文件名称:meshlab

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2015-07-30
  • 文件大小:
  • 14.49mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 李*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Meshlab源码,用于查看三维网格模型的软件,功能十分强大,用QT做的-the source code of meshlab,it is used to watch the 3d mesh object,code by QT
(系统自动生成,下载前可以参看下载内容)

下载文件列表





meshlab\src\common\common.pro

.......\...\......\common.qrc

.......\...\......\filterparameter.cpp

.......\...\......\filterparameter.h

.......\...\......\filterscript.cpp

.......\...\......\filterscript.h

.......\...\......\GLLogStream.cpp

.......\...\......\GLLogStream.h

.......\...\......\interfaces.cpp

.......\...\......\interfaces.h

.......\...\......\meshlabdocumentbundler.cpp

.......\...\......\meshlabdocumentbundler.h

.......\...\......\meshlabdocumentxml.cpp

.......\...\......\meshlabdocumentxml.h

.......\...\......\meshmodel.cpp

.......\...\......\meshmodel.h

.......\...\......\mlapplication.cpp

.......\...\......\mlapplication.h

.......\...\......\mlexception.h

.......\...\......\pluginmanager.cpp

.......\...\......\pluginmanager.h

.......\...\......\scriptinterface.cpp

.......\...\......\scriptinterface.h

.......\...\......\scriptsyntax.cpp

.......\...\......\scriptsyntax.h

.......\...\......\......_system\math.js

.......\...\......\.............\meshlabfilterXMLspecificationformat.xsd

.......\...\......\.............\parser\js_lex_lex.cpp

.......\...\......\searcher.cpp

.......\...\......\searcher.h

.......\...\......\xmlfilterinfo.cpp

.......\...\......\xmlfilterinfo.h

.......\...\distrib\plugins\filter_measure.xml

.......\...\.......\.......\filter_mutualinfo.xml

.......\...\.......\.......\plugins.txt

.......\...\.......\.......\U3D_W32\License.txt

.......\...\.......\.......\.......\LicensesAdditional.txt

.......\...\.......\.......\.......\readme.txt

.......\...\.......\render_template\cameraRotation\Shaders\MOSAICfunctions.h

.......\...\.......\...............\default\Shaders\MOSAICfunctions.h

.......\...\.......\...............\lightRotation\Shaders\MOSAICfunctions.h

.......\...\.......\...............\meshRotation\Shaders\MOSAICfunctions.h

.......\...\.......\...............\....Scale\Shaders\MOSAICfunctions.h

.......\...\.......\...............\.useum\Shaders\MOSAICfunctions.h

.......\...\.......\...............\onlyMesh\Shaders\MOSAICfunctions.h

.......\...\.......\...............\room\Shaders\MOSAICfunctions.h

.......\...\.......\...............\topView\Shaders\MOSAICfunctions.h

.......\...\.......\...............\.......Light\Shaders\MOSAICfunctions.h

.......\...\.......\sample\brain.ply

.......\...\.......\......\Laurana50k.ply

.......\...\.......\......\readme.txt

.......\...\.......\......\texturedknot.mtl

.......\...\.......\......\texturedknot.obj

.......\...\.......\......\TextureDouble_A.png

.......\...\.......\......\TextureDouble_B.png

.......\...\.......\.haders\3Dlabs-license.txt

.......\...\.......\.......\ambient_occlusion.vert

.......\...\.......\.......\ambient_occlusion4.frag

.......\...\.......\.......\ambient_occlusion8.frag

.......\...\.......\.......\Cook-Torrance.frag

.......\...\.......\.......\Cook-Torrance.gdp

.......\...\.......\.......\Cook-Torrance.vert

.......\...\.......\.......\decorate_shadow\sm\depth.frag

.......\...\.......\.......\...............\..\depth.vert

.......\...\.......\.......\...............\..\object.frag

.......\...\.......\.......\...............\..\object.vert

.......\...\.......\.......\...............\.sao\blur.frag

.......\...\.......\.......\...............\....\blur.vert

.......\...\.......\.......\...............\....\normalMap.frag

.......\...\.......\.......\...............\....\normalMap.vert

.......\...\.......\.......\...............\....\ssao.frag

.......\...\.......\.......\...............\....\ssao.vert

.......\...\.......\.......\...............\vsm\depthVSM.frag

.......\...\.......\.......\...............\...\depthVSM.vert

.......\...\.......\.......\...............\...\objectVSM.frag

.......\...\.......\.......\...............\...\objectVSM.vert

.......\...\.......\.......\...............\...b\blurVSM.frag

.......\...\.......\.......\...............\....\blurVSM.vert

.......\...\.......\.......\...............\....\depthVSM.frag

.......\...\.......\.......\...............\....\depthVSM.vert

.......\...\.......\.......\...............\....\objectVSM.frag

.......\...\.......\.......\...............\....\objectVSM.vert

.......\..

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