文件名称:daodaolet
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2015-10-16
- 文件大小:
- 2.52mb
- 下载次数:
- 0次
- 提 供 者:
- 卢**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
ray tracing 算法,完整版,可以给学生做一个参考,主要有ray.cpp main.cpp scene.c-ray tracing
(系统自动生成,下载前可以参看下载内容)
下载文件列表
daodaolet\.1\ComputerGraphic_CW_report.pdf
.........\..\test1.7z
.........\.2\ComputerGraphic_CW_report.pdf
.........\ComputerGraphic_CW_report1.pdf
.........\image.ppm
.........\rasf.rasf
.........\test1\.vs\test1\v14\.suo
.........\.....\Backup\test1.sln
.........\.....\debug\image.ppm
.........\.....\.....\rasf.rasf
.........\.....\.....\test1.exe
.........\.....\.....\test1.ilk
.........\.....\.....\test1.pdb
.........\.....\release\test1.exe
.........\.....\.......\test1.pdb
.........\.....\test1\BBox.cpp
.........\.....\.....\BBox.h
.........\.....\.....\BVH.cpp
.........\.....\.....\BVH.h
.........\.....\.....\BVHTree.cpp
.........\.....\.....\BVHTree.h
.........\.....\.....\Camera.cpp
.........\.....\.....\Camera.h
.........\.....\.....\color.cpp
.........\.....\.....\color.h
.........\.....\.....\Debug\BBox.obj
.........\.....\.....\.....\BuildLog.htm
.........\.....\.....\.....\BVH.obj
.........\.....\.....\.....\BVHTree.obj
.........\.....\.....\.....\Camera.obj
.........\.....\.....\.....\color.obj
.........\.....\.....\.....\dielectric.obj
.........\.....\.....\.....\lambertion.obj
.........\.....\.....\.....\Light.obj
.........\.....\.....\.....\Material.obj
.........\.....\.....\.....\metal.obj
.........\.....\.....\.....\mt.dep
.........\.....\.....\.....\objectype.obj
.........\.....\.....\.....\Objlist.obj
.........\.....\.....\.....\pixel.obj
.........\.....\.....\.....\plane.obj
.........\.....\.....\.....\Ray.obj
.........\.....\.....\.....\sphere.obj
.........\.....\.....\.....\test1.exe.embed.manifest
.........\.....\.....\.....\test1.exe.embed.manifest.res
.........\.....\.....\.....\test1.exe.intermediate.manifest
.........\.....\.....\.....\test1.log
.........\.....\.....\.....\......tlog\CL.read.1.tlog
.........\.....\.....\.....\..........\CL.write.1.tlog
.........\.....\.....\.....\..........\link.read.1.tlog
.........\.....\.....\.....\..........\link.write.1.tlog
.........\.....\.....\.....\..........\test1.lastbuildstate
.........\.....\.....\.....\text_main.obj
.........\.....\.....\.....\triangle.obj
.........\.....\.....\.....\vc140.idb
.........\.....\.....\.....\vc140.pdb
.........\.....\.....\.....\vc80.idb
.........\.....\.....\.....\vc80.pdb
.........\.....\.....\.....\vector.obj
.........\.....\.....\.....\vertex.obj
.........\.....\.....\dielectric.cpp
.........\.....\.....\dielectric.h
.........\.....\.....\image.ppm
.........\.....\.....\lambertion.cpp
.........\.....\.....\lambertion.h
.........\.....\.....\Light.cpp
.........\.....\.....\Light.h
.........\.....\.....\Material.cpp
.........\.....\.....\Material.h
.........\.....\.....\metal.cpp
.........\.....\.....\metal.h
.........\.....\.....\objectype.cpp
.........\.....\.....\objectype.h
.........\.....\.....\Objlist.cpp
.........\.....\.....\Objlist.h
.........\.....\.....\pixel.cpp
.........\.....\.....\pixel.h
.........\.....\.....\plane.cpp
.........\.....\.....\plane.h
.........\.....\.....\rasf.rasf
.........\.....\.....\Ray.cpp
.........\.....\.....\Ray.h
.........\.....\.....\.elease\BBox.obj
.........\.....\.....\.......\BuildLog.htm
.........\.....\.....\.......\BVH.obj
.........\.....\.....\.......\BVHTree.obj
.........\.....\.....\.......\Camera.obj
.........\.....\.....\.......\color.obj
.........\.....\.....\.......\dielectric.obj
.........\.....\.....\.......\lambertion.obj
.........\.....\.....\.......\Light.obj
.........\.....\.....\.......\Material.obj
.........\.....\.....\.......\metal.obj
.........\.....\.....\.......\mt.dep
.........\.....\.....\.......\objectype.obj
.........\.....\.....\.......\Objlist.obj
.........\.....\.....\.......\pixel.obj
.........\.....\.....\.......\plane.obj
.........\.....\.....\.......\Ray.obj
.........\.....\.....\.......\sphere.obj