gitignore

...............\.........\lambert_f.glsl

...............\.........\lambert_v.glsl

...............\screenshot.png

...............\Simulation

...............\..........\FluidSimulation.cpp

...............\..........\FluidSimulation.h

...............\SimulationState.h

...............\TerrainFluid.pro

...............\TerrainFluid.pro.user

...............\TerrainFluidSimulation.cpp

...............\TerrainFluidSimulation.h

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