文件名称:FastVideoSegmentation-v1.2

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基于Fast object segmentation in unconstrained video的代码-Fast object segmentation in unconstrained video,code
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FastVideoSegment

................\Code

................\....\External

................\....\........\SLIC

................\....\........\....\SLIC.cpp

................\....\........\....\SLIC.h

................\....\........\....\SLICSuperpixelsAndSupervoxelsCode.zip

................\....\........\....\SLIC_mex.cpp

................\....\........\....\SLIC_mex.mexa64

................\....\........\TurboPixels

................\....\........\...........\DT.c

................\....\........\...........\DT.mexa64

................\....\........\...........\DT.mexglx

................\....\........\...........\DT.mexw32

................\....\........\...........\README.txt

................\....\........\...........\clip.m

................\....\........\...........\convolve.c

................\....\........\...........\convolve.h

................\....\........\...........\corrDn.c

................\....\........\...........\corrDn.mexa64

................\....\........\...........\corrDn.mexglx

................\....\........\...........\corrDn.mexw32

................\....\........\...........\demo_superpixels.m

................\....\........\...........\display_contour.m

................\....\........\...........\display_logical.m

................\....\........\...........\edges.c

................\....\........\...........\evolve_height_function.m

................\....\........\...........\evolve_height_function_N.m

................\....\........\...........\get_binary_img_from_seeds.m

................\....\........\...........\get_full_speed.c

................\....\........\...........\get_full_speed.mexa64

................\....\........\...........\get_full_speed.mexglx

................\....\........\...........\get_full_speed.mexw32

................\....\........\...........\get_initial_seeds.m

................\....\........\...........\get_speed_based_on_boundaries.m

................\....\........\...........\get_speed_based_on_gradient.m

................\....\........\...........\get_superpixel_boundaries.m

................\....\........\...........\hasToRecomputeBand.m

................\....\........\...........\height_function_change_rate.m

................\....\........\...........\height_function_der.c

................\....\........\...........\height_function_der.mexa64

................\....\........\...........\height_function_der.mexglx

................\....\........\...........\height_function_der.mexw32

................\....\........\...........\height_function_grad.c

................\....\........\...........\height_function_grad.mexa64

................\....\........\...........\height_function_grad.mexglx

................\....\........\...........\height_function_grad.mexw32

................\....\........\...........\lizard.jpg

................\....\........\...........\lizard_speed.jpg

................\....\........\...........\local_min.c

................\....\........\...........\local_min.mexa64

................\....\........\...........\local_min.mexglx

................\....\........\...........\local_min.mexw32

................\....\........\...........\lsmlib

................\....\........\...........\......\FMM_Callback_API.h

................\....\........\...........\......\FMM_Core.c

................\....\........\...........\......\FMM_Core.h

................\....\........\...........\......\FMM_Heap.c

................\....\........\...........\......\FMM_Heap.h

................\....\........\...........\......\computeDistanceFunction2d.c

................\....\........\...........\......\computeDistanceFunction2d.m

................\....\........\...........\......\computeDistanceFunction2d.mexa64

................\....\........\...........\......\computeDistanceFunction2d.mexglx

................\....\........\...........\......\computeDistanceFunction2d.mexw32

................\....\........\...........\......\computeExtensionFields2d.c

................\....\........\...........\......\computeExtensionFields2d.m

................\....\........\...........\......\computeExtensionFields2d.mexa64

.............

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