文件名称:Anti-aliasing-texture
- 所属分类:
- 界面编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2015-07-01
- 文件大小:
- 4.55mb
- 下载次数:
- 0次
- 提 供 者:
- 杨*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
球面几何纹理反走样算法,,VC6.0上用MFC编程实现球面几何纹理反走样算法算法。界面简单,内容完整。下载后可以直接使用。-Spherical geometry texture anti-aliasing algorithm ,, on VC6.0 MFC programming using spherical geometry texture anti-aliasing algorithm algorithm. The interface is simple, content and complete. It can be used directly after download.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
案例60-球面几何纹理反走样算法\AET.cpp
.............................\AET.h
.............................\Bucket.cpp
.............................\Bucket.h
.............................\Debug\AET.obj
.............................\.....\AET.sbr
.............................\.....\Bucket.obj
.............................\.....\Bucket.sbr
.............................\.....\Face.obj
.............................\.....\Face.sbr
.............................\.....\Light.obj
.............................\.....\Light.sbr
.............................\.....\Lighting.obj
.............................\.....\Lighting.sbr
.............................\.....\MainFrm.obj
.............................\.....\MainFrm.sbr
.............................\.....\Material.obj
.............................\.....\Material.sbr
.............................\.....\P2.obj
.............................\.....\P2.sbr
.............................\.....\P3.obj
.............................\.....\P3.sbr
.............................\.....\Pi2.obj
.............................\.....\Pi2.sbr
.............................\.....\Pi3.obj
.............................\.....\Pi3.sbr
.............................\.....\RGB.obj
.............................\.....\RGB.sbr
.............................\.....\StdAfx.obj
.............................\.....\StdAfx.sbr
.............................\.....\T2.obj
.............................\.....\T2.sbr
.............................\.....\Test.exe
.............................\.....\Test.ilk
.............................\.....\Test.obj
.............................\.....\Test.pch
.............................\.....\Test.pdb
.............................\.....\Test.res
.............................\.....\Test.sbr
.............................\.....\TestDoc.obj
.............................\.....\TestDoc.sbr
.............................\.....\TestView.obj
.............................\.....\TestView.sbr
.............................\.....\Transform .obj
.............................\.....\Transform .sbr
.............................\.....\vc60.idb
.............................\.....\vc60.pdb
.............................\.....\Vector.obj
.............................\.....\Vector.sbr
.............................\.....\ZBuffer.obj
.............................\.....\ZBuffer.sbr
.............................\Face.cpp
.............................\Face.h
.............................\Light.cpp
.............................\Light.h
.............................\Lighting.cpp
.............................\Lighting.h
.............................\MainFrm.cpp
.............................\MainFrm.h
.............................\Material.cpp
.............................\Material.h
.............................\P2.cpp
.............................\P2.h
.............................\P3.cpp
.............................\P3.h
.............................\Pi2.cpp
.............................\Pi2.h
.............................\Pi3.cpp
.............................\Pi3.h
.............................\ReadMe.txt
.............................\res\about.bmp
.............................\...\app.ico
.............................\...\bumptexture.bmp
.............................\...\draw.ico
.............................\...\exit.ico
.............................\...\Help.ico
.............................\...\Test.ico
.............................\...\Test.rc2
.............................\...\TestDoc.ico
.............................\...\texture.bmp
.............................\...\Thumbs.db
.............................\...\Toolbar.bmp
.............................\resource.h
.............................\RGB.cpp
.............................\RGB.h
.............................\StdAfx.cpp
.............................\StdAfx.h
.............................\T2.cpp
.............................\T2.h
.............................\Test.aps
.............................\Test.clw
.............................\Test.cpp
.............................\Test.dsp
.............................\Test.dsw
.............................\Test.h
......