文件名称:meshlab
介绍说明--下载内容均来自于网络,请自行研究使用
Meshlab源码,用于查看三维网格模型的软件,功能十分强大,用QT做的-the source code of meshlab,it is used to watch the 3d mesh object,code by QT
(系统自动生成,下载前可以参看下载内容)
下载文件列表
meshlab\src\common\common.pro
.......\...\......\common.qrc
.......\...\......\filterparameter.cpp
.......\...\......\filterparameter.h
.......\...\......\filterscript.cpp
.......\...\......\filterscript.h
.......\...\......\GLLogStream.cpp
.......\...\......\GLLogStream.h
.......\...\......\interfaces.cpp
.......\...\......\interfaces.h
.......\...\......\meshlabdocumentbundler.cpp
.......\...\......\meshlabdocumentbundler.h
.......\...\......\meshlabdocumentxml.cpp
.......\...\......\meshlabdocumentxml.h
.......\...\......\meshmodel.cpp
.......\...\......\meshmodel.h
.......\...\......\mlapplication.cpp
.......\...\......\mlapplication.h
.......\...\......\mlexception.h
.......\...\......\pluginmanager.cpp
.......\...\......\pluginmanager.h
.......\...\......\scriptinterface.cpp
.......\...\......\scriptinterface.h
.......\...\......\scriptsyntax.cpp
.......\...\......\scriptsyntax.h
.......\...\......\......_system\math.js
.......\...\......\.............\meshlabfilterXMLspecificationformat.xsd
.......\...\......\.............\parser\js_lex_lex.cpp
.......\...\......\searcher.cpp
.......\...\......\searcher.h
.......\...\......\xmlfilterinfo.cpp
.......\...\......\xmlfilterinfo.h
.......\...\distrib\plugins\filter_measure.xml
.......\...\.......\.......\filter_mutualinfo.xml
.......\...\.......\.......\plugins.txt
.......\...\.......\.......\U3D_W32\License.txt
.......\...\.......\.......\.......\LicensesAdditional.txt
.......\...\.......\.......\.......\readme.txt
.......\...\.......\render_template\cameraRotation\Shaders\MOSAICfunctions.h
.......\...\.......\...............\default\Shaders\MOSAICfunctions.h
.......\...\.......\...............\lightRotation\Shaders\MOSAICfunctions.h
.......\...\.......\...............\meshRotation\Shaders\MOSAICfunctions.h
.......\...\.......\...............\....Scale\Shaders\MOSAICfunctions.h
.......\...\.......\...............\.useum\Shaders\MOSAICfunctions.h
.......\...\.......\...............\onlyMesh\Shaders\MOSAICfunctions.h
.......\...\.......\...............\room\Shaders\MOSAICfunctions.h
.......\...\.......\...............\topView\Shaders\MOSAICfunctions.h
.......\...\.......\...............\.......Light\Shaders\MOSAICfunctions.h
.......\...\.......\sample\brain.ply
.......\...\.......\......\Laurana50k.ply
.......\...\.......\......\readme.txt
.......\...\.......\......\texturedknot.mtl
.......\...\.......\......\texturedknot.obj
.......\...\.......\......\TextureDouble_A.png
.......\...\.......\......\TextureDouble_B.png
.......\...\.......\.haders\3Dlabs-license.txt
.......\...\.......\.......\ambient_occlusion.vert
.......\...\.......\.......\ambient_occlusion4.frag
.......\...\.......\.......\ambient_occlusion8.frag
.......\...\.......\.......\Cook-Torrance.frag
.......\...\.......\.......\Cook-Torrance.gdp
.......\...\.......\.......\Cook-Torrance.vert
.......\...\.......\.......\decorate_shadow\sm\depth.frag
.......\...\.......\.......\...............\..\depth.vert
.......\...\.......\.......\...............\..\object.frag
.......\...\.......\.......\...............\..\object.vert
.......\...\.......\.......\...............\.sao\blur.frag
.......\...\.......\.......\...............\....\blur.vert
.......\...\.......\.......\...............\....\normalMap.frag
.......\...\.......\.......\...............\....\normalMap.vert
.......\...\.......\.......\...............\....\ssao.frag
.......\...\.......\.......\...............\....\ssao.vert
.......\...\.......\.......\...............\vsm\depthVSM.frag
.......\...\.......\.......\...............\...\depthVSM.vert
.......\...\.......\.......\...............\...\objectVSM.frag
.......\...\.......\.......\...............\...\objectVSM.vert
.......\...\.......\.......\...............\...b\blurVSM.frag
.......\...\.......\.......\...............\....\blurVSM.vert
.......\...\.......\.......\...............\....\depthVSM.frag
.......\...\.......\.......\...............\....\depthVSM.vert
.......\...\.......\.......\...............\....\objectVSM.frag
.......\...\.......\.......\...............\....\objectVSM.vert
.......\..