文件名称:intel_mutilcore_smoke-source-r1.2
介绍说明--下载内容均来自于网络,请自行研究使用
intel 基于多核优化游戏引擎示例代码。根据cpu核心数创建多个线程,并行处理AI 物理、特效 渲染等,提高帧率和流畅度。由于pudn文件大小限制,删除了资源文件,只留下源代码。-intel multicore optimized game engine example is based on code. Creating multiple threads based on the number of cpu core, parallel processing AI physics, effects rendering, improving fr a me rate and fluency. Because pudn file size limit, delete the resource file, leaving only the source code.
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下载文件列表
Smoke\bin\Audio.sdf
.....\...\Ball.odf
.....\...\Birds.cdf
.....\...\Chicken.odf
.....\...\ColdParticle.odf
.....\...\debug\fmodex.dll
.....\...\.....\tbbmalloc_debug.dll
.....\...\.....\tbb_debug.dll
.....\...\Demo.cdf
.....\...\Demo_House.cdf
.....\...\Demo_Shingles_Boxy.cdf
.....\...\Demo_Shingles_Foxy.cdf
.....\...\Demo_Swallows.cdf
.....\...\Demo_TreesAndFire.cdf
.....\...\FireBall.odf
.....\...\FireCanopyA.odf
.....\...\FireCanopyEmbers.odf
.....\...\FireCanopyFire.odf
.....\...\FireCanopySmoke.odf
.....\...\FireTreeA.odf
.....\...\FireTreeB.odf
.....\...\GDCLab2.cdf
.....\...\GDCLab2.gdf
.....\...\GDCLab3.cdf
.....\...\GDCLab3.gdf
.....\...\Graphics.sdf
.....\...\Horse.odf
.....\...\Input.sdf
.....\...\JustTrees.cdf
.....\...\logs\empty.log
.....\...\MiniBall.odf
.....\...\MiniFireBall.odf
.....\...\profile\fmodex.dll
.....\...\.......\tbb.dll
.....\...\.......\tbbmalloc.dll
.....\...\release\fmodex.dll
.....\...\.......\tbb.dll
.....\...\.......\tbbmalloc.dll
.....\...\Scripting.sdf
.....\...\Smoke.gdf
.....\...\Swallow.odf
.....\...\tg1.tdf
.....\...\WaterParticles.odf
.....\...\Zombie.odf
.....\code\extern\FMOD\include\fmod.h
.....\....\......\....\.......\fmod.hpp
.....\....\......\....\.......\fmod_codec.h
.....\....\......\....\.......\fmod_dsp.h
.....\....\......\....\.......\fmod_errors.h
.....\....\......\....\.......\fmod_output.h
.....\....\......\....\lib\fmodexL_vc.lib
.....\....\......\....\...\fmodexp_vc.lib
.....\....\......\....\...\fmodex_vc.lib
.....\....\......\PagedGeometry\docs\Tutorial 1.odt
.....\....\......\.............\....\Tutorial 2.odt
.....\....\......\.............\....\Tutorial 3.odt
.....\....\......\.............\....\Tutorial 4.odt
.....\....\......\.............\include\BatchedGeometry.h
.....\....\......\.............\.......\BatchPage.h
.....\....\......\.............\.......\GrassLoader.h
.....\....\......\.............\.......\ImpostorPage.h
.....\....\......\.............\.......\PagedGeometry.h
.....\....\......\.............\.......\PropertyMaps.h
.....\....\......\.............\.......\StaticBillboardSet.h
.....\....\......\.............\.......\TreeLoader2D.h
.....\....\......\.............\.......\TreeLoader3D.h
.....\....\......\.............\.......\WindBatchedGeometry.h
.....\....\......\.............\.......\WindBatchPage.h
.....\....\......\.............\PagedGeometryLib.vcproj
.....\....\......\.............\source\BatchedGeometry.cpp
.....\....\......\.............\......\BatchPage.cpp
.....\....\......\.............\......\GrassLoader.cpp
.....\....\......\.............\......\ImpostorPage.cpp
.....\....\......\.............\......\PagedGeometry.cpp
.....\....\......\.............\......\PropertyMaps.cpp
.....\....\......\.............\......\StaticBillboardSet.cpp
.....\....\......\.............\......\TreeLoader2D.cpp
.....\....\......\.............\......\TreeLoader3D.cpp
.....\....\......\.............\......\WindBatchedGeometry.cpp
.....\....\......\.............\......\WindBatchPage.cpp
.....\....\......\SystemGraphicsOgre\DynamicLines.cpp
.....\....\......\..................\DynamicLines.h
.....\....\......\..................\DynamicRenderable.cpp
.....\....\......\..................\DynamicRenderable.h
.....\....\......\..................\MovableText.cpp
.....\....\......\..................\MovableText.h
.....\....\......\..................\read me.txt
.....\....\......\TBB\include\tbb\aligned_space.h
.....\....\......\...\.......\...\atomic.h
.....\....\......\...\.......\...\blocked_range.h
.....\....\......\...\.......\...\blocked_range2d.h
.....\....\......\...\.......\...\blocked_range3d.h
.....\....\......\...\.......\...\cache_aligned_allocator.h
.....\....\......\...\.......\...\combinable.h
.....\....\......\...\.......\...\...pat\ppl.h
.....\....\......\...\.......\...\concurrent_hash_map.h
.....\....\......\...\.......\...\concurrent_queue.h
.....\....\......\...\.......\...\concurrent_vector.h
.....\....\......\...\.......\...\enumerable_thread_specific.h
.....\....\......\...\.......\...\machine\windows_em64t.h